For Mimic Phoenix, I assume it's from the Graveyard ... ?
Anyway, more cards (now using new text format!).
Living Spell - Fireball
Level 4 - FIRE - Pyro - Effect - 1900/0
When this card destroys a monster your opponent controls by battle: flip a coin; if heads, select and banish a Spell or Trap card your opponent controls, and if tails, select 1 Level 3 or lower "Living Spell" monster from your deck and Special Summon it to your side of the field.
Living Spell - Lightning Bolt
Level 4 - LIGHT - Thunder - Effect - 1850/0
Once per turn: discard a card; if that card was a Spell or Trap, destroy a monster your opponent controls, and if that card was a Monster, destroy a Spell or Trap card your opponent controls.
Living Spell - Acid Arrow
Level 3 - WATER - Aqua - Effect - 1300/0
If three or more effects of "Living Spell" monsters you control have been activated this turn: you can select this card; banish it and draw 2 cards.
Living Spell - Magic Missile
Level 2 - LIGHT - Thunder - Effect - Tuner - 900/0
This card gains 100 ATK for each "Living Spell" monster on your side of the field. This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent: you can target 1 "Living Spell" card in your hand; discard it from your hand, then draw 1 card.
Living Spell - Sleet Storm
Level 4 - WATER - Aqua - Effect - Tuner - 1600/0
Once per turn during either player's turn: select an attacking monster; negate that monster's attack.
Living Spell - Vampiric Touch
Level 4 - DARK - Zombie - Effect - 1700/0
When this card destroys a monster by battle: gain Life Points equal to that monster's Attack. When this card inflicts Battle Damage to your opponent: if there is a difference of 3000 LP or more between you and your opponent, draw 1 card.
Living Spell - Scorching Ray
Level 3 - FIRE - Pyro - Effect - 1550/0
If this card attacks, it gains 400 ATK during the Damage Step only. If you control another "Living Spell" monster: you can Release this card; Special Summon 2 Level 3 or lower "Living Spell" monsters from your deck, except for "Living Spell - Scorching Ray".
Living Spell - Teleport
Level 6 - LIGHT - Spellcaster - Effect - 2200/0
You can Special Summon this card from your hand if you control two or more "Living Spell" monsters. Once per turn during either player's turn: you can target this card and another "Living Spell" monster you control to target a card your opponent controls; banish all three cards. In the End Phase of the turn in which you activated this effect, you can Special Summon this banished card to your side of the field.
Living Spell - Shadow Evocation
Level 6 - DARK - Fiend - Effect - 2300/0
You can send a card you control to the Graveyard to Special Summon this card from your hand. Destroy this card in the End Phase of the turn that it was Special Summoned if you do not control another face-up "Living Spell" monster. Once per turn: you can banish a Level 4 or lower "Living Spell" monster in your Graveyard; this card's name is treated as the banished monster card, and it gains that monster's effect(s).
Living Spell - Mage's Sword
Level 8 - LIGHT - Warrior - Effect - 2500/0
You can Release one "Living Spell" monster you control to Advanced Summon this card from your hand. When this card is Summoned: you can select a number of "Living Spell" cards in your Graveyard up to the number of cards you have in hand; banish them and discard a number of cards equal to the number banished by this effect, then draw that same number of cards and this card gains 200 ATK for each card drawn this way.
Sanctum of the Living Spell
Field Spell
Once per turn, you can banish a card in your hand to add 1 "Living Spell" monster from your deck to your hand.
Spellcast Barrage
Quick-Play Spell
Activate only if three or more "Living Spell" monsters you control left the field this turn. Special Summon any number of banished "Living Spell" monsters to your side of the field, then draw a card.
Banishing Spell
Normal Spell
Select a "Living Spell" monster you control and a card your opponent controls, then banish them.
Refresh Spellbook
Normal Spell
Banish three "Living Spell" monsters in your Graveyard, then draw 2 cards.
Arcane Spellstorm
Normal Trap
Switch all "Living Spell" monsters you control to Defense Position. Destroy a number of cards on the field equal to the monsters whose Battle Positions were switched this way.
Overwhelming Power
Counter Trap
Banish 1 "Living Spell" monster you control; negate the activation and effect of a Spell or Trap card or an Effect Monster's effect, and destroy it.
Living Spell - Greater Blink
Level 6 - LIGHT - Spellcaster - Effect - 2100/0
1 "Living Spell" Tuner + 1 or more non-Tuner monsters
Once per turn during either player's turn: you can target 1 face-up "Living Spell" monster you control; banish it until the End Phase of this turn, or if three or more "Living Spell" effects have been activated this turn, banish it until the End Phase of this turn and Special Summon a banished "Living Spell" monster.
Living Spell - Spell Matrix
Rank 4 - WIND - Thunder - Exceed - Effect - 2400/0
When this card is Exceed Summoned: you can select a number of "Living Spell" monsters from your deck up to the number of cards you have in hand, and banish them. Once per turn: remove 1 Exceed Material from this card; Special Summon 1 banished Level 4 or lower monster, and if it was a "Living Spell" monster, draw 1 card.
tbc!