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  #25201    
Old June 2nd, 2013 (2:21 PM).
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Go to settings then choose script editor.
But you should really use XSE.
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  #25202    
Old June 2nd, 2013 (2:58 PM).
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    Hi all, I'm new (to this site and to hacking/scripting).
    I've made a basic msgbox script, using a YouTube tutorial, and also diegoisawesome's tutorial. I've followed everything to the absolute letter.

    When I put the offset into Advance Map (v1.95), save the rom and test it, it doesn't work.
    All that happens is the npc looks at the player.

    I've looked everywhere for a solution. Any help would be great.
      #25203    
    Old June 2nd, 2013 (3:01 PM).
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      Quote:
      Originally Posted by gogojjtech View Post
      Go to settings then choose script editor.
      But you should really use XSE.
      I did that but it still doesn't want to let me compile, :/ also, when I try to open a game on Advance map, it tells me Access denied.
        #25204    
      Old June 2nd, 2013 (3:05 PM).
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      GoGoJJTech GoGoJJTech is offline
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      You probably don't have administrative rights.

      @jumminy jam
      use xse from gamer2020's toolbox then do it. It's the newest version
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        #25205    
      Old June 2nd, 2013 (3:15 PM).
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      jiminy_jam jiminy_jam is offline
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        Quote:
        Originally Posted by gogojjtech View Post
        You probably don't have administrative rights.

        @jumminy jam
        use xse from gamer2020's toolbox then do it. It's the newest version
        Is that versiin 1.1.1, or higher?
        Ive only got 1.0.0, so that may be the problem. Ha.
          #25206    
        Old June 2nd, 2013 (4:21 PM).
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        Of course it's the problem! XSE 1.0 wasn't compatible with most scripts.
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          #25207    
        Old June 2nd, 2013 (5:04 PM).
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        jiminy_jam jiminy_jam is offline
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          I tried a copy of 1.1.1but that kept crashing, so Ill try the one you suggested when i get home!
          Pre-emptiveThanks!
            #25208    
          Old June 2nd, 2013 (6:15 PM). Edited June 2nd, 2013 by destinedjagold.
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          Quote:
          Originally Posted by jiminy_jam View Post
          I tried a copy of 1.1.1but that kept crashing, so Ill try the one you suggested when i get home!
          Pre-emptiveThanks!
          I heard that you should edit the Settings file of XSE and change the AutoUpdateCheck to 0.
          Spoiler:


          edit...
          I replied quicker than the two below me.
          My time powers are still working! Yesh!
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            #25209    
          Old June 2nd, 2013 (6:17 PM).
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          What happens if I push it?....
             
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            Quote:
            Originally Posted by jiminy_jam View Post
            I tried a copy of 1.1.1but that kept crashing, so Ill try the one you suggested when i get home!
            Pre-emptiveThanks!
            The crashing issue was fixed in Gamer2020s release. It was caused by the autoupdate function trying to reach HackMew's website which had been taken down.
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              #25210    
            Old June 2nd, 2013 (6:21 PM).
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            Thats because in the ini file find autoupdatecheck
            It should equal one, so put =0
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              #25211    
            Old June 2nd, 2013 (7:00 PM).
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              does anybody know which movement permission value it was to make the player still stand behind trees while on a second level of ground? when the player stands behind a tree on normal leveled ground hes behind it, but on another level after going upstairs, they appear to be on top of the tree/over it
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                #25212    
              Old June 2nd, 2013 (7:58 PM).
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                So, anyone know whats going on here? i havent used xse in a few months, then the second i open it up, this happens... o-o
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                  #25213    
                Old June 2nd, 2013 (11:04 PM).
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                Satoshi Ookami Satoshi Ookami is offline
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                Quote:
                Originally Posted by SpadeEdge16 View Post
                So, anyone know whats going on here? i havent used xse in a few months, then the second i open it up, this happens... o-o
                Read previous posts ;) The issue was the same.
                Do what DJG wrote in his post.
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                  #25214    
                Old June 2nd, 2013 (11:12 PM).
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                  Questions!

                  1) How do I determine the start and the end of an ASM code? (Hex Editor)
                  2) How do I determine the start and the end of a script? (Hex Editor)
                  3) Wait. I'll try to remember them....
                    #25215    
                  Old June 2nd, 2013 (11:27 PM).
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                    Quote:
                    Originally Posted by Ash493 View Post
                    Read previous posts ;) The issue was the same.
                    Do what DJG wrote in his post.
                    Do you have an idea of which page its on? or the username so i can search he post? x3
                      #25216    
                    Old June 2nd, 2013 (11:32 PM).
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                    destinedjagold destinedjagold is offline
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                    Quote:
                    Originally Posted by SpadeEdge16 View Post
                    Do you have an idea of which page its on? or the username so i can search he post? x3
                    On this very same page, a few posts above yours... =/

                    Quote:
                    Originally Posted by destinedjagold View Post
                    I heard that you should edit the Settings file of XSE and change the AutoUpdateCheck to 0.
                    Spoiler:


                    edit...
                    I replied quicker than the two below me.
                    My time powers are still working! Yesh!
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                      #25217    
                    Old June 3rd, 2013 (2:30 AM).
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                    karatekid552 karatekid552 is offline
                    What happens if I push it?....
                       
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                      Quote:
                      Originally Posted by robin22gongon View Post
                      Questions!

