I'll check two things before converting:
1. Make sure that the model is a .imd file created with NITRO-Plugins.
2. Give the .imd file a UV fix with MKDS Course Modifier and try again.
Tell me what happens after doing these two checks :)
Thanks, Ill try this out!
3DS Max 6 is to complicated for the export of imds....etc.
So i was wondering if anyone knows how to get a working MAYA 7?
(Everyone uses maya 7 and it seems so easy, since it has the newest interface)
i have succesfully opened a map in google sketchup. But i dont know how to edit it there plz tell me.
Right click edit components and then right click again and edit components, then use [SELECT] and then edit it with the tools....
- like move them around
- (if you want to move around the trees use the arrow on the left corner then click on a tree tile then drag it while clicking to be able to select the whole tree. and copy with ctrl-c and then paste with ctrl-v then move around the tree to any area.....)
Im sorry I cant explain it more easier, because before I make a tut, I have to successfully import a map.
Also Team Fail's got an awesome tutorial thread right now!(i've linked that thread to my subscribers so they stopped bothering me :How did you do it! Me: I couldnt have done it without these guys!)
BTW I'm going to post my artworks so someone can transform them into an actual trainer sprite.
-I've imported only 3 different maps from different areas in the game.
-I've edited more than 105 different maps on sketchup(I'm afraid because I might not be able to import them)
- 2 Main Heroes are guys:( BURST TRAINERS!
- I was wondering Spiky and Team Fail can I use you guys in the Pokemon League...
I've already set Spiky-Ear Pichu as the last Pokemon lv.100 with a guy that has a Spiky-Ear Pichu Beanie, and Team Fail(whats your favorite PKMN?)
I edited the ending with new animations imported from bmd files from FFIV.(Still no textures)
Thats all I've been doing lately.....