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Spriting Tutorials - Pokemon and Trainer

Napalm

Careful! That Stuff Burns!
69
Posts
14
Years
  • Thank you very much for the tutorial, very detailed and easy to follow. Hope you update sometime soon, especially with the back sprite tutorial!
     

    PokeHackers

    Spriter
    37
    Posts
    14
    Years
    • Seen Sep 24, 2010
    It's really good, I have nothing bad to say about it except,
    I hate unfinished things.
    =(
     
    179
    Posts
    15
    Years
    • Age 30
    • CA
    • Seen Mar 2, 2023
    Tried your Algamation tut, very helpful! Thanks.
    I came out with this:
    eqqfl0.jpg
    It's obviously a wip, as I just changed the lower body and hair (and crapped up the face, xD).. I'll post the rest when I finish.

    Edit: just finished it. Wow, the old version looks really bad.. xD.

    4sjp1s.jpg
     
    Last edited:

    mama luigi

    It's freakin' Mama Luigi!
    28
    Posts
    14
    Years
  • yay! thaks for this tutorial,it is really helpful! ^.^ I look forward for the back sprite tutorial! I'll try the scratch spriting,and post it if it comes out good! ^.^
     

    ~*!*~Tatsujin Gosuto~*!*~

    Buffalo State College
    12,049
    Posts
    18
    Years
  • Tried your Algamation tut, very helpful! Thanks.
    I came out with this:
    eqqfl0.jpg
    It's obviously a wip, as I just changed the lower body and hair (and crapped up the face, xD).. I'll post the rest when I finish.

    Edit: just finished it. Wow, the old version looks really bad.. xD.

    4sjp1s.jpg

    in my eyes, nice job with the shading and the coloring of this sprite.


    :t354:TG
     

    tbone1094

    begginer pixel artist
    26
    Posts
    15
    Years
    • Seen Aug 23, 2020
    carnasis.png



    a fusion of deoxsys and carnivine with alot of scratch work (just realized a couple issues with it after posting really like the fluid like concept tho) :)


    mewbiirevamped.png



    mew and celibii fusion with very little scratch work
     
    Last edited:

    Chesu

    Boss Carrot
    583
    Posts
    15
    Years
  • The next update? Well, that's going to be... ahaha... Well, you see...

    PokemonRanger_Male_trans.png
    What can I improve?

    My, a convenient distraction! Wait, didn't that post used to be about the fusion/recolor topic? Well, anyway. The Smell, you could touch up the outline a little, maybe add a bit of shading if you want... The face looks a little off, you should work on that too.

    Oh, and shortdan, your signature is about three times larger than the maximum allowed size, you should do something about that before a mod gets to it.
     

    Chesu

    Boss Carrot
    583
    Posts
    15
    Years
  • The torso is kind of boring.. maybe add a design or the shirt or something? The legs also seem a bit short. You'll get more help if you post in one of the large stickied threads.
     

    The Smell

    Doof-Man
    212
    Posts
    17
    Years
  • The torso is kind of boring.. maybe add a design or the shirt or something? The legs also seem a bit short. You'll get more help if you post in one of the large stickied threads.

    That's what I was thinking about the torso. Also, the legs had to be shortened so it could fit in the 64x64 space. ;)

    Thanks for the review.

    What about this pose of Riley I did?

    trainer083.png
     
    Last edited:

    Chesu

    Boss Carrot
    583
    Posts
    15
    Years
  • GBA/DS Pokemon Back Sprite Tutorial

    GBA/DS Pokemon Back Sprite Tutorial
    by Chesu


    While sprites viewed from the front are by far the most popular,
    especially when it comes to Pokemon, the large sprites representing your
    team in battle are just as important. With that in mind, let's get right to it!


    tut73.png



    You may recognize Marchare from my original spriting tutorial.
    It's the first Pokemon sprite I ever made from scratch, and allows
    me to bring up a few points in the process of making a back sprite, so
    it's what I'll be spriting. If you don't have your own sprite and want to give
    this tutorial a try, why not make your own back sprite of an existing
    Pokemon and see how close to the real deal it turns out?


    tut68.png



    The first thing we need to do is figure out how big the
    sprite will be. Since back sprites are closer in the player's
    perspective, they will always be bigger than the front sprite
    versions. Most front sprites fill up a good portion of the area they're
    allowed to take up (64x64 for third generation, 80x80 for fourth
    generation), so the back sprites of all but the smallest/floatiest
    Pokemon will have their lower halves cut off. However, seven of
    the ten Pokemon I checked had back sprites that were the height
    as their front sprites, like Banette up there. This only applies to third
    generation sprites; most back sprites from the fourth are much larger
    than the front sprites. So, how do we determine how much bigger the
    features of the back sprite need to be? Well, through a bit of research
    and experimentation, I've discovered that third gen sprites are forty
    percent larger, and that fourth gen sprites are usually fifty to
    seventy percent larger. We can apply that thusly:


    tut73.png
    tut70.png
    tut69.gif



    First, take your sprite and flip it horizontally, then
    increase the size by the desired percentage. In MS
    Paint, you would right-click the sprite or click the Image
    tab, select "Stretch/Skew", and replace the 100% in both
    boxes under Stretch with 140; in Paint Shop Pro, click the
    Image tab, select Resize, and do the same thing in the Pixel
    Dimensions box, while making sure that it's set to Percentage
    rather than Pixels. It may be a little blocky, but don't worry, this
    image won't make it into the final sprite. As you can see in the
    Banette animation, while the resized sprite is a blocky mess,
    all of its features are almost exactly the same size as
    the ones in the back sprite. With this, we can
    begin working on the sprite itself.


