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[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

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31
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12
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    • Seen Jun 20, 2012
    Which version of NSE did you get? The newer one (2.X) or the older one? I usually use the older one for OW sprites, probably just because I'm more comfortable with the older version.



    I'd begin by looking at various events on the map you're trying to warp to. Sometimes, person events cause the game to freeze, especially if they are set to the wrong "hidden" setting. It might be a problem with one of the level scripts as well. If neither of those are the case, I'd open up the header tab, in professional view, and double-check that all the offsets end in 0, 4, 8, or C. If none of those work, The only thing left to do would be to boot up a backup, or at least just make a separate map with the exact same stuff as the first, and see if that does anything.

    My map-script offset ends in a 7, is that the problem?
     

    Jambo51

    Glory To Arstotzka
    736
    Posts
    14
    Years
    • Seen Jan 28, 2018
    It still doesn't work :( it's stuck to 516 now.

    I understand what you did, I tried to change this value a little, and I saw that 00 limits to 255 EVs, you add 40 and it gets to the actual 510 EVs, and then x3 for the 1530 EVs (40x3 = C0 in hexadecimal).
    I thought it would work too this time, but when I tried to train my Eevee (with macho Brace and Pokérus), I could make it go up to 519 and now it's unable to earn EVs anymore.

    I don't really understand this, it should have worked.

    There's a secondary check later which I didn't spot. Go to 0x43A3C and change it to EXACTLY THIS: F9 05 00 00

    If that doesn't solve it, then there are checks deeper inside the actual Pokémon encrypter, which would take some time to find.
     

    KF

    14
    Posts
    11
    Years
    • Seen Mar 31, 2013
    There's a secondary check later which I didn't spot. Go to 0x43A3C and change it to EXACTLY THIS: F9 05 00 00

    If that doesn't solve it, then there are checks deeper inside the actual Pokémon encrypter, which would take some time to find.

    Hehehe no! There isn't any other check! Thank you soooooooo much dude! You helped me a lot with my rom hack!
    Fore sure you'll be in my game! (trainer or whatever you want)

    You helped me to make a unique rom hack!
     

    sonic1

    ASM is my life now...
    77
    Posts
    15
    Years
  • 3) I've heard that there isn't a table or anything that controls what music plays where, so I don't know how to fix it. However, Jambo51 said he had a routine that could accomplish this. I'd PM him, and I also hope he'll post his routine here, because I really want it too @_@

    Hya, dude.I'm sure Jambo51 has an advanced version of the routine, but for starters, what you might want is a piece of work made by our dear ASM hacker MM_X.
    The routine you're looking for is here: http://sfc.pokefans.net/lesson.php?id=13

    Greetz
     

    redriders180

    Mastermind of Pokemon Glazed
    314
    Posts
    13
    Years


  • Hya, dude.I'm sure Jambo51 has an advanced version of the routine, but for starters, what you might want is a piece of work made by our dear ASM hacker MM_X.
    The routine you're looking for is here: http://sfc.pokefans.net/lesson.php?id=13

    Greetz

    I've actually seen this tutorial, and it didn't end up working for me v.v. I was actually referring to different battle themes depending on the trainer class, which isn't always easy to do with variables, since trainer battles freeze when the first command is something that isn't "trainerbattle ...". He mentioned such a routine a page or two ago, and I was hoping to try it out.

    Jambo51 said:
    ...
    2 - You can use one of my routines which creates a table which allows definitions of regional music and trainer class based music (so you could define Team Rocket to have a battle theme, for example).


    While we're at it, it's also possible to define more custom encounter music. I'll add the code in question to this post when I get to my PC.

    Hope this helps.
     
    Last edited:
    22
    Posts
    11
    Years
    • Seen Jan 2, 2013
    I dont know if this question belongs here,anyway were can i download PkmnAdv.exe,cause i've been looking for half an hour and still cant find it
     

    Jambo51

    Glory To Arstotzka
    736
    Posts
    14
    Years
    • Seen Jan 28, 2018
    3) I've heard that there isn't a table or anything that controls what music plays where, so I don't know how to fix it. However, Jambo51 said he had a routine that could accomplish this. I'd PM him, and I also hope he'll post his routine here, because I really want it too @_@

    Working on it. It needs some tidying up.

    6) I think pretty much all ROMs have trouble saving on VBA. I've played ShinyGold on both No$GBA and VBA, and it saved fine in one, and failed in the other. I've even played a normal Emerald rom, and it failed to save as well. The best option is to just take savestates of the game.

