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Pokémon 4th Gen Mapping (Still in the works, Importing is not done yet)

Team fail. How is it going with inserting maps??
 
I think he said somewhere that he's working on getting the textures (ie what you actually see) to work properly, so that's where he's at.
 
I think he said somewhere that he's working on getting the textures (ie what you actually see) to work properly, so that's where he's at.

ok i whish him all luck to fix it ^^
 
Awesome, ShinySilver...

- Thanks for the OBJ to MAX...

- Some ROM hack sites aren't responding to my uploads at all..
 
Awesome, ShinySilver...

- Thanks for the OBJ to MAX...

- Some ROM hack sites aren't responding to my uploads at all..

Are you working on a hack?? and can i see some of your maps??
 
Hey, thanks for the tutorial! It's very useful for people trying to understand how to use these tools. :)

Anyways, I was wondering, is there anyway that you can add how to set up warps to the tutorial? I'm at a loss for how to do so with ds maps...
 
Yes, I'm working on Multiple Hacks testing maps...

Problems:
- some maps fail at texture so when you add new polygons it always ends up in different textures(while in the game.)

Problem is that 3DS Max 6 has nitro plugins working with 3d material editor but the obj2max import plugin is really messy or loads wrong textures.

*If anyone knows how to install nitro-sdk on Max 8 please tell me!
--> when i install the nitro plugin into Max 8 it loads plugin errors, but some people were able to install it onto Max 8.

* Why Max 8 or 2010, you can load textures without fail and edit it.

Also I might soon post my RomHack of Platinum/ or Heartgold.
 
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Yes, I'm working on Multiple Hacks testing maps...

Problems:
- some maps fail at texture so when you add new polygons it always ends up in different textures(while in the game.)

Problem is that 3DS Max 6 has nitro plugins working with 3d material editor but the obj2max import plugin is really messy or loads wrong textures.
Yes, I'm having this problem too, I'm also having difficulty exporting the files with the plugin as well. It comes up with an error saying "An error has occurred and the application will now close. Do you want to save a copy of the current scene?", after saving or not saving... it then comes up with the Discreet Error Report.
*If anyone knows how to install nitro-sdk on Max 8 please tell me!
--> when i install the nitro plugin into Max 8 it loads plugin errors, but some people were able to install it onto Max 8.

* Why Max 8 or 2010, you can load textures without fail and edit it.

Also I might soon post my RomHack of Platinum/ or Heartgold.

When I tried loading it on Max 8, it showed the NINTENDO NITRO-System option. But when trying to export the file, it wouldn't work.
 
Hey, thanks for the tutorial! It's very useful for people trying to understand how to use these tools. :)

Anyways, I was wondering, is there anyway that you can add how to set up warps to the tutorial? I'm at a loss for how to do so with ds maps...

That's taken care of by the map header and preliminary information, I think you should go check that out.
 
I wanna see some maps please
 
ok awsome dude are you working in rse remake ??
 
Amazing tutorial, I really hope it opens the path to 4th Gen hacking to even more people!

Someone asked about how to install the plugins. There's a pdf file included with the plugins (or at least it should be) that has official instructions. Also, the 3ds max plugins work with versions 6, 7 and 8. 8 is the last version to work, newer ones don't.
 
I thought of it, about RSE remake and I made littleroot town.
Then again I thought about LOL this won't make any difference.

Since I used HGSS, i used the build from Pallet Town to start off, since it had the Pallet Town 3D Building data. But I also wanted to use the New Bark 3D building datas which had the appropriate models to load the houses.

And the models from New Bark won't load on Pallet Town.
 
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Warps are done in PPRE. You can move warps around with SDSME, but I haven't used it yet.

Yeah, I've been trying to with both programs, but so far it's done nothing. Every time I set the warp to just the map I want, it won't actually go to this location when I use the warp in game. I've verified quite a few times that I have the right place and the right warp, but nothing seems to be working. :(
 
I thought of it, about RSE remake and I made littleroot town.
Then again I thought about LOL this won't make any difference.

Since I used HGSS, i used the build from Pallet Town to start off, since it had the Pallet Town 3D Building data. But I also wanted to use the New Bark 3D building datas which had the appropriate models to load the houses.

And the models from New Bark won't load on Pallet Town.

i wanna some of you´re maps please sir. Becuase i wanna see what you can do with this tools ;)
 
Hey, I'd like to say thanks for the tutorial, it's really clear and helpful. However, I have a small problem. Your maps seem to open with textures automatically in Sketchup. Well, mine don't... :nervous: For the record, I'm using HGSS maps. I've tried several, but none of them work. I'm using Sketchup 8, the free version. Anyone would happen to know the solution to this?
 
Afraid the suggestions didn't solve my problem. Ignore Material Library is set to no, I've tried reinstalling both the plugin and Google Sketchup itself, but I still get all black/white textures. I am sure these maps have textures because they show up in MKDS. Any suggestions :cross-eye?
 
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