Yes, I'm crazy.
Mustering of the PC Members!
Normal Spell
Pay one thousand life points. Special summon one "E-Hero ACC", "E-Hero Frostweaver", and "E-Hero Jimz" from your hand or deck.
By the power of Grayskull!
Normal Spell
Sacrifice one "E-Hero ACC" on your side of the field in order to special summon one "Ultimate Hero ACC" from your hand, deck, or graveyard.
Ultimate Hero ACC
Monster/Earth/8*/Warrior/Effect
Atk 3000/Def 3000
This monster cannot be normal summoned or set. This monster cannot be special summoned except by the effect of "By the Power of Grayskull!". Once per turn, you may destroy a monster on the opponent's side of the field. This monster is not destroyed as a result of battle or the effects of spell cards. If this monster is sent to the graveyard by a card effect your opponent controls, inflict three thousand points of damage to your opponent.
[S-HIGHLIGHT]Temp-Banning the Infidel
Normal Spell
Select one face-up "Destiny Hero Super-Moderator" or "Destiny Hero Admin" on your side of the field in order to activate this card. Remove from play all monsters on the opponent's side of the field. Monsters removed by this cards effect are special summoned to their owner's field on your opponent's second standby phase after this card's activation.
Perma-Banning the Infidel
Normal Spell
Select one face-up "Destiny Hero Super-Moderator" or "Destiny Hero Admin" on your side of the field in order to activate this card. Remove from play all monsters on the opponent's side of the field.[/S-HIGHLIGHT]
Frostweaver said:Not to mention, even in the silly craze, everyone made sure of one thing about elemental hero: they always "upgrade" into new monsters that are still elemental heroes (well, or destiny hero i guess =x (LOL) but all hero monsters)
I frankly like how I'm the best beatstick Big City Deck can ever afford =x
LOL
I'm going to end the silliness with REAL elemental hero support :x
Elemental Mirage
Normal Spell
Select one Elemental Hero on your side of the field. Special summon an Element Hero from your fusion deck of the same attribute as the selected monster (this counts as a fusion summon.) During your next standby phase, destroy the special summoned monster.
So Sparkman suddenly brings out Shining Flare? Seriously?? That's just painful.
Elemental Hero Aural
Warrior / Effect / Fusion
8 Star / Wind
2700 Atk / 2400 Def
"Elemental Hero Stratos" + "Elemental Hero Ocean"
This monster cannot be special summoned except by fusion summon. Once per turn, you may activate on the following effects and this card cannot attack during this turn:
-You may destroy a card on the field up to the number of Elemental Hero monsters on your side of the field.
-Special summon an Elemental Hero monster from your graveyard or your deck.
Mechanicore 5: Ahh...now I'm feeling a bit silly for the comment on number 4. Anyway, considering that this is a tribute monster the effect seems sort of...lukewarm. Don't think I'd run this, at least not with an Atk as weak as that, but whatever floats your boat.
Well, it's low enough for Giant Rat, AE.
Automatic Assembly Line: An absolute blessing to extreme burn decks. Ehh...maybe, a bit too good. I'd be tempted to say only allow that extra draw if you don't have any cards yet (Shifting it to the End Phase). Well, it certainly pays its keep.
I'd also like to add that it kind of spits at card advantage, giving an instant +1. It also speeds up engines like DW.
Aaanyhow, since I'm rarely one to leave comments without some card of my own to go with them:
Dreadmask Marionette
Fiend/Effect
2 Star/Dark
500 Atk / 300 Def
When this card is destroyed and sent to the Graveyard, Special Summon one "Dreadmask Marionette" from your Deck. If this card was sent to the Graveyard as a result of battle, discard a card at random from your opponent's Hand.
Evil...very evil. A very good candidate for Tomato and self-replicating. Another lover for Pot of Avarice.
