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Pokemon Amber Reborn

Corrosion

Support Pokemon Amber!
95
Posts
17
Years
  • The Phoenix emerges- Pokemon Amber

    Well, everyone its been over a month- if you haven't lost interest in Amber, thanks for your dedication and sheer craziness, and if you have, I hope I can tempt you with new material, working towards a release so we can get some proper feedback on the quality of the game.

    Pokemon Amber Reborn


    (Hack of
    Pokemon Amber Reborn
    [BPEE])

    Pokemon Amber is set in the entirely new region of Cingulus. Cultural diversity and a whole new set of goals will set you on a most excellent adventure.

    Pokemon Amber Reborn


    Summary:
    As a young boy you have always aspired to train pokemon (No surprises there). Your mother and father have never really delved into the world, and you want to follow the inspiring field. However you get more then you bargained for...

    This will come in soon, I will inform you of it when it happens. -->(N.B. The Plot will be shown alongside the maps. These will be displayed in spoilers and to reiterate this is actually as they ARE spoilers!)

    Pokemon Amber Reborn


    Cingulus

    Pokemon Amber Reborn


    Origins

    (Summary- People come and shizzle happens)

    Cingulus is an historical controversy- Some say that it has been scarred by war, others that it was a neutral haven during the Second Hoenn-Kanto war of centuries ago. It first was colonised by a group of exiles from Kanto. Upon arrival onto the now Isthmus of Twyford, they found a basic social hierarchy displayed by the Pokemon of the area (equivalent to Mystery dungeon). However, not wishing to share their new home the Humans tore up this idyllic union and planted its seeds. The people of Twyford, worried that news of their arrival to their new home would reach to their former country, A palisade wall was erected around the then existing houses. As many of the new citizens had skills, business began. At first, there was not straight 'economy' as everything was obtained through bartering, but after two generations a formal administrative body was formed, holding a then crude Unwritten Constitution. Though wealth could not be obtained from outside, money circulated quickly. 150 years after the first landing, walls began to be erected of white stone (that still stand today). The appearance had evolved from a clumsy wooden Bailey to an impressive symbol.

    However these outcasts were not the only people to notice this new patch of Paradise. Despite the raging First Hoenn-Kanto war a mission was sent to investigate the area which intelligence reports had found out about. These men and women landed in what is now Yamabukiiro Bay. Unlike their counterparts in Twyford, they found little in the way of wildlife. They found out soon enough however two months later as the Floods came. Many were lost to sea, but the hopeful people stayed, though a real reason is still unknown today. The men and women set up a small outpost at their landing place and soon headed north. Some went on from there to the east, where the town of Jigoku was formed. The others, in the majority stopped in the mountain range of Sallust, and there founded a city. Yamabukiiro, though small remained. Its being open to the sea made it invaluable to the colonials. This happiness would not last as the War crippled the economy of Hoenn. The war ended with a stalemate, though there was a toll on those who opted to leave their fatherland- Supplies abruptly stopped. The people of Jigoku, Sallust and Yamabukiiro were united. Fishing thrived, crops were grown and livestock were risen. They had become self sufficient.

    Next, Sinnoh sent their envoys to settle themselves a place in the boom. They headed into the area now defined as Route 136 and landed. They were never welcomed, but allowed in with a reluctant hospitality. A series of events led to the group being chased away and out of the confines of Sallust. They ran to the mountains Northwest of Sallust. The pursuit did not last, as the season was winter, and the mountain being the tallest in Cingulus (Though this fact was not known at the time), they were not expected to live. However, after days of struggle the survivors reached the foot of the mountain on the opposite side. They pushed on a little longer and found a perfect nesting spot for themselves. The settlement we now know as Murano was erected. Its position was well justified; It sat atop cliffs with three entrances; to the east, west and south. To the west there were the clear waters of Lake Karush, where fish were in abundance. To the south were fertile fields and an entrance to the sea. To the east was their route of entrance, where they had fought with nature and come out victorious. The community was small due to the decimated population which had been lost to the mountain. They worked hard though, and despite the dwindling supplies that dogged the season they emerged in the spring and began to sow fields. They built a monument to their plight in a cave to the south. Isolated, they formed their own customs and only kept a few traits of their homeland, including currency which endured. As the years went past the people of Sallust found of the survival of their rivals and a mutual hatred arose. Small conflicts battered both cities. Though not severe, this still exists to this day.

