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[Other] (A-map) Background bytes randomly changing

Squeetz

ROM Hacker
191
Posts
10
Years
I have a problem with Advance map. (1.92). (Ruby)

So, whenever I make a new block in the blockset, the background bytes of all blocks that have a different behavior byte, (like: 61, 25, 02, 03, etc.) gets a background byte of 30 and behavior byte returns to 00. It's very annoying, since I constantly test the map. If I change all of the blocks back the way they were, they will stay that way until I add a new one.

Just a minor annoyance, nothing big. (I am using tileset 4 and 6, I changed them both).
 

Squeetz

ROM Hacker
191
Posts
10
Years
That sounds like a bug in the program vs. something you're actually doing wrong.

I am 99,9% sure I am not doing anything wrong. It only seems to affect blocks in the first set with the other behavior bytes, not blockset 2.
 
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