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[Completed] Pokemon Raptor Version

206
Posts
16
Years
    • Seen Jan 19, 2013
    Exception: undefined local variable or method `user' for #<PokeBattle_Move_E2:0x72e1a10>
    PokeBattle_MoveEffects:4043:in `pbEffect'
    PokeBattle_Battler:1394:in `pbProcessNonMultiHitMove'
    PokeBattle_Battler:1650:in `pbUseMove'
    PokeBattle_Battler:1627:in `loop'
    PokeBattle_Battler:1653:in `pbUseMove'
    PokeBattle_Battler:1918:in `pbProcessTurn'
    PokeBattle_Battler:1917:in `logonerr'
    PokeBattle_Battler:1917:in `pbProcessTurn'
    PokeBattle_Battle:2766:in `pbAttackPhase'
    PokeBattle_Battle:2765:in `each'
    PokeBattle_Battle:2765:in `pbAttackPhase'
    PokeBattle_Battle:804:in `pbStartBattleCore'
    PokeBattle_Battle:803:in `logonerr'
    PokeBattle_Battle:803:in `pbStartBattleCore'
    PokeBattle_Battle:783:in `loop'
    PokeBattle_Battle:812:in `pbStartBattleCore'
    PokeBattle_Battle:611:in `pbStartBattle'
    PokemonTrainers:223:in `pbTrainerBattle'
    PokemonTrainers:222:in `pbBattleAnimation'
    PokemonTrainers:222:in `pbTrainerBattle'
    (eval):1:in `pbExecuteScript'
    Interpreter 3 *:264:in `eval'
    Interpreter 2 *:11:in `pbExecuteScript'
    Interpreter 3 *:264:in `command_111'
    Interpreter 2 *:61:in `execute_command'
    Interpreter 1:199:in `update'
    Interpreter 1:113:in `loop'
    Interpreter 1:204:in `update'
    Scene_Map:98:in `update'
    Scene_Map:95:in `loop'
    Scene_Map:108:in `update'
    Scene_Map:64:in `main'
    Scene_Map:61:in `loop'
    Scene_Map:68:in `main'
    Main:42:in `mainFunction'
    Main:25:in `pbCriticalCode'
    Main:45:in `mainFunction'
    Main:49
    Main:48:in `loop'
    Main:57

    Exception: undefined method `>' for nil:NilClass
    PokeBattle_Battler:1445:in `pbProcessNonMultiHitMove'
    PokeBattle_Battler:1650:in `pbUseMove'
    PokeBattle_Battler:1627:in `loop'
    PokeBattle_Battler:1653:in `pbUseMove'
    PokeBattle_Battler:1918:in `pbProcessTurn'
    PokeBattle_Battler:1917:in `logonerr'
    PokeBattle_Battler:1917:in `pbProcessTurn'
    PokeBattle_Battle:2766:in `pbAttackPhase'
    PokeBattle_Battle:2765:in `each'
    PokeBattle_Battle:2765:in `pbAttackPhase'
    PokeBattle_Battle:804:in `pbStartBattleCore'
    PokeBattle_Battle:803:in `logonerr'
    PokeBattle_Battle:803:in `pbStartBattleCore'
    PokeBattle_Battle:783:in `loop'
    PokeBattle_Battle:812:in `pbStartBattleCore'
    PokeBattle_Battle:611:in `pbStartBattle'
    PokemonTrainers:223:in `pbTrainerBattle'
    PokemonTrainers:222:in `pbBattleAnimation'
    PokemonTrainers:222:in `pbTrainerBattle'
    (eval):1:in `pbExecuteScript'
    Interpreter 3 *:264:in `eval'
    Interpreter 2 *:11:in `pbExecuteScript'
    Interpreter 3 *:264:in `command_111'
    Interpreter 2 *:61:in `execute_command'
    Interpreter 1:199:in `update'
    Interpreter 1:113:in `loop'
    Interpreter 1:204:in `update'
    Scene_Map:98:in `update'
    Scene_Map:95:in `loop'
    Scene_Map:108:in `update'
    Scene_Map:64:in `main'
    Scene_Map:61:in `loop'
    Scene_Map:68:in `main'
    Main:42:in `mainFunction'
    Main:25:in `pbCriticalCode'
    Main:45:in `mainFunction'
    Main:49
    Main:48:in `loop'
    Main:57