    Johto were themselves inactive in the region, though backed an expeditionary force sent by Kanto. This was fifty years after the founding of Twyford. They headed west and erected a number of settlements. These are of little significance in history as they steered clear of conflict, though trade was kept up with Kanto. Unlike with Twyford which was seen in the earlier days to be full of barbarians and those of Jigoku and Sallust of simple farmers, they were characterised by an intellectual elite. Philosophers, scientists, merchants all originated here. This was to be the ground on which Cingulus was to be united as an independent and where it was decided that Cingulus would adopt an isolationist stance in the Second Hoenn-Kanto war.

    There is another, final group in Cingulus. Southwest south of Murano there was a commune of natives. These were untouched for many years and wished to remain independent from Cingulus. Politically, they have kept their autonomy but geographically they are very much a part of Cingulus.

    Geography

    The main feature of Cingulus is its mountains. Cingulus was wracked by earthquakes, volcanic blasts and other violent phenomena caused by the volatile positions of the two tectonic plates that lie beneath it. A fault line runs right down the middle of the country, going through both Twyford and Sallust. It is predicted that in the next ten years, the Isthmus of Twyford will be torn in two.
    There are also a very good number of caves. This is down to two factors- the erosion of rock caused by the ever changing sea levels and the constant volcanic activity. A feature, Xanthar Passage southwest of Murano is the proof of this. Because of this there is a limited amount of living space. The region itself is irregular in shape and has puzzled geologists as to where the landmass originated from. The archipelago to the south is also a feature in the region- these islands all were in origin Cone volcanoes but most are inactive.

    Climate

    The climate in Cingulus varies considerably with the seasons and the existence of many microclimates. The Southern Archipelago is Tropical in climate, and the temperature rarely dips below 15°C. The East is temperate, though there are great downpours during the Autumn (Fall). There is a microclimate around Murano, rendering it cold most of the year where it often snows. Twyford is mainly hot and humid but it has been know that rain has rolled in and floods have occurred. The West is Temperate.

    Politics

    The government is a Pure Democracy, slightly to the right with the Conservative party ruling. The Administrative centre is in Daqar to the west. The constitution is unwritten. There are representatives in government for every community, each having equal weight. As far as foreign policy is concerned there are ambassadors to every major region and a reciprocal embassy from each in Daqar.

    Team Ventule

    This team has been a part of the region's character for years, terrorizing the inhabitants and spreading corruption, within Pokemon Markets and the administrations of the nation's settlements. They are said to be headed by a leader whose mission is said to be to 'Unite' Cingulus, and is rallying an army of believers (The grunts effectively. Please don't let the story get in front of the facts). They believe that the origins of Cingulus have split it since it was colonised (As it formed into City States) and that it should be bound together.

    Members

    There are several ranks in Team Ventule. There is the Basic Grunt to begin with. These men are stationed around Cingulus. Their main job is to divert the public by guarding the entrances of important buildings. They all carry Pokemon with them- though Dark Pokemon are known to be preferred there are no restrictions. These Grunts appear in mass.

    Next is the Elite Grunt. These people are usually dispatched in groups of two or three. They all carry restorative items and take a variety of Pokemon types. They are easy to spot due to their costumes. You can find these all over Cingulus.

    Above the Elite is the Commando. These are rare and will only appear in person on the most important of assignments. They all carry five Pokemon and restorative items. There are five known operatives. They are personally appointed by the head of Team Ventule.

    At the top of Team Ventule is a man who is little known. He rarely leaves the confines of the Island of Imber. The man organizes all the major criminal exploits of the team. He is the founder and oversees all operations.

    Other members include a plethora of scientists. There is much research into weaponry influenced by Pokemon- Rumours of weapons fashioned around Pokemon surround the labs. For several years money has been poured into making a feasible Pokemon powered generator of electricity. These people are not required to carry pokemon but some do for personal protection.

    Administrators are often based at the scene which they are directing. When they are they carry pokemon. They are significant in their control of the exploits of Team Ventule- They receive the orders from the top and pass them down to be executed.

    Guards and Elite Guards are only found at the Team Ventule base on the Island of Imber. They guards items and places of importance, such as labs, weaponry, living quarters and the unarmed. They are more senior than the Grunts but equal to the Elite Grunts. They do not carry out tasks like the Grunts, but make sure everything is carried on safely.

    Pokemon Amber Reborn


    -All Pokemon (Up to Generation Three) are obtainable (Excluding Mew, Celebi, Jirachi, Deoxys)
    -Huge maps filled with Trainers, Pokemon, Items, etc.
    -The Eight Gyms, The Elite Four and the Pokemon Coliseum (equivalent to the Battle Frontier and Pokemon Tower)
    -New Terrain, Trainer Card, 'Equivalent Pokenav' and other Graphics
    -Longer Story: This allows you to play even after the Elite Four!
    -More Area
    -Large towns filled with more features

    This list may grow or fall as time goes on.

