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[Showcase] Nina's Art and Development

  • 2,413
    Posts
    16
    Years
    General Art
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    Spoiler:


    Game Development Art
    If available, you can check out these games on my itch.io in my signature.

    Dream Hop
    Nina's Art and Development
    Nina's Art and Development


    Valkrie's Quest Unfinished
    Nina's Art and Development


    Untitled
    Nina's Art and Development
    Nina's Art and Development


    Unfinished Electric Clicker
    Nina's Art and Development
     
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  • 2,982
    Posts
    15
    Years
    I like your use of limited palettes. It inspires me to make something with colour restrictions. What's your explanation of your choice to make your pieces, or the majority of your showcase here, with colour restrictions?
     
  • 1,408
    Posts
    6
    Years
    good to see you around again :)

    your pixels are great, i love how you manage to use limited amounts of colors in creating something aesthetically pleasing!
    i think my favourite so far is the lightning bolt. simple, yet bold in it's execution.
     
  • 2,413
    Posts
    16
    Years
    I like your use of limited palettes. It inspires me to make something with colour restrictions. What's your explanation of your choice to make your pieces, or the majority of your showcase here, with colour restrictions?

    good to see you around again :)

    your pixels are great, i love how you manage to use limited amounts of colors in creating something aesthetically pleasing!
    i think my favourite so far is the lightning bolt. simple, yet bold in it's execution.

    Most of these projects are for game jams, so I only have 3 days to a week to create art while also programming myself, so I chose to go with a smaller palette that I find easier, besides liking the look. For time's sake I also reused tilesets between the games to start with, so that also dictates the style and limitation. (and the one that wasn't me as the only programmer had a 3 color limitation) The electric one was a week long one and was going to be all UI and that screen only, so I could afford to make higher quality sprites.
     
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  • 2,413
    Posts
    16
    Years
    Nina's Art and Development


    Finished it. I spent a lot of time on art which is unfortunate because the actual gameplay is lacking. Check it out on itch.io in my signature.
     
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  • 2,413
    Posts
    16
    Years
    I didn't do all the art (credits to my friend Template88), but I did the programming for this next one "Delver". Did it in a week, and it's also gameboy themed not just because I like it! The theme was Gameboy!


    Nina's Art and Development
     
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  • 2,413
    Posts
    16
    Years
    have no idea what I want to do with this, but I'm moving up to GBA like graphics and trying to trick myself into drawing again
    Nina's Art and Development


    Nina's Art and Development
     
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    Noblejanobii

    The Maddest Shaymin
  • 1,301
    Posts
    5
    Years
    These are all really good! I love the use of the more minor facial features like the eyebrows to really sell the emotions in the faces.
     

    Noblejanobii

    The Maddest Shaymin
  • 1,301
    Posts
    5
    Years
    Oooh the webpage looks great! I love the layout! And of course your commission looks great too. I really like how you did the hair in this one.
     
  • 2,413
    Posts
    16
    Years
    Nina's Art and Development

    https://misnina.github.io/nina-resume/

    I've started a few projects and been experimenting so nothing solid to show, other than I did a resume with different theme styles! I need to learn more about doing animations and getting stuff to line up a little better thou. This was was also using React!
     
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