    Not if you set them to the correct save type. Save states actually cause massive problems, particularly on RSE where the PRNG won't get reseeded, which leads to problems quite quickly. I've tried VBA, VBA-M, VBA-L, VBA-H, No$ and No$ debugger and they all save correctly, provided you set the save type right.
     

    KF

    14
    Posts
    11
    Years
    • Seen Mar 31, 2013
    How can I import revamped G/S/C sprites in FR without having any palette problem?
    Any idea? Anyone has a working G/S/C revamped sprites database?

    Thank you very much.
     
    1
    Posts
    11
    Years
    • Seen Jul 7, 2013
    Thought I would post here instead of making a new thread hopefully its ok

    I can't figure out how to get pokemon hack games to work on gameboid, an android app. i know there needs to be a .gba extention for the game to work but when i download a game it usually says .ips on the end

    I heard I need to perhaps patch the file on the computer so it can work on my phone but how to i do this?

    many thanks
     

    redriders180

    Mastermind of Pokemon Glazed
    314
    Posts
    13
    Years
  • Working on it. It needs some tidying up.
    Oh, I thought you had already made it. I didn't mean to rush you or anything, I thought you just forgot v.v


    Not if you set them to the correct save type. Save states actually cause massive problems, particularly on RSE where the PRNG won't get reseeded, which leads to problems quite quickly. I've tried VBA, VBA-M, VBA-L, VBA-H, No$ and No$ debugger and they all save correctly, provided you set the save type right.

    I guess when I said "best" I meant "only", since my ROM hack reuses to save, even after I toyed with every combination of saving type in VBA. I just assumed the same problem would occur with other ROM hacks, since it's happened with the few I've tried. I guess I'll amend that post to "try the different save formats and see if one of them works".
     

    itman

    Back to ROM hacking. :D
    98
    Posts
    16
    Years
    • Seen Feb 5, 2014
    Thought I would post here instead of making a new thread hopefully its ok

    I can't figure out how to get pokemon hack games to work on gameboid, an android app. i know there needs to be a .gba extention for the game to work but when i download a game it usually says .ips on the end

    I heard I need to perhaps patch the file on the computer so it can work on my phone but how to i do this?

    many thanks

    Download a-patch from Hackmew's tool thread (or if you have elite map, there is a program called LIPS in the folder). Both have the option of applying a patch. You first select the patch nd then select the clean ROM.
     
    22
    Posts
    11
    Years
    • Seen Jan 2, 2013
    Is this the right code for a simple talking script cause i've tried it 5 times and the game just goes black

    #org $script
    lock
    faceplayer
    message $talk
    $talk 1 = Hello.
    boxset 6
    release
    end
     

    itman

    Back to ROM hacking. :D
    98
    Posts
    16
    Years
    • Seen Feb 5, 2014
    Is this the right code for a simple talking script cause i've tried it 5 times and the game just goes black

    #org $script
    lock
    faceplayer
    message $talk
    $talk 1 = Hello.
    boxset 6
    release
    end

    In pokescript that would almost be correct. In XSE replace the $ signs with @ signs and it should work.
     
    5,256
    Posts
    16
    Years
  • Is this the right code for a simple talking script cause i've tried it 5 times and the game just goes black

    #org $script
    lock
    faceplayer
    message $talk
    $talk 1 = Hello.
    boxset 6
    release
    end
    Sounds more like your ROM is corrupted then anything else. I'd suggest starting again. ):

    I recommend using XSE over PokéScript; PokéScript takes longer to script with, is more buggy, and less people use it so you're less likely to get any help.
     

    itman

    Back to ROM hacking. :D
    98
    Posts
    16
    Years
    • Seen Feb 5, 2014
    Is this the right code for a simple talking script cause i've tried it 5 times and the game just goes black

    #org $script
    lock
    faceplayer
    message $talk
    $talk 1 = Hello.
    boxset 6
    release
    end

    Sounds more like your ROM is corrupted then anything else. I'd suggest starting again. ):

    I recommend using XSE over PokéScript; PokéScript takes longer to script with, is more buggy, and less people use it so you're less likely to get any help.

    If he's using poke script it would look like this.

    #org $begin
    Lock
    Faceplayer
    Message $1
    Boxset 6
    Release
    End

    #org $1
    $1 1 = Hello.
     
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