    tut71.png
    tut72.png



    Using the method from the original scratch tutorial, create
    some shapes around the same size as the important parts of your
    enlarged sprite's body, then fit them together in an approximation
    of the front sprite's pose and start reshaping them. The circles are
    placed on top of the sprite in the image on the left only to show the
    size comparison; since the back sprite is viewed more from above,
    you shouldn't try to put the shapes together exactly as they sit on
    top of your resized sprite. I set them about the same way I did
    when making the original sprite, and will work from there.
    Once you're reasonably happy with the basic shape
    of the body, we can move on to limbs and
    deciding where to cut off the sprite.


    tut74.png
    tut75.png



    Here's a selection of parts I made based on the
    resized sprite, and my first attempts at assembling
    them. Like I said before, one reason that I chose Marchare
    was to point out some important aspects of making a back sprite;
    one of them is budgeting your available space. Marchare's front sprite
    is one pixel short of the third generation's maximum width, meaning
    that a larger version will have to be a bit different from the original
    to fit. My first thought was to perk the ears up so that there would
    be room for the tail, but that looked kind of... terrible. Also,
    between the positions of the ears and arm, the sprite
    seems to be facing straight to the right, which
    we want to avoid if at all possible.


    tut76.png



    By making the ears just a bit shorter than in
    the front sprite, I'm able to make much better-looking
    ears that make the sprite only a few pixels wider than it
    was with them perked up. Unfortunately, the left ear being
    down means that the tail overlapping it will be almost unavoidable.
    There are only ten pixels between the back of the body and the edge
    of the area I have to work with, so I definitely won't be able to draw the
    tail the same way it appears in the front sprite. Don't worry though, if
    you fiddle with it enough you'll always find a way around things like
    this. I cut the sprite off around the middle of the hip, to make
    sure that there's at least one pixel between the bottom of
    the foot and where the battle menu would be.


    tut77.png
    tut78.png



    This brings me to the next point I chose Marchare
    in order to bring up: whether or not to show certain
    body parts. I could get away with lowering the majority
    of the tail below the cut off point, saving me from having
    to deal with the overlapping of tail and ear, but after a bit
    of experimentation I decided that it wouldn't look very good.
    That doesn't mean that you shouldn't try something similar if
    you think it would work though, every sprite is different. I ended
    up going with a more curvy version of the front sprite's tail, with the
    dimensions based on the resized sprite. If you overlap parts like
    this, make sure that the shapes work well together. If this tail
    were moved one pixel in any direction, its outline would
    touch the outline of the ear or body and look... Well,
    not so good. Once you're happy with your limbs,
    it's time to move on to one last point worth
    considering, then the final stage, shading!


    tut68.png
    tut79.png



    The last reason I chose Marchare is the shape of
    its face. Because of the way Rattata's face is shaped,
    its eyes aren't visible from this angle, while Banette's
    are. Marchare's eyes are spaced farther apart than Rattata's
    but not quite as much as Banette's, so how much of its face I
    show is down to a judgment call. There's really no golden rule for
    this, you'll just have to make a choice based on the shape of your
    sprite's head and face. Once you've worked that out, it's time to shade!
    As shown in the second and third generation Rattata sprites (official
    revamps of back sprites are pretty common... who knew!), the
    light source is almost directly above. How much
    dithering you use is completely up to you.


    tut80.png
    tut73.png


    With a little modification to the head and
    back, it's looking even more like the front sprite.
    That's one last thing I would like to bring up; don't
    be afraid to make changes like this at the last minute.
    No matter how much work you've done on a sprite, you're
    not committed to the current look. If you think it could
    look better, go ahead and try! So long as you keep
    backups of all important revisions of your
    sprite, it never hurts to experiment.

    Well, there you have it. Back sprites may seem
    intimidating, what with their large size and divergence
    from the familiar rules of Pokemon spriting, but in reality
    all you need is to know a few useful techniques. I hope
    you've found this tutorial useful! Until next time...
    Keep spriting!

    tut69.gif
    tut81.gif


    ---

    If you have any questions or would like to give feedback
    on the tutorials, click here to leave me a visitor message!



     
    Last edited:

    Time Shift Dialga

    Son of a Pachizel!
    44
    Posts
    15
    Years
    • Seen Oct 1, 2011
    Just out of interest (Heh, that's a common phrase in my life xD), is there any quick way of taking out the palettes, I'm using the eyedropper and pencil still. Is I missing something here?
     
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