pkmin3033
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This was brought up in the DCC a couple of days ago and I thought it warranted further discussion, because it's quite an interesting line of thought.
So, not too long ago, a review of the new Ratchet and Clank game was written (here) in which the author, instead of actually reviewing the game, goes off on a largely irrelevant spiel to the topic at hand. He does, however, raise a very interesting point: that the industry encourages repetition based on nostalgia. That gamers basically want the same thing over and over with only marginal improvements or changes until they ultimately get bored of the experience, and that this is causing stagnation and restricting developer freedom; or creating "boring art" as it is so eloquently put.
Considering past reactions to dramatic change in the past have been quite violent and/or polarizing, this isn't a point entirely without merit: consider the internet's reaction to The Wind Waker's art style back in 2001, or the reaction in general to Final Fantasy XIII or DmC Devil May Cry. Or, even more recently, the response to Metroid Prime: Federation Force. Consider the popularity of series such as Call of Duty, Halo, or even Pokemon, where the experience is fundamentally the same each time, just with a slightly different coat of paint. Of course, any dedicated fan to a series will be able to tell you exactly how one instalment of a long-running franchise differs from another, but when the core gameplay is fundamentally the same, is this a valid defense against nostalgia? But then, if it isn't broken, why fix it? SHOULD gameplay, or art style, or any other aspect of a game, NEED to evolve with time? Only through change can things improve, but this is not guaranteed, and change for change's sake is arguably counter-productive and serves only to antagonise fans of a series.
So, what say you? Are we trapped in a cycle of nostalgia-fuelled repetition, or are the changes and improvements made in new instalments of franchises a natural evolution that demonstrates a willingness to change and adapt? Are you satisfied with long-running franchises, or have you since grown bored of playing the same thing over and over? If there IS a "nostalgia culture" in video gaming, who would you say is responsible for this - the developers of games, the fans themselves, or the reviewers that sensationalise and promote these titles? And is this a bad thing? Discuss.
So, not too long ago, a review of the new Ratchet and Clank game was written (here) in which the author, instead of actually reviewing the game, goes off on a largely irrelevant spiel to the topic at hand. He does, however, raise a very interesting point: that the industry encourages repetition based on nostalgia. That gamers basically want the same thing over and over with only marginal improvements or changes until they ultimately get bored of the experience, and that this is causing stagnation and restricting developer freedom; or creating "boring art" as it is so eloquently put.
Considering past reactions to dramatic change in the past have been quite violent and/or polarizing, this isn't a point entirely without merit: consider the internet's reaction to The Wind Waker's art style back in 2001, or the reaction in general to Final Fantasy XIII or DmC Devil May Cry. Or, even more recently, the response to Metroid Prime: Federation Force. Consider the popularity of series such as Call of Duty, Halo, or even Pokemon, where the experience is fundamentally the same each time, just with a slightly different coat of paint. Of course, any dedicated fan to a series will be able to tell you exactly how one instalment of a long-running franchise differs from another, but when the core gameplay is fundamentally the same, is this a valid defense against nostalgia? But then, if it isn't broken, why fix it? SHOULD gameplay, or art style, or any other aspect of a game, NEED to evolve with time? Only through change can things improve, but this is not guaranteed, and change for change's sake is arguably counter-productive and serves only to antagonise fans of a series.
So, what say you? Are we trapped in a cycle of nostalgia-fuelled repetition, or are the changes and improvements made in new instalments of franchises a natural evolution that demonstrates a willingness to change and adapt? Are you satisfied with long-running franchises, or have you since grown bored of playing the same thing over and over? If there IS a "nostalgia culture" in video gaming, who would you say is responsible for this - the developers of games, the fans themselves, or the reviewers that sensationalise and promote these titles? And is this a bad thing? Discuss.