.text
.text
.align 2
.thumb
.thumb_func
.global daynightwildswitch
@r7 is wild pokemon data for that map
Main:
add r0, r7, #0x4
push {r0}
ldr r0, var_4fff
bl var_decrypt
ldrh r0, [r0]
cmp r0, #0x1
bge Swarm
pop {r0}
push {r2}
Daynight:
ldr r2, hour
ldrb r2, [r2]
cmp r2, #0x14 /*8PM - Change it if you want*/
bge night
cmp r2, #0x11 /*5PM - Change it if you want*/
bge evening
cmp r2, #0xA /*10AM - Change it if you want*/
bge day
cmp r2, #0x4 /*4AM - Change it if you want*/
bge morning
night:
add r2, r0, #0x4
b check
evening:
mov r2, r0
[B]@add r2, #0x8[/B] @remove comment if you want evening based Pokemon
b check
morning:
mov r2, r0
[B]@add r2, #0xC[/B] @remove comment if you want morning based Pokemon
b check
day:
mov r2, r0
check:
ldrb r1, [r2, #0x3]
cmp r1, #0x8
bne nodata
ldr r0, [r2]
nextnormal:
add r0, r4
ldrh r0, [r0, #0x2]
back:
ldr r1, lastpokemon
strh r0, [r1]
mov r1, r5
pop {r2}
ldr r3, .Return
bx r3
Swarm:
ldr r1, currentmap
ldrb r1, [r1] @r1=current map name
cmp r1, r0
pop {r0}
bne daynightone
ldr r0, var_4ffe
bl var_decrypt
ldrh r0, [r0]
b back
var_decrypt:
ldr r1, vardecrypt
bx r1
daynightone:
ldr r0, [r7, #0x4]
push {r0}
b Daynight
nodata:
sub r2, r0
cmp r2, #0xC
beq night
b day
.align 2
.Return: .word 0x08082b51
lastpokemon: .word 0x0300555C
hour: .word 0x03005542
vardecrypt: .word 0x0806E455
var_4fff: .word 0x00004FFF @Replace this with whatever variable you would like to use
var_4ffe: .word 0x00004FFE @Replace this with whatever variable you would like to use
currentmap: .word 0x03005558