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Tool: Nintendo Pokemon Rom Editor

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57
Posts
13
Years
    • Seen Aug 30, 2016
    Ah, that can directly modify the map to see? As hackers AM gba map as directly on the map changes? There is no increase in grass, high grass (regular grass, like the 101 truth on that grass, not like you NPRE_b002 change in the grass out of it, is that the dynamic and static grass? Like the grass:

    p.aspx


    Do not step on the grass past on display here, which is the common grass, not walking past can see the grass here, have this feature?
    I hope you can also add other points of texture features.
     
    153
    Posts
    18
    Years
    • Seen Jan 14, 2016
    Some new stuff!
    I rewritten the whole Nsbmd Function, and for now i decided to set the Opengl view to Wireframe Mode (So we can see better the vertex stuff...)
    Moreover, we can now save all the maps parts, without limited capacity(I create separate stream from Movement, Object and Nsbmd... )
    I also convert the Movement Table, the Command Table and the Association Table from my old tool.
    Screens:

    http://www.imagehost.it/di-KXK0.png

    http://www.imagehost.it/di-G138.png

    Stay tuned!
     

    Full Metal

    C(++) Developer.
    810
    Posts
    16
    Years
  • Well, for the time being, I would like to point something out: you have an a s s table. xD
    [/immature]
    On the other hand, for movement permissions, it may be a good idea to have a way to accurately high-light the area currently being selected? It could easily get confusing otherwise.
     
    153
    Posts
    18
    Years
    • Seen Jan 14, 2016

    On the other hand, for movement permissions, it may be a good idea to have a way to accurately high-light the area currently being selected? It could easily get confusing otherwise.

    I need to reflect about...
    I tested the object add and delete into the maps. It works very well (The only problem is when you try to reinsert into the narc(The new maps is bigger than the old...))
     
    212
    Posts
    17
    Years
    • Seen Mar 17, 2024
    I need to reflect about...
    I tested the object add and delete into the maps. It works very well (The only problem is when you try to reinsert into the narc(The new maps is bigger than the old...))



    Yes, but it's not a problem with Crystal Tile, right?
    We can reinsert each Map with each size, even if the file is bigger :)

    Have you tried with polygons? We can add / remove a simply object but can't add a entire polygon, i think.
     
    153
    Posts
    18
    Years
    • Seen Jan 14, 2016
    We can really add polygon, but we need to update a lot of pointer....
    For now i convert almost all the beta 002 from my old Npre, without narc part, but with some new function...
     
    153
    Posts
    18
    Years
    • Seen Jan 14, 2016
    Posted beta 1.0!

    I added almost all the old function of beta 002, and some other cool stuff...
    I can't tested the tool for all the maps of all the game, so it may contain some bugs.
    Tell me if you have any suggestion...
     
    153
    Posts
    18
    Years
    • Seen Jan 14, 2016
    About texture rendering, i have some problem...
    When i rewrite from scratch nsbmd load, i change structures and i lost some old parameter used for showing texture...I hope I adjust it in next version...
    For credits, i added in first post...
    About the tool, it works well or not?
     
    57
    Posts
    13
    Years
    • Seen Aug 30, 2016
    I loaded a gold heart and soul silver map, there has been a selection pearl / diamond / gold heart and soul silver / black and white in a box, is not the OK button. So I can not load the map hackers.
     

    Rayziken 2

    Beginning ROM Hacker
    232
    Posts
    13
    Years
    • Seen Sep 9, 2016
    How come this isn't working for my Pokemon White ROM? I downloaded NPRE beta 002 because .rars don't work on my computer and it's not working. I'd like to note that this ROM has been tampered with to change the Wild Pokemon.
     
    153
    Posts
    18
    Years
    • Seen Jan 14, 2016
    How come this isn't working for my Pokemon White ROM? I downloaded NPRE beta 002 because .rars don't work on my computer and it's not working. I'd like to note that this ROM has been tampered with to change the Wild Pokemon.

    You must first extract a 0 0 8.narc with another tool, renaming it as bw_land.narc. Npre don't support direct Rom editing.
    If you use last release, you need to extract from a 0 0 8.narc all the file and open one of them.
     
    Last edited:
    57
    Posts
    13
    Years
    • Seen Aug 30, 2016
    NPPRE 1.0 after I saved the open, I found where hackers changed back to the original, this tool can not save, hackers saved the file and then open the map, or no change, which is a tool BUG it? Yes please fix next.
     
    153
    Posts
    18
    Years
    • Seen Jan 14, 2016
    Hi! Some news!

    The tool writing proceed very well, and i insert NARC File support(Loading is Ok, but i have problem regarding saving part...)
    But the most important thing is the reimplementation of Texture Viewing. I can load almost every NDS Maps with texture(without changing materials.txt every time). There're some problem regarding certain texture, but i wish to fix them soon.
    A question:
    I can make an alpha right now, but you can't edit directly maps into narc(You can try either, but is buggy...). If you open single maps file instead, the editing function works(It's identically at Npre 1.0 code).
    You wanna a "preview beta" or not?
    Give me your response, it's very important! :)

    At the end, some screen.

    --- DPP Map Rendering.

    http://www.imagehost.it/di-ACD3.png

    http://www.imagehost.it/di-SW81.png

    --- HGSS Map Rendering

    http://www.imagehost.it/di-M21O.png

    --- BW Map Rendering

    http://www.imagehost.it/di-V5GL.png

    http://www.imagehost.it/di-YM8A.png
     
    153
    Posts
    18
    Years
    • Seen Jan 14, 2016
    Thanks for the link, Full Metal.
    A good news! After a morning spending on it, I fixed the Black Texture Error in Bw maps! (See Castelia).
    I don't know if is exactly the original map, but it's a step towards the correct form.

    http://www.imagehost.it/di-VYCD.png
     

    Spiky-Eared Pichu

    NDS Hacker/Researcher
    257
    Posts
    14
    Years
    • Seen Oct 2, 2019
    Your work on this tool is really impressive. Keep it up, you're on the right track!

    But there's one thing that should be fixed and that happens to me but not to you: the 3D viewer has a fixed size, which makes the controls on the right impossible to use to users without a widescreen. I own a 1280x1024 screen and I can't use them. Hope you can fix it! (shouldn't be hard, it's only changing the size of it)
     
    4
    Posts
    12
    Years
  • I'm confused; Where are the Maps located in a Pokemon Pearl Version ROM?
     
    Last edited:
    153
    Posts
    18
    Years
    • Seen Jan 14, 2016
    Thank's for signalation,Spiky.
    A little update! Fixing another bunch of unloadable map from BW(For example, maps from 639 to 648).
    Now remain only the maps with multi-node, and all the BW Maps should be loaded correctly!
    Screen!
    http://www.imagehost.it/di-F1PL.png
     
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