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[Released] Pokemon Lightning Yellow

DarkDoom3000

Super Pokemon Eevee Edition
1,715
Posts
19
Years
  • Definetly the second option.

    I have to say, you should move the name/health boxes more closer to the pokemon; you'd probablly need to use new boxes though, but it would definetly look better.

    Right now, it looks very odd that the health boxes are on the opposite side of the screen than the pokemon they represent.
     
    772
    Posts
    13
    Years
    • UK
    • Seen Apr 19, 2024
    how about now?

    new-size-double-battle-close.png
    new-size-single-battle-close.png
     

    Gnarwinism

    Grandson - er, whats his name?
    14
    Posts
    12
    Years
    • Seen Sep 9, 2013
    Seems like a lot of wasted space, maybe use bigger health bars. Also, are there any attack animations in the rpg maker you're using? Is there any way to make some/add ones from hg/ss?
     

    Gnarwinism

    Grandson - er, whats his name?
    14
    Posts
    12
    Years
    • Seen Sep 9, 2013
    Also, Venasaur's right eye seems like its in an... awkward place.
     
    772
    Posts
    13
    Years
    • UK
    • Seen Apr 19, 2024
    Seems like a lot of wasted space, maybe use bigger health bars. Also, are there any attack animations in the rpg maker you're using? Is there any way to make some/add ones from hg/ss?

    There are a few attack animations in, and I'm slowly adding more. Its just a nightmare getting them the same as in game.
    So far there is:
    Tackle (From essentials)
    Scratch (From essentials)
    Quick Attack (From essentials)
    Thundershock (From essentials)
    Struggle (From essentials)
    Sand Attack (Both ally and opponent versions) (From essentials)
    Leer (Both ally and opponent versions) (From essentials)
    Growl (Both ally and opponent versions)
    Leech Seed (Both ally and opponent versions) (From essentials)
    Leech Seed drain health (From essentials)
    Razor Leaf (Both ally and opponent versions) (From essentials)
    Mean Look

    The Health Boxes look awkward now because one side doesn't have a border. They would look better with a border.
    They have a border now.


    Also, Venasaur's right eye seems like its in an... awkward place.
    I know, i need to bring that sprite to the front
     
    Last edited:
    62
    Posts
    12
    Years
    • Seen Nov 23, 2023
    Wow, you're really going all out for this!

    Maybe, you could extend the text box to the edge of the screen, just leaving it blank grey, to not have floating text boxes.
     
    51
    Posts
    14
    Years
    • Seen Oct 17, 2013
    Why am i getting this when im starting an new game

    script 'Sockets' line 634: RuntimeError occured.

    HTTP Error 404..

    pls. Help..
     
    51
    Posts
    14
    Years
    • Seen Oct 17, 2013
    Ok thanks..ill just wait to finish the update..thanks for the help and good luck to this great project..=D
     

    mustafa505

    Aeon Developer
    306
    Posts
    14
    Years
  • the new size looks good but there is lot of space wasted why don't you try making them a bit bigger?
    EDIT: Move the Players pokemon HP Box and the grass place a little right, and make the opponents HP box a bit down and a little left that might do it to look it better.
     
    Last edited:

    PiaCRT

    Orange Dev
    937
    Posts
    13
    Years
  • I found some information that you may find useful; credits go to Skeetendo for this information:


    In Pokémon Yellow, the player receives a special Pikachu that shows emotions, in a primitive form of the Happiness factor in G/S/C.

    • Gaining a level
      • +5 if current happiness < 100
      • +3 if current happiness < 200
      • +2 otherwise
    • Using, e.g., a Potion
      • +5 if current happiness < 100
      • +3 if current happiness < 200
      • +2 otherwise
    • Challenging a Gym Leader
      • +3 if current happiness < 100
      • +2 if current happiness < 200
      • +1 otherwise
    • Depositing in PC
      • −3 if current happiness < 200
      • −5 otherwise
    • Fainting
      • −1 (always)
    There are two events in Pokémon Yellow that are based on its happiness. The first is on Pewter Museum's top floor—a man whose daughter wants a Pikachu will say different things based on how happy the player's is.
    If happiness ≤ 100:
    Your Pikachu looks untamed. May I have it for my daughter?
    If happiness > 100:
    I'd like to get that Pikachu off you, but it's too attached to you.
    The other instance is in Cerulean City. The character Melanie will reward the player with a Bulbasaur if Pikachu's happiness is 147 or higher.
     
    772
    Posts
    13
    Years
    • UK
    • Seen Apr 19, 2024
    most of those i know about. The bulbasaur one is already in

    I've had this screen done for some times, just haven't been able to do much due to university exams which are now over
    new-summary-2.png



    Edit:

    This one I've just finished, except for the hp bar doesn't show

    new-summary-3.png


    Edit 2:
    new-summary-4.png
     
    Last edited:

    PiaCRT

    Orange Dev
    937
    Posts
    13
    Years
  • Okay, just wasn't sure if you needed accurate variables yet : )

    Regarding the stats screen: Looking very nice! I'm hoping to see some more custom graphics though to fancy it up.
     
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