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You make the Card!

Cirrus

dreaming a transient dream.
1,577
Posts
15
Years
  • Should be...

    Lock-On
    Continuous Spell
    Negate the activation of an effect of an Effect Monster or a Spell or Trap Card that would negate the attack of one of your monsters, and send it to the Graveyard.

    And dead-man-walking, that doesn't work either... Skill Drain would still negate it. It cannot be a Continuous Effect, and if it's a Quick Effect it would be negated by Skill Drain. Basically, Skill Drain just trumps it; that's how good Skill Drain is. Also, Divine Wrath (and friends) would still Spell Speed its face if it wasn't a Continuous Effect.
     

    dead-man-walking

    Alive and well
    271
    Posts
    13
    Years
    • Age 27
    • Seen Aug 6, 2023
    I guess Skill Drain is just too good. :P
    Super Polymerization's should work against any other threats, though.
     

    Cirrus

    dreaming a transient dream.
    1,577
    Posts
    15
    Years
  • Swordsman of Legend - Brandt
    Level 8 - Warrior - Effect - 2800 / 2600
    You can discard three cards from your hand to Special Summon this card from your Hand or your Graveyard. This card cannot be destroyed by battle. If this card would be destroyed by a card effect, you can discard two cards to negate that effect and destroy the card. Whenever an effect is negated in this way, draw a card. When this card is sent to the Graveyard, draw two cards.

    Mage of Legend - Jusqua
    Level 8 - Spellcaster - Effect - 2700 / 2100
    You can destroy two cards you control to Special Summon this card from your hand or the Graveyard. This card cannot be destroyed by card effects. Once per turn, you can discard a card to destroy two cards your opponent controls. When this card is sent to the Graveyard, destroy a card your opponent controls.

    Other two cards to come later.

    Hikari no 4 Senshi...
     

    Gymnotide

    8377 | Scorpaeniform
    3,597
    Posts
    16
    Years
  • Waking Nightmare
    Normal Spell
    When this card is sent from your Hand, Field, or Deck to the Graveyard, add 1 "Waking Nightmare," except this card, from your Graveyard to your Hand. You cannot use that card to pay for activation costs. If this card is discarded by a card effect, shuffle it back into your Deck.

    Eternal Rest
    ( 8 Stars / WIND / Fiend / Effect Monster )
    1000 / 0


    This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your Hand, Deck, or Graveyard by having 2 or more "Waking Nightmare" in your Graveyard. This card is unaffected by the effect(s) of other cards. Once per turn, you can select 1 Monster on the Field. This card gains ATK equal to the ATK or DEF of the selected card (whichever is higher). If this card is removed from the Field, remove from play all cards on the Field. The activation and resolution of this effect cannot be chained to.
     

    DonRoyale

    Get on my choppa!
    1,723
    Posts
    15
    Years
  • BalfusAscendantofFlames.jpg


    I'm working on a cycle of absurd powercreep mythics. Let me know what you think of the skeleton for the cycle.
     

    Circuit

    [cd=font-weight: bold; font-style: italic; backgro
    4,815
    Posts
    16
    Years
  • Stardust Overdrive
    Quickplay Spell
    Remove from play three cards from any of your hand, Graveyard or Field. Then, Special Summon 1 Stardust Dragon from you Extra Deck. Its effects are negated. Destroy that card during the end phase of the turn this card was activated. Card effects cannot be activated in response to this card.

    A quick Stardust Defence, and then it is in your graveyard for re-use. Quite harsh in a way. But three cards had to be sacrificed xD

    Quickplay Spell
    While your Life Points are lower than your Opponent's, activate this card. Send the top 5 cards of the top of your deck to the Graveyard, then activate 1 of the following effects:

    • Special Summon 1 'Red Dragon Archfiend' from your Extra Deck. That card's effects are negated and its ATK and DEF become 0.
    • Special Summon two Tuner monsters from your Deck in Defence position whose total levels equal 4. Those cards cannot be destroyed by battle for the rest of this turn.
    • Special Summon 1 Tuner monster and 1 non-Tuner monster from your Deck whose total levels equal 8. Those monsters cannot be destroyed by battle for the rest of this turn.
    This one's not to nice either, is it? Red Nova/Red Dragon set up. I like Red Nova xD

    EDIT:
    Look at this I made:
    Spoiler:
     
    Last edited:

    Circuit

    [cd=font-weight: bold; font-style: italic; backgro
    4,815
    Posts
    16
    Years
  • It would only be at 1, if not banned at all. It gives you a pretty powerful direct attacking token with just four cards destroyed, so yeah.
     
