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Tool: HackMew's Tools Factory [A-Ptch released]

6
Posts
12
Years
    • Seen Feb 19, 2012
    Hey, HackMew. I was wondering where can i find "Advanced Pointer Calculator" because I saw this one in an old tool list and it looks SO fascinating to me!
     
    10
    Posts
    12
    Years
    • Seen Feb 2, 2012
    People are talking about viruses. I was actually using hack tools when I got the "Privacy Protection" virus, and had to send it to an IT guy. Is there anything I need to delete?
     

    Ghost

    [b][color=orange]ツ[/color][color=teal][i]In the Ma
    742
    Posts
    16
    Years
  • Does anybody have the latest version of XSE? Hackmews link is broken and the version I have is not up to date with this thread.
     

    SKRoy

    Pokémon Hacker
    66
    Posts
    14
    Years
    • Seen Feb 8, 2016
    The download link of XSE doesn't work... :S
     
    Last edited:

    OMGWURMPLES!

    För Sverige i tiden
    49
    Posts
    14
    Years
    • Seen Jun 15, 2012
    When I try to repoint something (mainly when I try to change the boot screen and the TileMap for the boot screen), it won't repoint. I find free space and everything, but for some reason I get no message saying that it's successfully done so. Is there something I'm doing wrong?
     
    48
    Posts
    15
    Years
    • Seen Mar 26, 2013
    I'm here to report a bug about Advance Trainer, or A-Trainer for short. I know it's probably never gonna be updated to fix the bug but I thought I would post it anyways because there's a manual fix for the bug caused by it. The bug is that when you repoint the trainer table (usually to make room for more) items used by trainers quit working. This is because there are three pointers that A-Trainer does not update that need updating. It doesn't update them presumably because the pointers don't exactly match the address that A-Trainer relocates the table to.

    These are the addresses the pointers are located in Emerald. I don't know any for any other 3rd Gen game, sorry. You'll need to find those yourself.

    Code:
    0x13094C
    0xB3EE5F
    0xC9E48B

    The first pointer points 16 bytes ahead of where the trainer table is located. The second and third pointers points 3 bytes ahead of where the trainer table is located. In Emerald, these pointers would be 0x310040 and 0x310033 respectively, where the original table resides at 0x310030.

    I should have posted about this earlier when I first found the bug but I guess I thought nothing of it at the time.
     
    8
    Posts
    12
    Years
    • Seen Jan 19, 2014
    Do you have any idea why McAfee antivirus doesn't like A-trainer?

    Sats it's a trojan but as the tool is made by you I trust that it isn't.

    I wanna use this so badly but I can't D:
     
    1
    Posts
    12
    Years
    • Seen May 13, 2012
    Links

    I know im posting and asking REALLY late, but the link no longer works for the XSE 1.1.1 and ALL UR TOOLS ARE SOOOOOO GOOD!
     

    Haru~

    Can't resist the chubbiness :3
    16
    Posts
    12
    Years
    • Seen Jul 15, 2012
    I'm here to report a bug about Advance Trainer, or A-Trainer for short. I know it's probably never gonna be updated to fix the bug but I thought I would post it anyways because there's a manual fix for the bug caused by it. The bug is that when you repoint the trainer table (usually to make room for more) items used by trainers quit working. This is because there are three pointers that A-Trainer does not update that need updating. It doesn't update them presumably because the pointers don't exactly match the address that A-Trainer relocates the table to.

    These are the addresses the pointers are located in Emerald. I don't know any for any other 3rd Gen game, sorry. You'll need to find those yourself.

    Code:
    0x13094C
    0xB3EE5F
    0xC9E48B

    The first pointer points 16 bytes ahead of where the trainer table is located. The second and third pointers points 3 bytes ahead of where the trainer table is located. In Emerald, these pointers would be 0x310040 and 0x310033 respectively, where the original table resides at 0x310030.

    I should have posted about this earlier when I first found the bug but I guess I thought nothing of it at the time.

    I don't think the one at 0xB3EE5F is needed, it doesn't look "aligned" or something. It caused my Croconaw's sprite to glitch up. Oh and by the way, ever experienced the names of those trainers beyond the normal list of trainers in Emerald to be ???? or some other name of a pokemon? Worry no more! Just change the pointers at these offsets to this pointer: (New Trainer Table Offset + 4) (Original Pointer: 34 00 31 08).
    Code:
    0x6E624
    0x6F0D0
    0x14F21C
    0x14F504
    0x196A98
    Your custom trainer names should work now! :)
     

    Sierraffinity

    Desperately trying to retire from ROM hacking
    1,069
    Posts
    16
    Years
  • I'm here to report a bug about Advance Trainer, or A-Trainer for short. I know it's probably never gonna be updated to fix the bug but I thought I would post it anyways because there's a manual fix for the bug caused by it. The bug is that when you repoint the trainer table (usually to make room for more) items used by trainers quit working. This is because there are three pointers that A-Trainer does not update that need updating. It doesn't update them presumably because the pointers don't exactly match the address that A-Trainer relocates the table to.

    These are the addresses the pointers are located in Emerald. I don't know any for any other 3rd Gen game, sorry. You'll need to find those yourself.

    Code:
    0x13094C
    0xB3EE5F
    0xC9E48B
    The first pointer points 16 bytes ahead of where the trainer table is located. The second and third pointers points 3 bytes ahead of where the trainer table is located. In Emerald, these pointers would be 0x310040 and 0x310033 respectively, where the original table resides at 0x310030.

    I should have posted about this earlier when I first found the bug but I guess I thought nothing of it at the time.

    I don't think the one at 0xB3EE5F is needed, it doesn't look "aligned" or something. It caused my Croconaw's sprite to glitch up. Oh and by the way, ever experienced the names of those trainers beyond the normal list of trainers in Emerald to be ???? or some other name of a pokemon? Worry no more! Just change the pointers at these offsets to this pointer: (New Trainer Table Offset + 4) (Original Pointer: 34 00 31 08).
    Code:
    0x6E624
    0x6F0D0
    0x14F21C
    0x14F504
    0x196A98
    Your custom trainer names should work now! :)
    Guys, please don't repoint the trainer table. Because trainers use normal flags to check if they've been beaten or not, they will start to overwrite other flags and even vars if extended far enough.
     

    Haru~

    Can't resist the chubbiness :3
    16
    Posts
    12
    Years
    • Seen Jul 15, 2012
    Guys, please don't repoint the trainer table. Because trainers use normal flags to check if they've been beaten or not, they will start to overwrite other flags and even vars if extended far enough.

    Yeah, I've also noticed that. Especially the ones above 0x360. It's a big letdown for me :(

    Ain't there any workarounds for it?
     
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