Bladedance Marionette
Fiend/Effect
3 Star/Wind
900 Atk / 0 Def
Increase the Atk of this card by 900 for each "Bladedance Marionette" in your Graveyard. When this card is destroyed by battle and sent to the Graveyard, Special Summon one "Bladedance Marionette" from your Deck.
So,...set this, let it get killed, bring out another one, and then trigger Gravity Bind. Now you've got a 1800-ATK beatstick that can get around it. Ideal for burn decks.
Mecha Marionette
Machine/Effect
3 Star/Fire
1200 Atk / 1800 Def
When this card attacks, all Battle Damage you would receive from the battle becomes zero and this card is not destroyed at the end of the Damage Step. Whenever this card battles (after applying Damage Calculation), select one monster on the Field and switch its Battle Position. When this card is destroyed by a card effect controlled by your opponent, Special Summon one "Mecha Marionette" from your Deck.
Uh...basically a continuous Enemy Controller? ...I don't like how you take damage when it's attacked, though, so getting destroyed that way leaves you open...
Curse of Marionette's Soul
Normal Trap
Activate only when a "Marionette" monster on your Field is destroyed by battle. For the remainder of the duel, control of the monster that destroyed the "Marionette" monster is switched to you.
...I stand corrected. I'll take Mecha now. :)
Dance of the Marionette
Quick-Play Spell
Pay 500 Life Points to Special Summon one "Marionette" monster from your Graveyard. On the End Phase of the turn this card is activated, the monster Special Summoned by this card's effect is returned to the Graveyard. A monster Special Summoned by this card's effect can not be offered as tribute under any circumstances.
Basically used for Curse or one of the first two. Not bad.
Spirit Puppetry
Normal Spell
Tribute one "Marionette" monster on your Field then select a Level 4 or lower monster from your opponent's Graveyard and Special Summon it to your Field.
Noobish Warrior
1*/ Fiend/ DARK/ Effect.
ATK: 0/ DEF: 0
When this card is destroyed as a result of battle, Special Summon 1 'Evil Hero S.P.A.M' from your Hand, Deck or Graveyard.
Evil Hero S.P.A.M
12*/ Fiend/ DARK/ Effect
ATK: 0 DEF: 50
This card cannot be Normal summoned or Set, this card can only be Special Summoned by the effect of the card 'Noobish Warrior'. When this card is Special Summoned add 1 'Topic Lock' from your deck to your hand. This card cannot be destroyed as a result of battle.
Topic Lock
Normal Spell
You can only activate this card if your name at 'Pkmncommunity' forums is 'Jimz ♂', 'Alter Ego', 'Art_Critic_Cubone', 'Frostweaver' or 'Ichaste Pekoni'. Place all face-up 'Evil Hero S.P.A.M' in your Spell & Trap Card zone as a Continuous Spell Card and reduce your opponents life points too zero.
Whisper Night
Continous Spell Card
Whenever a "marionette" monster is special summoned from the graveyard, deal 500 damage to your opponent's LP. In addition, you may choose a "marionette" monster from your deck and send it to the graveyard.
Meh... exchange marionettes...
Marionette Avenger
Zombie / Effect
4 star / Dark
0 Atk / 0 Def
Increase the Atk and Def of this monster equal to the number of "marionette" monsters in your graveyard x 200. When this card is destroyed as a result of battle, special summon one "Marionette Avenger" from your Deck.
Nothing to say...
Marionette Mastermind
Fiend / Gemini
5 Star / Dark
2300 Atk / 1800 Def
This card is treated as a Normal Monster while face-up on the field or the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
-Tribute one "Marionette" monster on your side of the field (other than "Marionette Mastermind") to take control of a monster whose star level is lower than or equal to the tributed "Marionette" monster. You may only use this effect once per turn. When this card is destroyed as a result of battle, special summon one "Marionette Mastermind" from your Deck.
Nothing to say...
My new card:
Volcanic Eruption
Normal Magic Card
Destroys all cards on the opponent's field.