Domin-8
aka Unoringinally Funny
- 1,730
- Posts
- 18
- Years
- Age 34
- Dela-Where?
- Seen Jan 23, 2011
Well, you recolored it. You still need to fix the shading and the outline so that Muk doesn't look 2D and the outline isn't all black.
No pokemon outline is all black, black is only used on the farthest edge away from the light source, a darker purple shade should be used on the areas near the light source.
My revamp of Blue version Ivysaur, WiP.
Oh, a debate over revamps. God, Newbie spriters get these confused with recolors so often. You're halfway right, Mobile, but I'm afraid Zorin is more correct in this case: a revamp is taking a sprite and stylistically updating it. This includes fixing anatomy issues, as well as shading and outlining issues. Scratch parts are, if not a necessity, very important in making a good revamp. Which is why Zorin's Flareon is good; the Yellow flareon sprite is starkly different from the D/P one (it faces the wrong way, the fur is a differeny kind of poofiness, and the eyes are much larger), and so he had to change a lot of the sprite while still keeping the basic pose. It does seem like there's a tad too much difference, but when it's all said and done it's still a revamp.
~Night, your revamp isn't quite the same style as the D/P muk. Look: the D/P muk has highlights, though not as noticeable as those on the GSC sprite, and you've left those out of your revamp. Also, the outlining is choppy, which leads me to think that you didn't revamp that part at all. The D/P Muk has an outline on the strand ov goo over its mouth, but yours doesn't. Try to follow the D/P style more closely and don't be afraid to edit.
Skipped, about 10 times...
It's a revamp by the way ;>
The second Bulbasaur looks really good but you should redo the hands and ears on the first one.
~Night
no the first one is also a revamp you mustn't change the body of the sprite you revamp
Let me just explain it to you. In R/B/G/Y sprites, the anatomy is messed up. So you need to fix it to be right, and a good example of messed up anatomy is the green venusaur. In G/S/C sprites however, the anatomy is near perfect, and so it is not needed.
In the terms of shading, they did quite well in the first generations considering they had only four colors. So you have a base for where to shade. In the second generation, there is almost no shading because they concentrated on putting in more colors, and you need to put your shading skills up.
So, in R/B/G/Y sprites, you need anatomy changes in most of them, and color changes, but you have a good base of where the highlights are. In G/S/C however, there is no need to change anatomy in most sprites, but some need to like that muk. Shading needs to be added, a there is almost none of it.
So overall, revamping R/B/G/Y sprites and revamping G/S/C sprites are different.
My revamp of Blue version Ivysaur, WiP.
The "whips" are poorly placed. At first, I could barely distinguish this from a simple recolor.Milotic+Suicune, my first fusion.
Haha well okay..
You did make it pretty good, but some things are still abit weird if i see it.
His mouth is just 1 plain colour, try using the darkest green shade used for outline, and use the other dark green used for shading.
His mouth will get more detailed and look abit better.
Also his ear has a big black whole in it, use different colours and make it abit smaller. :)
And about his left foot, it looks abit weird, not bad but weird, maybe change it with some pi
xels so it will look rounder.
Thats all I have to say for now :P