I think he said somewhere that he's working on getting the textures (ie what you actually see) to work properly, so that's where he's at.
Awesome, ShinySilver...
- Thanks for the OBJ to MAX...
- Some ROM hack sites aren't responding to my uploads at all..
Yes, I'm having this problem too, I'm also having difficulty exporting the files with the plugin as well. It comes up with an error saying "An error has occurred and the application will now close. Do you want to save a copy of the current scene?", after saving or not saving... it then comes up with the Discreet Error Report.Yes, I'm working on Multiple Hacks testing maps...
Problems:
- some maps fail at texture so when you add new polygons it always ends up in different textures(while in the game.)
Problem is that 3DS Max 6 has nitro plugins working with 3d material editor but the obj2max import plugin is really messy or loads wrong textures.
*If anyone knows how to install nitro-sdk on Max 8 please tell me!
--> when i install the nitro plugin into Max 8 it loads plugin errors, but some people were able to install it onto Max 8.
* Why Max 8 or 2010, you can load textures without fail and edit it.
Also I might soon post my RomHack of Platinum/ or Heartgold.
Hey, thanks for the tutorial! It's very useful for people trying to understand how to use these tools. :)
Anyways, I was wondering, is there anyway that you can add how to set up warps to the tutorial? I'm at a loss for how to do so with ds maps...
Warps are done in PPRE. You can move warps around with SDSME, but I haven't used it yet.
I thought of it, about RSE remake and I made littleroot town.
Then again I thought about LOL this won't make any difference.
Since I used HGSS, i used the build from Pallet Town to start off, since it had the Pallet Town 3D Building data. But I also wanted to use the New Bark 3D building datas which had the appropriate models to load the houses.
And the models from New Bark won't load on Pallet Town.