Dawn
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- 4,594
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- 16
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- She/Her
- East Coast, USA
- Seen Nov 22, 2023
Hi! I had this idea pop into my head for a roleplay and I just had to share it with someone. Sooo, y'know how in Pokemon USUM a bunch of Rainbow Rocket versions of the various Evil Team Leaders are called in from Alternate Universes where the protagonists of those universes failed to defeat them? I thought that was very bold of the games to present to us, even if they didn't really elaborate much. And that got me thinking that it might be fun to do a roleplay exploring some of those universes. Why did the protagonists of those universes lose? What became of those worlds? How else might those worlds be different? What other worlds we've never even heard about might exist? How will players characters deal with having their paradigms challenged? I feel like there's a lot of potential for something juicy there. I'm a big fan of roleplays that get philosophical and challenge characters psychologically, rather than just physically.
Perhaps something wacky is happening with space-time and it has started to become a lot easier to cross into other worlds, likely using Ultra Space as a framework. Maybe it's so disruptive that sometimes routes just vanish and if you want to go that way, all that awaits is Ultra Space. And perhaps the motivation of the party could be to put a stop to the transdimensional chaos before the disruptions become a much bigger problem. (Man I sure hope that tear in space-time goes away soon. I was supposed to deliver food to the neighboring town today!) Maybe there's also some speculation on what happens if two worlds fully overlap and while it's not clear what'll happen it's probably not good for anyone.
The RP would prominently feature canon characters. I'd probably allow people to play them too, with the stipulation that we'd need to find an excuse to bring them in line with the beginner cast, but that's an easily solved problem. (Starting anew, lost pokemon, stolen pokemon, AU version of the character from one of those other worlds that's a beginner)
In my head I'm thinking it might make the most sense to make exploring a given world its own roleplay. Just because that's a LOT of material to work with, entire stories can be told through that, and if I don't do that we get a neverending RP. So each RP would be a standalone story in a shared universe with definite crossover potential. For the worlds mentioned in USUM where a specific protagonist lost, I'd probably narrow it to that protagonist's region. (So the world where Red lost would focus on the Kanto Region) Other worlds might also focus on an AU version of a region, or they might be flat out unrecognizable, an original world essentially. I'd also open the door to worlds based upon Pokemon games which weren't released by the time of USUM. So an AU Hisui where the protagonist failed would exist, and an AU Galar as well. Probably the new upcoming region too! I'd be curious if anyone would find specific regions interesting to explore, else I'll probably just drift to whatever region's story comes to me most readily at the time.
I'm also thinking of unchaining trainers and encouraging players to be more liberal in giving them powers to help give them an edge in or stand alongside their pokemon during battles. New worlds may not even recognize traditional battling norms, and may demand more from their trainers to get by. Perhaps I'll offer to let people tell me their powers in private so that people can play with that reveal on their own.
I've wanted to try running a Pokemon Tabletop United game for a while now, but am not yet sure whether this would be that game. I'm leaning away from it, since the learning process would be bumpy and I'm insecure about running a game I'm only familiar with the basics for, but would be willing to reconsider if there's strong interest in spite of my newness. >w<
Also, do most people play IC on Discord? I noticed most RPs on the forums seem to have gone a while without posts for a hot minute. '3' I know this isn't a workshop thread, but I appreciate any feedback given.
Perhaps something wacky is happening with space-time and it has started to become a lot easier to cross into other worlds, likely using Ultra Space as a framework. Maybe it's so disruptive that sometimes routes just vanish and if you want to go that way, all that awaits is Ultra Space. And perhaps the motivation of the party could be to put a stop to the transdimensional chaos before the disruptions become a much bigger problem. (Man I sure hope that tear in space-time goes away soon. I was supposed to deliver food to the neighboring town today!) Maybe there's also some speculation on what happens if two worlds fully overlap and while it's not clear what'll happen it's probably not good for anyone.
The RP would prominently feature canon characters. I'd probably allow people to play them too, with the stipulation that we'd need to find an excuse to bring them in line with the beginner cast, but that's an easily solved problem. (Starting anew, lost pokemon, stolen pokemon, AU version of the character from one of those other worlds that's a beginner)
In my head I'm thinking it might make the most sense to make exploring a given world its own roleplay. Just because that's a LOT of material to work with, entire stories can be told through that, and if I don't do that we get a neverending RP. So each RP would be a standalone story in a shared universe with definite crossover potential. For the worlds mentioned in USUM where a specific protagonist lost, I'd probably narrow it to that protagonist's region. (So the world where Red lost would focus on the Kanto Region) Other worlds might also focus on an AU version of a region, or they might be flat out unrecognizable, an original world essentially. I'd also open the door to worlds based upon Pokemon games which weren't released by the time of USUM. So an AU Hisui where the protagonist failed would exist, and an AU Galar as well. Probably the new upcoming region too! I'd be curious if anyone would find specific regions interesting to explore, else I'll probably just drift to whatever region's story comes to me most readily at the time.
I'm also thinking of unchaining trainers and encouraging players to be more liberal in giving them powers to help give them an edge in or stand alongside their pokemon during battles. New worlds may not even recognize traditional battling norms, and may demand more from their trainers to get by. Perhaps I'll offer to let people tell me their powers in private so that people can play with that reveal on their own.
I've wanted to try running a Pokemon Tabletop United game for a while now, but am not yet sure whether this would be that game. I'm leaning away from it, since the learning process would be bumpy and I'm insecure about running a game I'm only familiar with the basics for, but would be willing to reconsider if there's strong interest in spite of my newness. >w<
Also, do most people play IC on Discord? I noticed most RPs on the forums seem to have gone a while without posts for a hot minute. '3' I know this isn't a workshop thread, but I appreciate any feedback given.