gTasks[taskId].func = Task_NewGameBirchSpeech_BoyOrGirl;
[B]change to:[/B]
//gTasks[taskId].func = Task_NewGameBirchSpeech_BoyOrGirl;
gSaveBlock2Ptr->playerGender = MALE;
gTasks[taskId].func = Task_NewGameBirchSpeech_StartNamingScreen;
static void Task_NewGameBirchSpeech_WaitForPlayerFadeIn(u8 taskId)
{
if (gTasks[taskId].tIsDoneFadingSprites)
{
gSprites[gTasks[taskId].tPlayerSpriteId].oam.objMode = 0;
gSaveBlock2Ptr->playerGender = MALE;
gTasks[taskId].func = Task_NewGameBirchSpeech_StartNamingScreen;
//gTasks[taskId].func = Task_NewGameBirchSpeech_BoyOrGirl;
}
}
case 1:
PlaySE(SE_SELECT);
gTasks[taskId].func = Task_NewGameBirchSpeech_StartNamingScreen;