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error when useing doors

7
Posts
11
Years
    • Seen Mar 19, 2013
    Hello.


    Im all about to create my own Pokemon Game.
    My main problem at the moment is :

    I created an event to use doors, so i can go in a house.
    But every time i run the game in test mode and walk to the door, i get an error instead of getting teleported to the selected House location.

    Can anyone help me out :o

    Im sorry for my bad english, i mainly speak german.

    Error :

    ---------------------------
    Pokemon Essentials
    ---------------------------
    Exception: TypeError

    Message: cannot convert Fixnum into String

    Sprite_Character:95:in `+'

    Sprite_Character:95:in `update_or'

    PerspectiveTilemap:430:in `shadow_update'

    Shadow:179:in `update'

    Sprite_Character:37:in `perspectivetilemap_initialize'

    PerspectiveTilemap:424:in `shadow_initialize'

    Shadow:152:in `initialize'

    Spriteset_Map:166:in `new'

    Spriteset_Map:166:in `_animationSprite_initialize'

    AnimationSprite:43:in `shadow_initialize'



    This exception was logged in

    C:\Users\Arthuro\Saved Games/Pokemon Essentials/errorlog.txt.

    Press Ctrl+C to copy this message to the clipboard.
    ---------------------------
    OK
    ---------------------------
     
    152
    Posts
    11
    Years
    • Seen May 11, 2015
    I've had an error similar to this, which was caused by a specific event. It was a modified PC, which was supposed to have the screen light up when you use it. However, when I copied it into a new map, since there were different tilesets, the graphics became (none).

    Check all your events, and make sure there isn't anything wrong. Although, it's easier to delete your events one by one until the map works.
     
    1,405
    Posts
    11
    Years
  • try copy pasting an already made door event and only edit the warp location near the end of the event. if it works you can change the graphic of event too(the problem could be because not all door tiles are the same) and change again
     
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