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Screenshot/Music Showcase

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lilbluedemon

Crunching the numbers!
208
Posts
9
Years
  • Age 29
  • Seen May 4, 2019
livin__in_the_city_by_lilbluedemon-dae9jaa.png


Red is a placeholder.

Credits:
morlockhater - tiles
AtomicReactor - tiles
Alucus - tiles
thegreatblaid - tiles

Deo - Custom D&N Tones
 

Blake7

To Ignite all people within our nation
49
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7
Years
  • Age 27
  • Seen Nov 30, 2018
Trying out the new Pokemon Center I edited, orignally made by batiJFG.
2il0zeu.jpg

Added outlines changed the structure a little bit and some less palletes.​
 

BadSamaritan

Gone Fishin'
148
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14
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  • Seen Jun 8, 2023
Trying out the new Pokemon Center I edited, orignally made by batiJFG.
2il0zeu.jpg

Added outlines changed the structure a little bit and some less palletes.​

Stylistically it fits right in with the other tiles. That said, it's a bit odd having a round pokecenter in a tile based game, I would imagine they made the Pokecenter round only thanks to 3d movement in SuMo.

Also assuming that's not just a testing map, it doesn't make much sense for someone to build a building with the entrance facing the edge of a cliff.
 
824
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8
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Been using Luka's new EBS for a while now, when I realized that the way it indicates that Pokemon are shiny - changing the color of the nickname - isn't very conducive to something else I wanted to do.

In my game, there is a difference between a Delta Mega and a Mega Delta (though the difference is only important for one Pokemon). I wanted there to be some indication within the game as to which is which, so players didn't have to turn to "unofficial" sources to figure it out.

So I played with the Mega icon in the HUD, and duplicated it to make a "minority" icon. The Mega and Minority icons will position themselves accordingly. If the Mega icon is on top, it's a Mega Delta. If the Minority icon is on top, it's a Delta Mega. You read them from top to bottom.

untitled_by_rot8erconex-dafuknw.png


However, I did like the fact that the nickname could change color in certain scenarios. So I'm adding a few Easter Eggs where naming certain Pokemon certain things will change the color of the name. The only such so far is seen in this screenshot. Altered Megallades named Matt-Boy have their nickname written in orange. Will probably add a similar one for Glaceons named Lulitha.

Any other suggestions are welcome.
 

Blake7

To Ignite all people within our nation
49
Posts
7
Years
  • Age 27
  • Seen Nov 30, 2018
Stylistically it fits right in with the other tiles. That said, it's a bit odd having a round pokecenter in a tile based game, I would imagine they made the Pokecenter round only thanks to 3d movement in SuMo.

Also assuming that's not just a testing map, it doesn't make much sense for someone to build a building with the entrance facing the edge of a cliff.

Whats wrong with a round building in 2d games, nothing weird about it at all
Spoiler:
, and the map is just for test to see how it blends with the tiles, since there was no front stairs big enough for the mountain tile in the tileset i used
 
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BadSamaritan

Gone Fishin'
148
Posts
14
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  • Seen Jun 8, 2023
Whats wrong with a round building in 2d games, nothing weird about it at all
Spoiler:

Precisely for the reason those in those images. Note how in the first two, they are mapped to be blocked off in a square/rectangular fashion. And in the third, it only works because of the inordinately sized open area which will certainly not be the case with a pokecenter. It also looks and plays hideously imo.
 

Blake7

To Ignite all people within our nation
49
Posts
7
Years
  • Age 27
  • Seen Nov 30, 2018
Precisely for the reason those in those images. Note how in the first two, they are mapped to be blocked off in a square/rectangular fashion. And in the third, it only works because of the inordinately sized open area which will certainly not be the case with a pokecenter. It also looks and plays hideously imo.
Well I made my point but thats your opinion moreover the front of the PC is bit flat.
I don't think many will agree that a circle shape building in 2d will look hideous. It just has to be done in the proper shape to fit in with the tiles.
 

lilbluedemon

Crunching the numbers!
208
Posts
9
Years
  • Age 29
  • Seen May 4, 2019
Friend of mine had my old menu archived.
menu___by_lilbluedemon-dagmqc5.png

I was using this for an old project back in 2013.
Might re-use it <3
 
14
Posts
11
Years
Please crtique the menu i made and offer suggestions....
If you can advise me of a better layout or what would be a better background, that would be really great. This menu is intended to be touch based only(though you can use the arrowkeys).
s1_zpsl9uuow0g.png
 
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Inky

:pleading_face:
789
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11
Years
  • Age 25
  • Seen yesterday
A new journey begins...

HomeyTown_zpsrfktewwd.png


First town finally finished; celebrating with a quick screenshot.
 

Impo

Playhouse Pokemon
2,458
Posts
14
Years
Spoiler:


something I've been toying with in intelliJ for the past day or two - apart from the placeholder images it's starting to take form
 
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