    Pokemon Amber Reborn


    These are the Maps so far. I will not show all of them as there are quite a few homes, caves, bases etc. I have put down some of the features that will be available in the final version, but all around there will be new tiles and OWs.

    Yamabukiiro- The Ancient Bay

    Features in the Final Version
    -The rock in the middle will be Yellow
    -There will be new houses

    Spoiler:


    Route 135

    Features in the Final Version
    -The cave entrance will not be visible until an event triggers it to open later in the game. It is open to show that there is an entrance.
    -The map may be bigger.

    Spoiler:


    Catacombs- South

    Features in the Final Version
    -The Cave will be linked to 135 and with other caves which are in the pipelines currently 136.
    -Not in the current one pictured, but there will be a legendary Pokemon in the network of caves.

    Spoiler:


    Route 136

    Features in the Final Version
    -The blank spaces will be filled with sideways steps. I haven't got some yet, so for the moment they are blank.

    Spoiler:


    Jigoku (Name Subject to change)

    Features in the Final Version
    -The Houses will be in the style of Japanese A-Framed houses [
    Example:
    ]
    -The team members will look different as they will be a part of Team Ventule.

    Spoiler:


    Route 137

    Features in the Final Version
    -First Double Battle

    Spoiler:


    Sallust (Name Subject to change)

    Features in the Final Version
    -Introduction to fishing
    -First gym
    -Plot of the team unravels
    -(Hopefully) This is where the Trade Centre should start working.
    -Train Station

    Spoiler:


    Route 138

    Features in the Final Version
    -Will be linked into the caves (These are incomplete at this time)
    -Events and people

    Spoiler:


    Route 139

    Features in the Final Version
    -The House will have something groovy in it.
    -The first place you can use Cut.

    Spoiler:


    Murano

    Features in the Final Version
    -Something to do with the storyline

    Spoiler:


    Route 140 (Lake Karush)

    Features in the Final Version
    -The house is the Station Keeper's house- the cave is Murano water station.

    Spoiler:


    Route 141

    Features in the Final Version
    -None that are really special, I suppose. I might make this the place you can receive Secret Power or something.

    Spoiler:


    Route 142

    Features in the Final Version
    -There will be a lot of storyline backing here
    -Vast network of caves

    Spoiler:


    For the moment I am missing out Route 143 and the town beneath it- I'm not satisfied with them yet.

    Xanthar Passage (Route 144)

    Features in the Final Version
    -It's Huge.
    -Side quests
    -Will be like a cave (Pokemon just attack at random)

    *WARNING* BREAKS PAGE
    Spoiler:


    Route 145

    Features in the Final Version
    -Dunno

    Spoiler:


    Route 146

    Features in the Final Version
    -There will be snow tiles as you progress through the route

    Spoiler:


    Azure Springs

    Features in the Final Version
    -I think I'll put an additional store here, as well as either the Name Rater or Move Deleter (or whatever he is called)
    -Major story developments
    -Hopefully this will be one of the places that makes the game seem organic- the village is a tourist attraction and thus there will be varied types (none that will be offensive, mind you!)
    -COVERED IN SNOW

    Spoiler:


    Route ###

    Features in the Final Version
    -Will have a proper number (This is the last route on the map, so I don't really know the number.
    -On the island to the east there will be a lighthouse inhabited by either Moltres or Zapdos.
    -There will be an underwater section- This I will post sometime.

    Spoiler:



    Pokemon Amber Reborn


    Some other images which don't really fit into the other categories.

    Cingulus

    v.1
    Pokemon Amber Reborn


    v.2 (27/12/2007)
    Pokemon Amber Reborn

    Just a note, the changes are
    -Aligned so that when I need to I can directly use it with the Cyclone Prototype
    -Recoloured the Southern Islands

    All the Islands to the South (Excluding South-East) are accessible. The Pokemon Coliseum is one of the three islands in the south east, I'm not sure which one yet.

    The Character Sprites

    Pokemon Amber Reborn


    Credit goes to the guy with the huge name, dp_national_dex_near_completer

    The guy on the left is called Mackie, the girl is called Lydia.

    (These are not necessarily final)

    Trainer Card

    Pokemon Amber Reborn


    It needs work, but I have the theme sorted in my opinion.

    Text Box

    Pokemon Amber Reborn


    Pokemon Amber Reborn


    Bag

    Pokemon Amber Reborn


    (This might not be included in the game, I'm not sure)

    Font- Boxfield

    Pokemon Amber Reborn


    This new font is merely for the style I will try to achieve in some places- The font will be found on the walls of certain places and is the alphabet you would see were you an inhabitant of Cingulus- luckily you do not have to read this in textboxes.

