Parivir
rage, rage against the dying of the light.
- 200
- Posts
- 14
- Years
- Jakarta, Indonesia
- Seen Aug 16, 2022
Posting this to gauge interest level before I go all in and work out all the plot details, etc.
As it is, this RP is little more than a premise. I know where I want to take it, broadly speaking, but as I said I haven't worked out the plot details yet.
Feedback would be very welcome!
As it is, this RP is little more than a premise. I know where I want to take it, broadly speaking, but as I said I haven't worked out the plot details yet.
Feedback would be very welcome!
G A S L I G H T
OOC | IC
OOC | IC
Walk through the cobblestone streets of Sanctum, the land of progress and technology, where intellectuals and rationalists of all persuasions congregate.
An adventurous world ripe with political intrigue, daring escapades, and mad science, Sanctum is a veritable paradise for those whose hearts sing out for the thrill of adventure. Pokemon and humans alike freely roam the streets, with smoke billowing out the chimneys and the ever-present airships looming overhead. Excitement is to be had at each pace, beyond every street corner: Sky pirates! Bar brawls! Pokemon battles! Truly, life is never dull at Sanctum. And yet, all agree that for all their roughhousing, the nation's inhabitants are mostly harmless: you might end up with a gap between your teeth or a bruise on your behind, but where true security is concerned, nowhere is safer than the streets of Sanctum.
And it's your job to keep it that way.
But first things first: Citadel. Sanctum's biggest and most important city is divided into four districts. Central District, distinguishable from its towering structures and authoritative inhabitants, is the seat of the government and second home to most of the nation's peerage. Down south, the district of Steam Hollow sprawls over the city's foggier area; it is home to more than three dozens of the city's factories, the beating heart of Sanctum's economy. East and north of Central District lies the vast residential district of Esterhold, where market squares, guilds, research facilities, and dozens of other odd places intermingle with the homes of Citadel's ten million residents. Northwest is Almsbury Stretch, better known as Alms, by far the smallest of the four, and Citadel's designated red light district.
Central District's Warburton Building is seat of the Council, where members of the peerage congregate and decide on Sanctum's future; they are co-led by the First Councillor, a noble foremost among equals, and the Duke of Citadel, a commoner elected into office every five years by Citadel's common citizenry. Nearby are Abacus Hall, where Sanctum's various bureaus and ministries are located, and Riverside Complex, Sanctum's central military base.
Of course, our main object of interest here is the Clockwork Garden, an underground complex constructed in secrecy some two hundred years ago. It remains much as it has always been since its establishment: full of intrigue, shrouded in mystery, and cradle of what is arguably Sanctum's most vital bureau: Citadel Seraph.
The bureau's agents, though numbering only somewhere in the forties, are brutally efficient. Masters of the cloak and dagger, these agents deal in subterfuge and information, rooting out corruption and criminality with astonishing expediency. You are one of these talented men and women, handpicked by the agency's scout network, for one or several qualities that would make you fit for service among Sanctum's best and brightest. You have a day job, of course; you weren't born into service, after all, and it's important to keep up appearances. Journalist, student, salesman, prostitute, aristocrat--the agency cares not what your age, culture, or background is, so long as you're good at your job. And that, you definitely are. You are, after all, a Citadel Seraph, yes?
>>>Citadel, November 9 1844
>>>Code Ardent*
*Clockwork Rio, see attached Document 1
*Clockwork Orange, see attached Document 2
DIRECTIVES:
**This will include: 5x Potion, 5x PokeBall, 3x Antidote, 1x Full Heal, 1x Revive
CONFIDENTIAL
Clockwork Orange: A full-fledged Citadel Seraph operative.
Clockwork Lazarus: A senior operative, usually having spent ten to twenty years as a Citadel Seraph, or one with especially prodigious skill levels even among the talented members of the agency.
Clockwork Alpha: The head of the Agency, sometimes also referred to as the Grandmaster.
Code Icarus: A low-confidentiality mission. Clockwork Rio clearance can access most of the mission details.
Code Ardent: A high-confidentiality mission. Clockwork Rio clearance can only access some of the details; Clockwork Orange can access most.
Code Marjorie: A top-secret mission. Details are usually privy to only Clockwork Alpha and Clockwork Lazarus; agents with lower-level clearance are only briefed on what to do, and will be informed of the mission details on the ground should it become necessary.
CG Desk: Clockwork Garden mission control, which employs fifty or so secretarial workers that manage briefings and paperwork for the agency.
An adventurous world ripe with political intrigue, daring escapades, and mad science, Sanctum is a veritable paradise for those whose hearts sing out for the thrill of adventure. Pokemon and humans alike freely roam the streets, with smoke billowing out the chimneys and the ever-present airships looming overhead. Excitement is to be had at each pace, beyond every street corner: Sky pirates! Bar brawls! Pokemon battles! Truly, life is never dull at Sanctum. And yet, all agree that for all their roughhousing, the nation's inhabitants are mostly harmless: you might end up with a gap between your teeth or a bruise on your behind, but where true security is concerned, nowhere is safer than the streets of Sanctum.
And it's your job to keep it that way.
