• Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
  • Our friends from the Johto Times are hosting a favorite Pokémon poll - and we'd love for you to participate! Click here for information on how to vote for your favorites!
  • Serena, Kris, Dawn, Red - which Pokémon protagonist is your favorite? Let us know by voting in our grand final favorite protagonist poll!
  • PokéCommunity supports the Stop Killing Games movement. If you're a resident of the UK or EU, consider signing one of the petitions to stop publishers from destroying games. Click here for more information!
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

[Other] (A-map) Background bytes randomly changing

Squeetz

ROM Hacker
  • 191
    Posts
    12
    Years
    I have a problem with Advance map. (1.92). (Ruby)

    So, whenever I make a new block in the blockset, the background bytes of all blocks that have a different behavior byte, (like: 61, 25, 02, 03, etc.) gets a background byte of 30 and behavior byte returns to 00. It's very annoying, since I constantly test the map. If I change all of the blocks back the way they were, they will stay that way until I add a new one.

    Just a minor annoyance, nothing big. (I am using tileset 4 and 6, I changed them both).
     
    Back
    Top