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[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

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Vednix

:D
253
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14
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    • Seen Dec 13, 2010
    Not as far as i know...

    anyway, anyone know an excellent tutorial on inserting maps? The one i tired messed up my ROM
     

    DarkPrince304

    Back to Hacking after exams!!!
    167
    Posts
    14
    Years
  • What's the Tile Molester Offset of the Intro Hero in Fire Red
    I am having problems editing it in black and white colours
    So I have the Pallet Offset ready and I just need the Sprite Offset :)
     

    Vednix

    :D
    253
    Posts
    14
    Years
    • Seen Dec 13, 2010
    Hey, i've looked for a long time and haven't found these, so I'm gonna ask: Where can i find a list of all the parameters for Pokemon? As in: AD is a cleffa (said in the XSE guide)
     
    5,256
    Posts
    16
    Years
  • You don't a list, Vednix. Just use XSE's coversion/calculator thing. Select Dec and type in the number of the Pokémon in the dex. Then select Hex and use the number that shows up.
     

    HackMew

    Mewtwo Strikes Back
    1,314
    Posts
    17
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    • Seen Oct 26, 2011
    You don't a list, Vednix. Just use XSE's coversion/calculator thing. Select Dec and type in the number of the Pokémon in the dex. Then select Hex and use the number that shows up.

    And you don't need to use the calc either. Example below:

    Code:
    #dynamic 0x800000
    #include stdpoke.rbh
    
    #org @start
    givepokemon PKMN_MEWTWO 0x5 0x0 0x0 0x0 0x0
    end
     

    Exon

    Hacker in Training
    64
    Posts
    14
    Years
    • Seen Oct 18, 2010
    How do we figure out what numbers are needed for triggered scrpits? (green tiles in A-map) I know for diegoisawesome's tut on xse he used 0300 for the unknown and 4050 for the variable number. I've tried using those numbers, but they don't trigger the script, the person just walks right over it. Anyone one know what gives?
     

    Vednix

    :D
    253
    Posts
    14
    Years
    • Seen Dec 13, 2010
    this might have been answered already, but I don't have the time to look through every page for it. So here is my question:

    How can you upload screenshots, made on goldmap?


    you can use any image hosting site. i recommend Photobucket. after that, copy the IMG one ito here.
     

    level.

    Forgot about user titles
    90
    Posts
    14
    Years
  • well if i want to play there apears a message : the internal battery run dry.
    Try reading the link that was posted a while ago.
    Should you wish to fix this, it can simply be fixed by navigating through the menu bar, selecting Options, opening the Emulator submenu and selecting "Real Time Clock".
     

    Vednix

    :D
    253
    Posts
    14
    Years
    • Seen Dec 13, 2010
    How do we figure out what numbers are needed for triggered scrpits? (green tiles in A-map) I know for diegoisawesome's tut on xse he used 0300 for the unknown and 4050 for the variable number. I've tried using those numbers, but they don't trigger the script, the person just walks right over it. Anyone one know what gives?

    So you basically want to trigger the script? well, its as easy as compiling the script into the ROM, the making a new script in there with the offset of the script in the "script offset" box.
     

    DarkPrince304

    Back to Hacking after exams!!!
    167
    Posts
    14
    Years
  • 2 questions

    1st: What's the Tile Molester Offset of the Intro Hero in Fire Red
    I am having problems editing it in black and white colours
    So I have the Pallet Offset ready and I just need the Sprite Offset :)

    2nd:
    How do I change the sprite frame of a sprite on the same spot it is standing in a script?
     

    Doom Chaos

    I don't have a title
    44
    Posts
    15
    Years
  • I have problems with AdvanceMap again :S
    I tried to use the connection manager, but it doesn't seem to work anymore. I changed the direction you leave Pallet Town (Right), connected it to a new Route, but everytime I try to exit Pallet Town, all I see is the border.
    img3. imageshack.us/img3/944/notworking.png
    (I need 15 posts or more.... damn)

    I edited the border to show it's definately not part of the map edited. How do I fix it?
     

    Novus

    The English Kiwi
    183
    Posts
    15
    Years
  • I have problems with AdvanceMap again :S
    I tried to use the connection manager, but it doesn't seem to work anymore. I changed the direction you leave Pallet Town (Right), connected it to a new Route, but everytime I try to exit Pallet Town, all I see is the border.
    img3. imageshack.us/img3/944/notworking.png
    (I need 15 posts or more.... damn)

    I edited the border to show it's definately not part of the map edited. How do I fix it?
    Have you connected the Route to Pallet Town as well as connecting Pallet Town to the Route?
     

    Exon

    Hacker in Training
    64
    Posts
    14
    Years
    • Seen Oct 18, 2010
    So you basically want to trigger the script? well, its as easy as compiling the script into the ROM, the making a new script in there with the offset of the script in the "script offset" box.

    Just compiling the script and allocating it to a script tile isn't working. I wanted to see if it would freeze if I set the unknow to 0000 and the variable number to 0000 as well, and it did. Yet I tried using the 0300 and 4050 from the diegoisawesome's tutorial and they didn't work.


    So, does anyone know if there are particular numbers we need to use for unknown and variable number to get a script to work? ...and if so, how do we figure them out?
     

    Samike360

    Lover of May
    397
    Posts
    15
    Years
  • ^Sometimes try 0003 4051 and set the number below it to 2. Experiment around with those and see if it helps.
     
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