Citadel, City of Gaslight
While the RP will eventually encompass most of Sanctum, much of it will be spent in its capital city, the sprawling metropolis of Citadel. All of Sanctum's central government functions make their homes in the ancient city, residing in renowned establishments such as the Warburton Building, Abacus Hall, and the Riverside Complex. Much lesser known--mostly due to the immense measures that were put in place for it to keep its secrecy--is the Clockwork Garden, an underground facility located under the outer reaches of Central District. It is here that our journey begins.But first things first: Citadel. Sanctum's biggest and most important city is divided into four districts. Central District, distinguishable from its towering structures and authoritative inhabitants, is the seat of the government and second home to most of the nation's peerage. Down south, the district of Steam Hollow sprawls over the city's foggier area; it is home to more than three dozens of the city's factories, the beating heart of Sanctum's economy. East and north of Central District lies the vast residential district of Esterhold, where market squares, guilds, research facilities, and dozens of other odd places intermingle with the homes of Citadel's ten million residents. Northwest is Almsbury Stretch, better known as Alms, by far the smallest of the four, and Citadel's designated red light district.
Central District's Warburton Building is seat of the Council, where members of the peerage congregate and decide on Sanctum's future; they are co-led by the First Councillor, a noble foremost among equals, and the Duke of Citadel, a commoner elected into office every five years by Citadel's common citizenry. Nearby are Abacus Hall, where Sanctum's various bureaus and ministries are located, and Riverside Complex, Sanctum's central military base.
Of course, our main object of interest here is the Clockwork Garden, an underground complex constructed in secrecy some two hundred years ago. It remains much as it has always been since its establishment: full of intrigue, shrouded in mystery, and cradle of what is arguably Sanctum's most vital bureau: Citadel Seraph.
Citadel Seraph
Citadel Seraph is a secret service that answers directly to the Council's co-leaders. Though the agency's prime directive is to gather intelligence and detect hazards to national security, its agents have been known to be assigned tasks of a more violent nature from time to time. This is in no small part due to their imperviousness to the laws that typically hinder Sanctum's aboveground peacekeepers; they are free to act as judge, jury, and executioner should the situation call for it (as it admittedly often does).The bureau's agents, though numbering only somewhere in the forties, are brutally efficient. Masters of the cloak and dagger, these agents deal in subterfuge and information, rooting out corruption and criminality with astonishing expediency. You are one of these talented men and women, handpicked by the agency's scout network, for one or several qualities that would make you fit for service among Sanctum's best and brightest. You have a day job, of course; you weren't born into service, after all, and it's important to keep up appearances. Journalist, student, salesman, prostitute, aristocrat--the agency cares not what your age, culture, or background is, so long as you're good at your job. And that, you definitely are. You are, after all, a Citadel Seraph, yes?
Mission Dossier
>>>DESK OF CLOCKWORK ALPHA>>>Citadel, November 9 1844
>>>Code Ardent*
*Clockwork Rio, see attached Document 1
*Clockwork Orange, see attached Document 2
DIRECTIVES:
- Operative is to obtain a Bureau of Pokemon Administration's trainer license from CG Desk.
- Operative is to obtain and train a Pokemon assigned by CG Desk.
- Operative is to obtain basic trainer supplies** from the CG Desk.
- Operative is to investigate the "strange occurences" in Steam Hollow described in Agent Blacktoll's report. (see attached documents)
- Operative is to submit a full report to Clockwork Alpha Desk once the investigation have concluded.
**This will include: 5x Potion, 5x PokeBall, 3x Antidote, 1x Full Heal, 1x Revive
CONFIDENTIAL
Available Pokemon
![[PokeCommunity.com] Steampunk x Pokemon RP [PokeCommunity.com] Steampunk x Pokemon RP](https://www.serebii.net/xy/pokemon/667.png)
![[PokeCommunity.com] Steampunk x Pokemon RP [PokeCommunity.com] Steampunk x Pokemon RP](https://www.serebii.net/xy/pokemon/698.png)
![[PokeCommunity.com] Steampunk x Pokemon RP [PokeCommunity.com] Steampunk x Pokemon RP](https://www.serebii.net/xy/pokemon/694.png)
![[PokeCommunity.com] Steampunk x Pokemon RP [PokeCommunity.com] Steampunk x Pokemon RP](https://www.serebii.net/xy/pokemon/592-f.png)
![[PokeCommunity.com] Steampunk x Pokemon RP [PokeCommunity.com] Steampunk x Pokemon RP](https://www.serebii.net/xy/pokemon/548.png)
![[PokeCommunity.com] Steampunk x Pokemon RP [PokeCommunity.com] Steampunk x Pokemon RP](https://www.serebii.net/xy/pokemon/517.png)
![[PokeCommunity.com] Steampunk x Pokemon RP [PokeCommunity.com] Steampunk x Pokemon RP](https://www.serebii.net/xy/pokemon/333.png)
![[PokeCommunity.com] Steampunk x Pokemon RP [PokeCommunity.com] Steampunk x Pokemon RP](https://www.serebii.net/xy/pokemon/415.png)
Terminology
Clockwork Rio: The entry-level rank of Citadel Seraph, reserved for newly scouted agent (or those poached from another government facility). Advancement to Clockwork Orange typically takes somewhere between one to three years.Clockwork Orange: A full-fledged Citadel Seraph operative.
Clockwork Lazarus: A senior operative, usually having spent ten to twenty years as a Citadel Seraph, or one with especially prodigious skill levels even among the talented members of the agency.
Clockwork Alpha: The head of the Agency, sometimes also referred to as the Grandmaster.
Code Icarus: A low-confidentiality mission. Clockwork Rio clearance can access most of the mission details.
Code Ardent: A high-confidentiality mission. Clockwork Rio clearance can only access some of the details; Clockwork Orange can access most.
Code Marjorie: A top-secret mission. Details are usually privy to only Clockwork Alpha and Clockwork Lazarus; agents with lower-level clearance are only briefed on what to do, and will be informed of the mission details on the ground should it become necessary.
CG Desk: Clockwork Garden mission control, which employs fifty or so secretarial workers that manage briefings and paperwork for the agency.
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