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What is a RP concept you think sounds really interesting, but too complicated or strange to actually work?
I also encourage you to snatch up a concept/idea somebody else posted in this thread and try to think of and present a way to actually make it work!
My hardest classical RP problem is to make a SBURB RP work. SBURB is a game within the Homestuck story which has players communicate via digital chatting (or voice, can be done I guess) and interact with each other's worlds as if they were The Sims or a builder game like that. It's proven to be quite tricky to orchestrate and make fair. Plus all the weird terms and resources and the crafting system... I tried to scale it down to the bare minimum and didn't even call it SBURB anymore (I called it Chess iirc, and the RPs were called Checkmate and Checkmate: Redux) but what killed the first one was probably largely that players also operate on their own planets, kind of, so interaction is a bit hard aside from said chats/calls. Blarghr. I should maybe try to find successful Homestuck RPs online to study...
I also encourage you to snatch up a concept/idea somebody else posted in this thread and try to think of and present a way to actually make it work!
My hardest classical RP problem is to make a SBURB RP work. SBURB is a game within the Homestuck story which has players communicate via digital chatting (or voice, can be done I guess) and interact with each other's worlds as if they were The Sims or a builder game like that. It's proven to be quite tricky to orchestrate and make fair. Plus all the weird terms and resources and the crafting system... I tried to scale it down to the bare minimum and didn't even call it SBURB anymore (I called it Chess iirc, and the RPs were called Checkmate and Checkmate: Redux) but what killed the first one was probably largely that players also operate on their own planets, kind of, so interaction is a bit hard aside from said chats/calls. Blarghr. I should maybe try to find successful Homestuck RPs online to study...