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[Scripting Question] How to stop the healthbar box/databox in battles from bouncing when selecting a move?

20
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5
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    • Seen May 1, 2020
    So im currently trying to make a fan game using rpg maker xp and pokemom essentials and i would appreciate it if someone could tell me how to remove the animation of the pokemon and healthbar bouncing up and down while battling, also i would like to know how to edit the battle HUD. Thanks
     
    971
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    7
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    • Age 21
    • Seen Nov 28, 2022
    In the PokeBattle_Scene script section, find this piece of code (lines 771 - 778 in a clean project if I'm not mistaken)
    Code:
        # Data box bobbing while Pokémon is selected
        if @selected==1 || @selected==2   # Choosing commands/targeted or damaged
          if (@frame/6).floor==1
            self.y = @spriteY-2
          elsif (@frame/6).floor==3
            self.y = @spriteY+2
          end
        end

    And just delete that whole bit. That should stop the databox/health bar and such from bobbing up and down while choosing a move.
     
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    Reactions: Poq
    20
    Posts
    5
    Years
    • Seen May 1, 2020
    Firstly thx for replying, I solved the healthabar thing (sorry for late replay), but I still dont know how to stop the pokemon from bobbing when its your turn to attack. I would appreciate if you would tell me how
     
    20
    Posts
    5
    Years
    • Seen May 1, 2020
    pokemon bobbing

    So in battle the pokemon is bobbing up and down like 2 pixel, does someone know how to make it so it doesn't move?
     

    WolfPP

    Spriter/ Pixel Artist
    1,309
    Posts
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    Years
  • So in battle the pokemon is bobbing up and down like 2 pixel, does someone know how to make it so it doesn't move?
    Pokemon_Sprites script section, find this piece of code (lines 168 -175 in a clean project if I'm not mistaken):
    Code:
        # Pokémon sprite bobbing while Pokémon is selected
        if @selected==1 # When choosing commands for this Pokémon
          if (@frame/6).floor==1
            @spriteYExtra=2
          elsif (@frame/6).floor==3
            @spriteYExtra=-2
          end
        end
    And just delete that whole bit. That should stop the pokemon from bobbing up and down while choosing a action and a move.
     
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