                      1) How do I determine the start and the end of an ASM code? (Hex Editor)
                      2) How do I determine the start and the end of a script? (Hex Editor)
                      3) Wait. I'll try to remember them....
                      1) You have to open it up with a debugger that can view all of the code and then follow it everywhere. It is impossible with just a hec editor.

                      2) This one is easier. You open up the script in XSE or PKSV and go to your first offset. You will have to have a hex <-> command structure reference for this (there is one in XSE if you hit F1) and you can follow each command and how many bytes it uses to see where the script is.
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                        #25218    
                      Old June 3rd, 2013 (3:02 AM).
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                        Quote:
                        Originally Posted by karatekid552 View Post
                        1) You have to open it up with a debugger that can view all of the code and then follow it everywhere. It is impossible with just a hec editor.

                        2) This one is easier. You open up the script in XSE or PKSV and go to your first offset. You will have to have a hex <-> command structure reference for this (there is one in XSE if you hit F1) and you can follow each command and how many bytes it uses to see where the script is.
                        Hmmm.... Okay. :P

                        So how about this one?

                        Does something like this exist in a clean FR ROM?
                        Code:
                        applymovement MOVE_CAMERA @offset
                        I was digging up Chaos Rush's Hack; DarkViolet and I came across it. I'm confused if it exists in the game itself because if not, XSE's not going to accept it right? (Or just replace it with nop right?)
                          #25219    
                        Old June 3rd, 2013 (3:49 AM).
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                        kearnseyboy6 kearnseyboy6 is offline
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                          Quote:
                          Originally Posted by robin22gongon View Post
                          Hmmm.... Okay. :P

                          So how about this one?

                          Does something like this exist in a clean FR ROM?
                          Code:
                          applymovement MOVE_CAMERA @offset
                          I was digging up Chaos Rush's Hack; DarkViolet and I came across it. I'm confused if it exists in the game itself because if not, XSE's not going to accept it right? (Or just replace it with nop right?)
                          XSE will accept it. it needs a special 0x113 or something before the command and another special after the command. Just make sure to return the camera to the centre of the hero.

                          The commands can come from clean ruby roms as well remember.
                            #25220    
                          Old June 3rd, 2013 (3:52 AM).
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                          karatekid552 karatekid552 is offline
                          What happens if I push it?....
                             
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                            Quote:
                            Originally Posted by robin22gongon View Post
                            Hmmm.... Okay. :P

                            So how about this one?

                            Does something like this exist in a clean FR ROM?
                            Code:
                            applymovement MOVE_CAMERA @offset
                            I was digging up Chaos Rush's Hack; DarkViolet and I came across it. I'm confused if it exists in the game itself because if not, XSE's not going to accept it right? (Or just replace it with nop right?)
                            You know how the player is 0xFF? The camera can be moved using 0x7F.
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                              #25221    
                            Old June 3rd, 2013 (4:03 AM).
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                            Elaitenstile Elaitenstile is offline
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                              Quote:
                              Originally Posted by karatekid552 View Post
                              Oh, oh, oh. That would require a little ASM to check if the "b" button is pressed on the screen and to go back to the selection screen.
                              Rather than ASM, is it possible to modify the script to use multichoice number 1 (Yes/No, commonly used in the Pokémon Center) instead of yesnobox or msg_yesno or whatever? Then I can make a new compare 0x7F statement to go back to the previous script offset.
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                                #25222    
                              Old June 3rd, 2013 (4:08 AM).
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                              BlackWhiteRobin BlackWhiteRobin is offline
                                 
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                                Quote:
                                Originally Posted by karatekid552 View Post
                                You know how the player is 0xFF? The camera can be moved using 0x7F.
                                So I wont need something like custom ASM, custom special or anything like he said?

                                Quote:
                                Originally Posted by kearnseyboy6 View Post
                                XSE will accept it. it needs a special 0x113 or something before the command and another special after the command. Just make sure to return the camera to the centre of the hero.

                                The commands can come from clean ruby roms as well remember.
                                  #25223    
                                Old June 3rd, 2013 (4:41 AM). Edited June 3rd, 2013 by karatekid552.
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                                karatekid552 karatekid552 is offline
                                What happens if I push it?....
                                   
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                                  Quote:
                                  Originally Posted by robin22gongon View Post
                                  So I wont need something like custom ASM, custom special or anything like he said?
                                  Nope, just a regular applymovement script.

                                  Quote:
                                  Originally Posted by ★Hoenn★ View Post
                                  Rather than ASM, is it possible to modify the script to use multichoice number 1 (Yes/No, commonly used in the Pokémon Center) instead of yesnobox or msg_yesno or whatever? Then I can make a new compare 0x7F statement to go back to the previous script offset.
                                  You could, if the intro was a script. As far as I know, the intro is ASM that calls scripting commmands by their routines or it is a routine that calls short scripts.
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                                    #25224    
                                  Old June 3rd, 2013 (6:54 AM).
                                  buckeyestilidie buckeyestilidie is offline
                                     
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                                    Okay so I put in a script that gave my player the aurora ticket and mystery ticket. I've been reading that you have to enter cheat codes to get them to work. I was really hoping that isn't the only way to get them to work as I've worked them around a center axis in my story line. Thanks everyone also for the great help I've gotten here!
                                      #25225    
                                    Old June 3rd, 2013 (7:51 AM).
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                                    nekotina nekotina is offline
                                       
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                                      Quote:
                                      Originally Posted by gogojjtech View Post
                                      You probably don't have administrative rights.
                                      I'm the only user on my computer :/ is there a way to check for that?

                                      EDIT: I just checked and I am the administrator one my computer...
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