    Use with permission.

    A Banner

    Pokemon Amber Reborn


    Code:
    https://img248.imageshack.us/img248/3065/amberbanneris1.png

    Pokemon Amber Reborn


    Ice Tileset- Original ROM Base created by Green Charizard, Edits by Corrosion

    Pokemon Amber Reborn


    Things coming your way soon.

    -EXPLORER ROM- Not really the game, but lets you see the place without needing to train Pokemon or fight battles.

    -Scripts, courtesy of adiktus.

    -New tiles- Icy tiles on Route 145 and the following town, inserted by dshayabusa (Look up for these)

    Pokemon Amber Reborn


    People on the team and their jobs.

    -Myself, Corrosion- General Work, Mapping, Trivial Scripting, Basic Spriting and Interfacing, Storyliner, Fat Man with Computer.
    -adiktus- Scripting
    -dshayabusa- Tile Insertion

    Other people who have put effort into the game, but are not part of the team.

    -Antwhan for his work concerning the Starters.
    -dp_national_dex_near_completer for his Trainer sprites

    Pokemon Amber Reborn


    v.1- I put in my synopsis, maps and some extra images- The Trainer Card and a map of Cingulus. The Maps included Yamabukiiro, Routes 135 and 136 and Jigoku.
    v.2- Inserted updated maps for Yamabukiiro, Route 137 and Jigoku, placed in new maps, Route 137 and Sallust and added the updated Cingulus.
    v.3- Added some new maps and updated Sallust.
    v.4- Titbits. Also, some work regarding the starters has begun. Thanks to Antwhan for working on this with me.
    v.5- Added maps, fixed 141, put in some more maps, added Amber textbox and my Boxfield font to the first post.
    v.6- New format which I hope you like, and credit to those who have contributed.
    v.7- Changed Sallust (again- when will it be finished!?) and added another unspecified route
    v.8- So minor I can't be bothered to say. Love ya.
    v.9- Intro edit and 146/Azure Springs
    v.10- Updated some maps, displayed Ice Tileset, changed a few things around.

    Notes/Rules/Rants/General Ignorance/Time for tea, eh chaps?

    I use the British Date Format (dd/mm/yyyy).
    If I use Citations I will use the APA format.
    British Spellings.

    Oh, a last note- I can't script at all so if anyone wants to help I would be grateful. That said, any help would be appreciated- although I don't really need a mapper or a story writer. Other trivial things I think I'm ok with, but if there's something you're desperate to show me, just say.
    __________________
    __________________
     
    Last edited:

    Corrosion

    Support Pokemon Amber!
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  • Thanks for the feedback. I can't be long, as I'm cooking. I like your maps- they have interesting palettes for starters and they are not just slightly edited Ruby maps- you cannot see a rigid shape to them as well which I like. The only thing I would recommend is do not use symmetry unless it is part of the storyline for it to be symmetrical- it looks unnatural.
     

    adamb241

    Pokémon Raging Fury
    656
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  • I like your world map, it is very very good. Looks like an awesome place to have a Pokemon adventure. Your maps....need some work, the basic outline and fundamentals are their but you should check your work more carefully. I found about 10 errors in the last two maps....Overall good job though.
     

    Corrosion

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  • @adam- Thanks, and as there are so many errors, if you do see one can you mention it?

    @megiddo- Cheers. Soon should have Route 142 up.
     

    Maxie_da_man

    Pokemon Hacker, Musician
    49
    Posts
    17
    Years
  • Thanks for the feedback. I can't be long, as I'm cooking. I like your maps- they have interesting palettes for starters and they are not just slightly edited Ruby maps- you cannot see a rigid shape to them as well which I like. The only thing I would recommend is do not use symmetry unless it is part of the storyline for it to be symmetrical- it looks unnatural.

    lol ah well then, and thanks.:D
     
    131
    Posts
    17
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    • Seen Jun 16, 2014
    Well, atm I only can see the maps, and this is what I can tell...

    - You've got some errors(not that they matter too much)
    - If you were to fill in those blankspaces, I don't think the sidewaystairs would "fit in"(that goes for the one with three)
    - I don't know if this is with purpose, but you've got many caves. It takes long time to make good cave, and you've got 15 caveentrances..

    otherwise it looks like a decent hack..
     

    Corrosion

    Support Pokemon Amber!
    95
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    Years
  • Well, atm I only can see the maps, and this is what I can tell...

