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- Seen Jan 3, 2014
Hi,
If you already started to develop a game, you probably know this for yourself.
At the beginning, you're inspired, full of energy and motivation to make a great make.
Then comes the work, and it starts nicely, you see it progress quickly, you're getting forward and you are happy. Then, there is this, and that, and the work piles up, more and more. As the weeks and month pass by, it seems progress is always slower and slower. Developing the game seem to transform in a never ending task that becomes always more of an effort. So you push yourself a little more, and more, until your motivation gauge seems depleted. Not only that, but finishing it still seems so far away!
Then come the self doubts. ...is the game I'm making even funny? Now that I'm playtesting it for the 100st time, I'm not so sure anymore. Will people like it? Will it be great? Or will it be played by a handful of people, then be forgotten in the ocean of average games nobody cares about? Is all this hard work wasted efforts?
Then you try all possible techniques: making a relaxing break, using a TODO list, breaking in down in small steps, and whatever you can think of. But the root of the problem remains. Your motivation gauge is empty, it doesn't seem to refill, the goal seems still far away and self-doubt is nagging more than ever before. ...it's hard to be a game developer. ;)
What's your take on this?
I guess there is no magical recipe, but how do you do to "refill" your motivation gauge?
If you already started to develop a game, you probably know this for yourself.
At the beginning, you're inspired, full of energy and motivation to make a great make.
Then comes the work, and it starts nicely, you see it progress quickly, you're getting forward and you are happy. Then, there is this, and that, and the work piles up, more and more. As the weeks and month pass by, it seems progress is always slower and slower. Developing the game seem to transform in a never ending task that becomes always more of an effort. So you push yourself a little more, and more, until your motivation gauge seems depleted. Not only that, but finishing it still seems so far away!
Then come the self doubts. ...is the game I'm making even funny? Now that I'm playtesting it for the 100st time, I'm not so sure anymore. Will people like it? Will it be great? Or will it be played by a handful of people, then be forgotten in the ocean of average games nobody cares about? Is all this hard work wasted efforts?
Then you try all possible techniques: making a relaxing break, using a TODO list, breaking in down in small steps, and whatever you can think of. But the root of the problem remains. Your motivation gauge is empty, it doesn't seem to refill, the goal seems still far away and self-doubt is nagging more than ever before. ...it's hard to be a game developer. ;)
What's your take on this?
I guess there is no magical recipe, but how do you do to "refill" your motivation gauge?