I'm back with more questions. ^^; All of these are on a FR ROM.
So, I'm making maps and test them out in the game, and click the world map. However, instead of saying that I was on Four Island, where I was, it told me I was in the Tanoby Ruins. It would also explain why there's a picture of them every time I enter a map of the sort. I don't exactly know when this happened. Could someone help?
Another one, tying into one I asked before. I'm using JPAN's hacked engine for the walking script, but I don't know how to set the number of steps needed to activate an event. After 500 steps, I want a message to appear.
Third question, is there a way to split where you start depending on gender, similar to RSE?
The image-before-you-enter type things are all based on names. If you never modified any names, for example, naming the Tanoby Ruins something else, or changed the name of any places, then it's most likely something in the display table has been overwritten. But it seems unlikely that only a few bytes would have been overwritten. I don't know what you have and haven't changed, but I'd compare your ROM to a clean Firered one, and compare locations of names and names used. I'm assuming, since Four Island already exists in-game, that you just used it's name, instead of renaming another name "Four Island"
For pedometer-type scripts, a peek in the manual will show you how to use built-in pedometers (there's five), or even a timer if you wanted some added realism. If you don't want to deal with that, make a script that first sets the variable to zero, then increments it by one every time you take a step. In the script, check if the variable equals 500, if it does, display the *ding* and warp out, otherwise, just continue on.
If you wanted to do that, you'll need to use alot of checkgender commands, but aside from that, it's very easy. The only thing that can't be conventionally done is flying to two different locations, depending on boy or girl.
Im using version 1.0.9 I hope that answers your question due the lame character rule.
1.0.9?!?!? That's super out of date o-o. Versions 1.92 and 1.95 are out right now, you should try and download some.
How can I extract the sprites for an image like this? I want to extract some HG/SS sprites and I sprung over to the spriters resource but I don't know how to use them.. A little help appreciated thank you..!
You don't know how to use them in what way? Generally, you just save the image, open it in paint, crop out what you need, and put it wherever you wanted to put it in your ROM.
It's just Viridian City, (3,1).
The only sprite I could think of that moves at all in Viridian is the old man, which moves from laying-down to standing up after you get your Pokedex. I just did a fairly extensive test, and when I removed Viridian City's level script, I could move the old man around at will. The thing is, you said this is affecting Person No. 7, and the old man is No. 4...For my ROM, Person No. 7 is just another NPC walking around Viridian.
After that I changed the NPC's movement set to No Movement, it's no problem anymore!
Thanks you very much~ :)
0) Nevermind, do you have continue script for trainer battle / wild battle losed ASM code?
2) Thanks, I knew. My PC can't run any need .net framework .exe file ( like Wichu's Sprite Editor, NSE .exe file ). If I run it will appear 0x0000007b error. I using UNLZ-gba, but I need to use UNKOWN 25 unused space to insert my Gen IV/V Pokemon/fakemon, UNLZ-gba will replace all 25 sprite form the sprite I inserted. Have a pokemon sprite editor no need .net framework and can insert 25 unused space sprite?
3) Oh thanks tried it work.
4) ...
5) Yes, you're right. Already has someone answered that.
Thanks you for answered me many question. :)
0. You mean code that lets you continue after you've lost both? It can't be done, like we said, without extensive editing, and I haven't managed to get to that level
2. If you want to replace the ?????????? sprites, you might want to check out Poke Edit Pro. All the ?????????? Pokemon point to the same sprite, so you need to edit those pointers to point to different sprites, and Poke Edit Pro can do that easily enough. Alternatively, you might want to look in getting a .net framework, if it's interfering with your hacking.
A side note: The ?????????? Pokemon don't get Pokedex entries, unless Jambo would like to detail how he gave those 25 slots dex entries in his 649 Patch...