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I'd more than likely be sure to have them steer clear of any F2P games with Microtransactions and just for my sake. Those gatcha games (or whatever the term is) just love to pull you in deeper and deeper, especially if RNG isn't on your side like it has often been for me. I'd warn them about those games and especially any games that $60 but love to do Microtransactions and paid DLC. This comes from experience since I play one of those games. I'm mostly a cheap 2 player but I have spent some money on it over the past year. It really adds up when you look your history.
Yeah, I know there is a discussion over this. I just figured I'd mention one thing I'd like to ensure they avoid because it's frustrating when RNG is clearly against you, then you spend more of your hard-earned money/ allowance. The stress really isn't worth it in many cases.
Yeah, I know there is a discussion over this. I just figured I'd mention one thing I'd like to ensure they avoid because it's frustrating when RNG is clearly against you, then you spend more of your hard-earned money/ allowance. The stress really isn't worth it in many cases.
Another thing I'd do is attempt to introduce them to retro platformers/ old school platforms as soon as possible or maybe that's a bad idea. If they start getting good at games, I'll throw the original Contra at them. That should be a good stepping stone to something like Cuphead. Speaking of platformers, I think another good one to introduce them to if you got a PS3 and have it is Little Big Planet. While it does get difficult later on, it's pretty easy to learn many of the primary mechanics. Not to mention, with a little help, you might even be able to jump-start their creative spark with the level creator. (assuming they have one)
Of course, they don't have to like what I like. I'd try my best to foster whatever they take to. Easier platformers or platformers in general just tend to an enjoyable starting point.
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