• Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
  • Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • Our weekly protagonist poll is now up! Vote for your favorite Trading Card Game 2 protagonist in the poll by clicking here.
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Tool: Nintendo Pokemon Rom Editor

Status
Not open for further replies.
Another question; Where are the B/W Maps? l:L (Located in the ROM, of course)
 
Last edited:
The maps are located in a/0/0/8.

@Team Fail:

You simply must go to RenderModel function, and "comment" the two lines

//if (obj.Trans)
// Gl.glTranslatef(obj.X / 1f, obj.Y / 1f, obj.Z / 1f);

I don't know if this create other bugs, but now you should can load the "Empty" maps.
 
Last edited:
Thank's for signalation,Spiky.
A little update! Fixing another bunch of unloadable map from BW(For example, maps from 639 to 648).
Now remain only the maps with multi-node, and all the BW Maps should be loaded correctly!
Screen!
https://www.imagehost.it/di-F1PL.png

Awesome XD, is already to render some model in right like on the game.

my screen laptop is 1366 x768, ... is so hard see control out of my screen resolution (i can fix them using 3rd software but is not fix at all..)

also 2shared seems banned my ISP so i can't download from 2shared, is always null and null, but i have alternative source for can download them. you can upload on megaupload or another than 2shared, 4shared and fileserve please?

you work made me interesting on 3d models, is enough make me confused in this time, maybe later i hope can help you too ._.
 
News!
I was working on .AB file archive, and i written a preliminar editor(You can extract all the file).
Now we can also render object from BW roms. xD!
 
AB archive contains Object Model from BW.
(a 0 2 2 9.narc contains 53 AB Archive).
 
Big news!
I decided to insert directly ROM editor, so i'm working on a new interface...
Now i can load nds rom, and access at each internal file without problem(The writing function is'nt implemented yet)
A little screen of the new main interface.

https://www.imagehost.it/di-UXUZ.png
 
Yes, I wanna try to make a better texture function...
But for most of the normal Nsbmd the texture is internal, so there aren't problem regarding extracting function....
 
Status:

I have four exams next month, so I can't work 100% on my tool. I have some problem saving NDS Rom(Very complicated structure...), and i need to implement also compression support(Or you can't load HGSS Map List from arm9.bin...)
 
Hi!
I decided to release a preview of beta 2.0 (It contains all the functions of beta 2.0, but the saving part is bugged/not yet implemented).
There's the new features.

-- Add support for Nds ROM (Load and Save, not Edit yet)
-- Add Hex Viewer(Very stupid text-based...)
-- Add Open as function for file into the rom (Narc, Nsbmd, Map)
-- Add Map Association Table for DPP (HG need LZ)
-- Old Map Editor.

Bugs:
---- Not try to save if you open an internal map of the rom, or to edit movements or
other stuff (I don't implemented yet the saving function).
---- Problem with Multi-Node Models.
---- Some button may be not works yet.
---- There's still the ugly Map Origin checkbox.
---- You can open all the file with all the format (if you try to open Bmd0 as Narc, it consider the node as the parent narc...very weird!!).
---- Others (Signaled by you).

Links

https://rapidshare.com/files/3875146607/NPRE-Alpha_2.0.rar

Ok! Please help me testing the tool, because I haven't much time to spend on it.
 
Last edited:
Added rapidshare link....

Edit: Adding a new rapidshare link, because i fix a big bug(i wish). Please if you download before 23.56, redownload now.
 
Last edited:
Hi!
I'll fix some bugs and adding preliminary LZ77 support(but not fully implemented), and i decided to release an Alpha 2.1. Please help me to solve bugs or give me other suggestion!

https://rapidshare.com/files/4188185623/NPRE-Alpha_2.1.rar

If you can't display maps, try to move texture to another folder, execute tool (which create a new textures folder) and substitute new folder with the old one.
 
I'll try to adjust that thing...;P
I wanna create a google svn, but i need to adjust my source code to make more presentable...
Do you have msn?
Edit: The autoswapbuffer is already setted on true...
 
Last edited:
I cant use it it come as a rar file what can I do???
 
well, i have some problems,

first: in the 2 and 2.1 version, the 3d screen, it´s black and when i open a map, it doesn´t change,

second: the 3d map is too big, i have a 1280 x 1024 screen and it doesn´t let me to use some functions,

please have you fixed this, or you know how to do it?

thanks
 
well, i have some problems,

first: in the 2 and 2.1 version, the 3d screen, it´s black and when i open a map, it doesn´t change,

second: the 3d map is too big, i have a 1280 x 1024 screen and it doesn´t let me to use some functions,

please have you fixed this, or you know how to do it?

thanks

For the black screen, I don't know why in some pc the 3d render doesn't work. Also I tried to fix the second problem, but without good result.

I must study much more this period, so i cannot work on the tool. Maybe i can make open source, when i have time.
 
For the black screen, I don't know why in some pc the 3d render doesn't work. Also I tried to fix the second problem, but without good result.

I must study much more this period, so i cannot work on the tool. Maybe i can make open source, when i have time.

I have an NVIDIA GeForce GT 230M graphics card, and the 3D render doesn't display on the tool. I wonder what graphics card is compatible for the 3D render on the tool? If it seems to work for you, can you please tell me what graphics card you have on your computer?

Hm... I do indeed have a solution to the problem, we could use DeSmuME's softrasterizer and have an option between using OpenGL and Softrasterizer.
 
well i have a nvidia geforce g105m and it doesn´t work...

edit: i´ve tried it on another pc, it´s semi-ok it´s still giving problems, but now whith the textures. they appear white.. does someone know how to fix it?

reedit: xD i´ve fix it, i have to charge the poligons one by one...

well, now,how i can edit the maps? i only know how to see them, but how can i create a grass or make a 2nd floor and how can i move a person?

and finaly, you can change the events?
 
Last edited:
Hi! Sorry for the last period, I'm very busy with study and other stuff, so I have very
little time to work on my tool.
I start to rewrite the program, because I'm attending a course on Objects Programming and I discover that I wrote a very bad code.
I can release a new beta if you wanna, but I can't give you all the features of the old NPRE (The new beta could'nt save anything for now).
So, tell me, you wanna a preview beta or you prefer to wait (maybe much time) for a fully working program?
 
Status
Not open for further replies.
Back
Top