    Last edited:

    otaku-dono

    Merkabah
    191
    Posts
    15
    Years
  • The wording seems pretty lazy. "Number of cards destroyed" should be "whenever a card/monster is sent to the graveyard" or "number of cards in all graveyards" or whatever you YGO people say.
     

    Apple Juice

    who are you
    1,222
    Posts
    14
    Years
    • Seen Jul 15, 2014
    Hollow Chamber
    Trap Card - Counter
    You can only activate this card when your opponent plays a Spell Card. When this card is activated, all Spell Cards on the field are destroyed, and the controller of this card gains 500 life points for every spell card destroyed on his/her side of the field.
     

    Circuit

    [cd=font-weight: bold; font-style: italic; backgro
    4,815
    Posts
    16
    Years
  • That's a nice healing card xD
    Pretty harsh though. When you say, 'for every spell card destroyed', you need to really put: 'for every spell card destroyed by this effect...' I forgot that too. Its quite vital, otherwise, it provides clashes with chains.

    Elusive Squid
    Fish/Tuner - Water
    Level 2 - 400ATK/800DEF
    When you control no monsters, you can special summon this card from your hand. You can remove from play this card, to special summon up to 2 'Elusive Squid' from your deck in Defense Position. Their effects are negated, and those cards cannot be destroyed by battle.

    This card, allows for Red nova to be summoned, plus a level 2 Fish tuner would be very versatile, and useful.
     

    Nightstalker

    Party on!!
    205
    Posts
    13
    Years
  • i do hope they make a level 2 fish tuner, i'll be first in line to make a fish deck incorporating red nova. you can still do that now tho but it would require fishborg + red dragon + a star blasted royal swamp eel.
     

    Cirrus

    dreaming a transient dream.
    1,577
    Posts
    15
    Years
  • That card seems crazy overpowered. Deep Sea Diva that doesn't die to battle. Cyber Dragon effect makes it more overpowered.

    ._.

    Element Conversion
    Normal Spell
    Reveal 2 Monsters in your hand that do not share an Attribute. Your opponent selects and discards one of them. Then, draw 2 cards.

    Release Return
    Normal Spell
    Remove from play 3 Monsters in your Graveyard that do not share an Attribute. Draw 3 cards.

    Quaerere Elementatus
    Quick-Play Spell
    Activate only if you control 2 face-up monsters that do not share an Attribute. Select and Tribute one of them, then destroy 2 cards your opponent controls.

    Stardust Dragon - 2WU
    Creature - Dragon
    Flying
    Sacrifice Stardust Dragon: Counter target ability or spell that would destroy a permanent or deal damage to a creature. You may return Stardust Dragon to play at the beginning of the next end step.
    3/2
     
    Last edited:

    Lockmaster24

    Wise words of FizzyStardust
    780
    Posts
    16
    Years
  • Blue-eyes Wyvern
    Synchro/Effect
    lv 5, Dragon, Wind (to match red-eyes wyvern)
    White Stone of Legend + 1 or More non-tuner monsters
    When this card is sent to the graveyard, you can return 1 "Blue-Eyes" card to your hand except "Blue-eyes Wyvern". During your End Phase, if you did not Normal Summon or Set a monster this turn, you can remove from play this card from your Graveyard to Special Summon 1 "Blue-Eyes" monster from your Graveyard.

    2300/1800
    Super Rare

    To give both a lv 5 dragon synchro and white stone a purpose to be a tuner.
     
