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Screenshot/Music Showcase

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Varion Bluefire

A.K.A The Glitch
655
Posts
11
Years
    • Seen Jan 3, 2015
    R91I8.jpg


    Using GSC style graphics, including a touch screen.
    Make look weird, but it's something I want to keep.
     
    122
    Posts
    10
    Years
    • Seen Jan 15, 2017
    Here's two screen shots of my Ruby inspired remake called Pokemon Quartz for now.

    WjQmpgU.png


    05xZVzY.png


    I think I spent too much time working on the glowing windows.

    I just came across this thread while randomly searching PC and saw this post. Those glowing windows look absolutely beautiful. Strongly reminds me of the very first time I played Silver when it came out as a kid. At the time, I was blown away at the night time mechanic and that picture brings back strong memories. Top marks from me. I'll have to test your game out at some point.
     

    gr3ygho$t28

    Veteran Gamer
    71
    Posts
    11
    Years
  • I just came across this thread while randomly searching PC and saw this post. Those glowing windows look absolutely beautiful. Strongly reminds me of the very first time I played Silver when it came out as a kid. At the time, I was blown away at the night time mechanic and that picture brings back strong memories. Top marks from me. I'll have to test your game out at some point.

    Thank you for your kind words. :) Also if you're interested in helping with the project at all, all help is welcome. Just PM me.
     
    32
    Posts
    12
    Years
    • Seen Nov 19, 2015
    Oh the joys of modeling!

    bed_by_unrivaledneo-d797085.jpg


    Simple test for rendering celshading, 1 of amny beds todo for Poke game.

    Reason for blocky look is because trying to keep a low poly count.
     

    COOLTRAINER♂

    Speedball 2: Brutal Vanilluxe
    235
    Posts
    10
    Years
    • Seen Jul 1, 2019
    3DS Max for most of the modelling; I threw the completed mesh into 3D-Coat to create the UV maps and draw the pattern on his face and arms much, much easier than trying to do it on a flat texture.
     

    tImE

    It's still me, 44tim44 ;)
    673
    Posts
    17
    Years
  • Looks awesome Saving Raven!
    I think you might want to change the "CurrentHP/MaxHP" font-color, though. It's kind of hard to see.

    -------------------------------
    hcqafg.png

    The Hidden Grottos are finally actual caves!
    (There are forest ones too, but they are called Hidden Groves.)

    From my game Pokémon: Blaze Red & Lush Green.
     

    Rayquaza.

    Lead Dev in Pokémon Order and Chaos
    702
    Posts
    12
    Years
  • Looks awesome Saving Raven!
    I think you might want to change the "CurrentHP/MaxHP" font-color, though. It's kind of hard to see.

    -------------------------------
    hcqafg.png

    The Hidden Grottos are finally actual caves!
    (There are forest ones too, but they are called Hidden Groves.)

    From my game Pokémon: Blaze Red & Lush Green.

    Awesome. Loving the concept. I loved this feature in BW2 so having it in your game certainly sets it apart from others.
     

    Rayquaza.

    Lead Dev in Pokémon Order and Chaos
    702
    Posts
    12
    Years
  • My updated region map. Let me know what you think and how to improve it because otherwise I'll remain adamant that it is perfect.

    Spoiler:
     
    585
    Posts
    11
    Years
    • Seen Feb 7, 2017
    My updated region map. Let me know what you think and how to improve it because otherwise I'll remain adamant that it is perfect.

    Spoiler:

    It's cool. I like it, though I have one problem with it. The area in the top right corner, I'm guessing it's either the Pokemon League or some secret area the player won't be able to reach before beating the E4. If it's the latter, I wouldn't mark it on the map at all. The name of it shouldn't be shown on the map in the game before the player enters it, you know, to keep it enigmatic. If it's the Pokemon League or just a regular city/town, then my point doesn't stand.
     
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