durenloveanju
Pokemon Lover
- 9
- Posts
- 16
- Years
- Seen Jul 24, 2016
wow.. good tutorial.. keep good work.
This is my first sprite, tell me waht do you think about it? How can I improve it?
I know I am not chesu, but I can say, you need a bit more shading, especially on that arm there...
More shading would help, as would smoothing out some of the edges. I like the design!
The outline looks really sharp on the white side, due to the contrast between black and white... you need to shade it a bit more. Other than that, it's great! The green background is visible between his legs... does the bottom of the coat-thing not wrap all the way around?
What you did is called "pillow shading"... It has its uses.No, no, no.
Pillowshading is a common mistake that gets the better lot newbie spriters. Hell, even if you had the lightsource in front of you intentionally, the style would still look bad and wrong.
You people must be made to understand that pillowshading is not an actual technique, but rather a tendency that leads to failure, one that must be avoided at all times.
..Or not actually, really. It can be used to make bad sprites intentionally, or for pillowshading contest for the lulz. :p
No, no, no.
Pillowshading is a common mistake that gets the better lot newbie spriters. Hell, even if you had the lightsource in front of you intentionally, the style would still look bad and wrong.
You people must be made to understand that pillowshading is not an actual technique, but rather a tendency that leads to failure, one that must be avoided at all times.
..Or not actually, really. It can be used to make bad sprites intentionally, or for pillowshading contest for the lulz. :p
Ah, Chesu, it's pretty abhorrent indeed. I'll explain why.A light-diffused gradient that doesn't make proper use of the light source... ^^;
You goal is, of course, to make your sprite look like... well, what it's supposed to look like. Cloth wouldn't normally look like the left side of your sprite's jacket looks... There's nothing particularly wrong with that, but realistically the shading would be more minimal.
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Maybe like the "complex anti-aliasing" shown here.
As for pillow shading being abhorrent as you're making it sound, -Smash... like I said, it has its uses. Here, it's pretty terrible, and makes the portraits look cheap... but some games use it due to the limitations of the platforms their games are developed for, and by using it properly and integrating it into the game's overall art style, they manage to make it look pretty good.