    3,901
    Posts
    14
    Years
  • Red Nova Warrior
    3*
    Warrior/Tuner/Effect
    1400 ATK/ 200 DEF
    This monster can be special summoned from hand or graveyard if you have "Red Dragon Archfiend" on the field. If Red Dragon Archfiend is to be destroyed, you can discard this card to remove from play it all cards on the field except for Red Dragon Archfiend. If this effect is used, Red Dragon Archfiend's attack points are cut in half. The removed from play cards return at the End Phase.

    Red Nova Mirage
    1*
    Dragon/Effect
    500 ATK / 100 DEF
    If this monster is used to Synchro Summon "Red Nova Dragon", you can discard cards from your hand to inflict damage to your opponent that number of cards x400.

    Why I created these two: Look, Stardust Dragon gets a lot of attention towards itself. Red Dragon Archfiend and Red Nova Dragon need more attention. I made RN Warrior because it's a way of making sure your opponent doesn't destroy your RDA. Also you can direct attack.

    RN Mirage is sort of a way to get past those wallers.

    Also I gave them average attack for their level.
     
    Last edited:
    12,201
    Posts
    18
    Years
  • Different Dimension Zombie
    *4
    Zombie/Effect
    1800/0
    One per turn, you can discard one card from your hand to send one out of play monster to your hand.

    With my Zombiesworn deck, I have noticed that there is always 2 cards, at least, out of play, PS Zombie and Mezuki. It would be useful to have something like this. It is rather like Zombie master, but I think bringing them to the field would make it broken!​
     

    Cirrus

    dreaming a transient dream.
    1,577
    Posts
    15
    Years
  • @InfernoTsunami: 300 damage is fine (and actually pretty bad). May want to think about making Warrior a Tuner so you can tune with Mirage and Warrior for Red Nova Dragon (would be awesome).

    @Nightstalker: Okay.

    Red Dragon Archfiend - 2BRR
    Rare
    Creature - Demon Dragon
    Flying, haste
    When Red Dragon Archfiend attacks, destroy all tapped creatures your opponent controls.
    4/4

    Power Tool Dragon - 3
    Rare
    Artifact Creature - Dragon
    Flying
    Once per turn, you may pay 2. Search your library for three Equipment cards, select one of them at random, and add it to your hand. Put the rest on the bottom of your library in any order.
    2/2

    Blackfeather Dragon - 2BW
    Rare
    Creature - Dragon
    Flying
    When you would be dealt noncombat damage, put a -1/-0 counter on Blackfeather Dragon and prevent it.
    Once per turn, you can remove all -1/-0 counters from Blackfeather Dragon to have target creature gain -X/-0 until end of turn, where X is the number of counters you removed from Blackfeather Dragon.
    4/2
     
    Last edited:

    Gymnotide

    8377 | Scorpaeniform
    3,597
    Posts
    16
    Years
  • Touch of Decay
    Continuous Spell
    Once per turn, whenever a player touches their face with their hand(s), place 1 Counter on this card. Then, inflict 500 damage to that player for each Counter on this card. If this card is to be removed from the Field by your opponent's card effect, remove all Counter(s) on it instead.

    Grasp of the Titans
    Continuous Spell
    Any card(s) in a player's Hand that touches a surface other than their bodies must be sent to the Graveyard immediately. Any card effect(s) of that card(s) cannot be activated.

    Tonsil-Maimer Attack
    Continuous Spell
    Once per turn, whenever a player says a word that is printed on a face-up card on the Field, inflict 1000 damage to that player. When this card is removed from the Field, you can select 1 of the following effects and activate it:
    -- Discard 1 card. Then, select 1 Set card on the Field and remove it from play.
    -- Draw 1 card. Then, place 1 card from your Hand face-down on the top of your Deck.
    -- Select 1 card in your Graveyard and shuffle it into your Deck.
    -- Special Summon 1 "Normal Token" (0 / 0 / DARK / Dragon / Effect Monster) in Defense position. It cannot be selected as a target of Spell or Trap cards.
     
    Last edited:
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