    - You've got some errors(not that they matter too much)
    - If you were to fill in those blankspaces, I don't think the sidewaystairs would "fit in"(that goes for the one with three)
    - I don't know if this is with purpose, but you've got many caves. It takes long time to make good cave, and you've got 15 caveentrances..

    otherwise it looks like a decent hack..

    Cheers for the input. I am concerned about the sideways stairs- dunno about the sprites on offer so I may see what can be cooked up. The cave idea is as the region is mountainous and has many caves that will link in with the story line (also allows me to put in more area within the region. The mountains bit is explained in the geography bit but its pretty long so dont worry about it too much.
     
    131
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    • Seen Jun 16, 2014
    Cheers for the input. I am concerned about the sideways stairs- dunno about the sprites on offer so I may see what can be cooked up. The cave idea is as the region is mountainous and has many caves that will link in with the story line (also allows me to put in more area within the region. The mountains bit is explained in the geography bit but its pretty long so dont worry about it too much.

    That's fair enough, but I think some of them can be dropped... (my taste)
     

    Corrosion

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  • Another consideration is that I want to cram in as many pokemon into the game as possible. Now these caves will also contain water where I can put water born pokemon. Then I can, if I want 'relocalize' some that were originally in the grass (So, maybe pokemon such as Ralts could be found in caves). Another thing is that that I want to mix level concentration across the region. So, if there is a cave that can only be reached by surf I can appropriately put pokemon of a level in there. Also, some will not be very big and just there for diversity or, again to be part of the storyline.
     

    Mitchman

    Banned
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  • WOW this is back man am I happy. I give all my good lucks for a work of art like this to be finished. Sorry about reporting the spamer on your old thread for revivin a month old thread.
    Edit: I can do basic scripting on A-text
     
    Last edited:

    Corrosion

    Support Pokemon Amber!
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  • WOW this is back man am I happy. I give all my good lucks for a work of art like this to be finished. Sorry about reporting the spamer on your old thread for revivin a month old thread.
    Edit: I can do basic scripting on A-text

    Thanks, no problem (spammers and the like piss me off too) and A-Text is a text editing program rather than a scripting notepad, isn't it?
     

    Mitchman

    Banned
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  • Yep it is. But it changes the text for every single sign,character,menu,item. So techniccaly it changes the script of the game.
     

    Corrosion

    Support Pokemon Amber!
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  • I guess thats fair enough, although I would define scripting as writing code for the game as opposed to writing what people say etc. At the moment i'm fine on that front but cheers- if I need some help i'll call!
    A bit of the catacombs is up and Route 142. I'll put more up soon but I want to miss out route 143 and the town for later.
     
    Last edited:

    Corrosion

    Support Pokemon Amber!
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  • Hi again. I'm just bumping this topic as I want to stimulate some discussion to do with the starters. I was thinking that, to keep with the style that other Pokemon games have dictated we should have three starters in an effectiveness triangle (a>b>c>a). However, to 'spice up' the hack, I was wondering if maybe the starters should be physical pokemon, so rock, ground, normal, fighting etc. rather than non physical, like fire, water and grass. The type combination I propose is Rock, Flying and Fighting. These can be assembled into the triangle explained above (so Rock>Flying>Fighting>Rock) and would break from the tradition set by Game Freak.
    Please discuss it, saying whether you think it would work.
     

    Antwhan

    setting up for the big beta
    208
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  • That sounds like a splendid idea Corrosion. I'm all for it. perhaps geodude, machop, pidgey if u needed ideas on pokemon in question.

    your hack is one of the most expansive i've ever seen on the mapping/planning front. good luck mate.
     

    Scyther X

    Shadow Trainer
    58
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    • Seen Aug 21, 2008
    Pretty cool. I like the mapping, nice to see you put alot of effort into it. Keep it up.
     

    Corrosion

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  • That sounds like a splendid idea Corrosion. I'm all for it. perhaps geodude, machop, pidgey if u needed ideas on pokemon in question.

    your hack is one of the most expansive i've ever seen on the mapping/planning front. good luck mate.

    In that case should I make Graveler and Machamp evolve at a certain level? No one is going to be able to trade with the game realistically, so maybe all the pokemon like that (Gengar, Golem, Machamp, Politoad etc.) Should evolve at a certain level. What do you think?

    Scyther, cheers. Good luck with your hack too.
     

    Antwhan

    setting up for the big beta
    208
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  • yeah that's a good plan mate, all trade evos should be altered to level of some sort and the item trades as well while your at it :p

    probly somewhere in the 30s for the original trade evos....

    also glad i could be of help
     
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