It seems that I've found a "loop" command for those animation codes.
Use: FD FF XX XX ; where XX XX is the number of times the animation will loop (In little endian, of course).
Though it seems to have a limit, the value can only reach ~FDFD times. (From my testing, FFFF crashes the game.)
Note: It repeats the code from the beginning up to the last code before the loop and when the limit is reached, it will proceed to the next code, if any.
Oh, when you do the code like this:
It seems to loop infinitely with no adverse effects at all.Code:00 00 09 00 01 00 09 00 FD FF 01 00 FD FF 01 00 FF FF 00 00 [I]'From frame 1 to frame 2 and the animation repeats over and over to no end...[/I]
That means, B/W-style pokemon is indeed possible.
I've tested all this with trainer animations and it works perfectly.
I ought to share it here because I'm quite sure that this can also apply
to pokemon animations. But then I could be wrong...
I might post a video sometime.
There's a guy on YouTube that did this like two or three years ago. I'll see if I can find it. But anyways, yeah, it's the same concept. He had animations for Pokémon and the trainer's backsprite in Ruby.
Yep. That'd be it :P Was looking for so long, and couldn't find it D:You mean crazybuizel? That's actually who made this whole discovery, and he explained it in the comments of one of his videos, and we later found the tables in Fire Red as well.
I actually made a hack of this to support different animations for each Pokemon (Similar to trainer animations, as they have a table for each sprite), however, I lost it from Windows deciding to erase one of my hard drives on installation. I'll probably recreate it if enough people want it.
For curiosity's sake, I tried the code, and followed the instructions on the first post.
I used a Ruby ROM (obviously).
It did have animations, but the battle won't load.
I mean, during a wild battle, my trainer won't send out his PKMN to battle the animated enemy PKMN. =/
My guess is that it'll also be the same on trainer battles.
Can someone make a video about this? Please?
Animations table in this 308CBC
But not to animate the backsprites
if you do, freeze the battle
I say this because already worked with before Pokemon Emerald.