    Exception: undefined method `>' for nil:NilClass
    PokeBattle_Battler:1445:in `pbProcessNonMultiHitMove'
    PokeBattle_Battler:1650:in `pbUseMove'
    PokeBattle_Battler:1627:in `loop'
    PokeBattle_Battler:1653:in `pbUseMove'
    PokeBattle_Battler:1918:in `pbProcessTurn'
    PokeBattle_Battler:1917:in `logonerr'
    PokeBattle_Battler:1917:in `pbProcessTurn'
    PokeBattle_Battle:2766:in `pbAttackPhase'
    PokeBattle_Battle:2765:in `each'
    PokeBattle_Battle:2765:in `pbAttackPhase'
    PokeBattle_Battle:804:in `pbStartBattleCore'
    PokeBattle_Battle:803:in `logonerr'
    PokeBattle_Battle:803:in `pbStartBattleCore'
    PokeBattle_Battle:783:in `loop'
    PokeBattle_Battle:812:in `pbStartBattleCore'
    PokeBattle_Battle:611:in `pbStartBattle'
    PokemonTrainers:223:in `pbTrainerBattle'
    PokemonTrainers:222:in `pbBattleAnimation'
    PokemonTrainers:222:in `pbTrainerBattle'
    (eval):1:in `pbExecuteScript'
    Interpreter 3 *:264:in `eval'
    Interpreter 2 *:11:in `pbExecuteScript'
    Interpreter 3 *:264:in `command_111'
    Interpreter 2 *:61:in `execute_command'
    Interpreter 1:199:in `update'
    Interpreter 1:113:in `loop'
    Interpreter 1:204:in `update'
    Scene_Map:98:in `update'
    Scene_Map:95:in `loop'
    Scene_Map:108:in `update'
    Scene_Map:64:in `main'
    Scene_Map:61:in `loop'
    Scene_Map:68:in `main'
    Main:42:in `mainFunction'
    Main:25:in `pbCriticalCode'
    Main:45:in `mainFunction'
    Main:49
    Main:48:in `loop'
    Main:57

    __________________________________________

    WHen someone uses the move tail wind, it happened earlier with a different move as well which I forgot, it does not freeze the game as you can keep playing.
     

    Mewtwolover

    Mewtwo worshiper
    1,187
    Posts
    16
    Years
  • Good news to Linux users! It works pretty fine under Wine.
    Things that don't work or are limited when running it under Wine.
    -Music
    -Maximum screen size is 480x320 or 640x480 with frames. I don't know if this is normal limit.

    I'm not sure if Mystery Gift works because I'm just at the beginning of the game.

    I'll edit this post when I've tested that Mystery Gift feature.
     
    2,048
    Posts
    16
    Years
    • Seen Sep 7, 2023
    I've fixed the move errors, the Giratina event bug, and the Daycare Center.
    Download version 1.7

    Hard Stone, and all the other type-boosting items, can be obtained from a collector in Daystraits Port.
     

    monkeyboi

    Pokemon hack/game player
    297
    Posts
    15
    Years
    • Seen Dec 19, 2013
    Hey wichu haven't found any more game stopping bugs yet, though Giratina's shadow rush hits twice once when it originally vanishes and then again when it hits.
     
    2,048
    Posts
    16
    Years
    • Seen Sep 7, 2023
    Whoops, I slightly edited the code for Shadow Force recently. Looks like I broke it :P

    EDIT: Whoops, I put Shadow Rush instead of Shadow Force. There's no shadow Pokémon in the game.
     
    Last edited:

    monkeyboi

    Pokemon hack/game player
    297
    Posts
    15
    Years
    • Seen Dec 19, 2013
    That's okay so far that's the only thing that's given me a real challenge as i'm trying to beat the game only using my zangoose (he the only thing that I didn't kill with it yet)
     
    6
    Posts
    16
    Years
    • Seen Feb 7, 2014
    how do i save this game? when i first played it, the first thing i checked was trying to save the game, when i press " save " the game said " saving " , and that's it, finished, but then when i close the game and re-open it, there's no continue, only new game , what am i supposed to do?
     

    monkeyboi

    Pokemon hack/game player
    297
    Posts
    15
    Years
    • Seen Dec 19, 2013
    Okay wichu i get the following message when i fight Arceus

    Spoiler:


    The game doesn't crash and i can still fight Arceus though what does this mean?


    (Love the improved scene I was like, well that's not good)

    i found out that i get this message after pressing z in this battle after some testing.

    though earthquake and hyper voice give error messages they don't crash the game either, they just rob him of his attack.
     
    Last edited:

    KinaWolf24

    Unleash the Hounds
    72
    Posts
    14
    Years
  • how do i save this game? when i first played it, the first thing i checked was trying to save the game, when i press " save " the game said " saving " , and that's it, finished, but then when i close the game and re-open it, there's no continue, only new game , what am i supposed to do?


    When you save, wait until after a message pops up that says you saved the game. Otherwise, you didn't actually save it.
     

    monkeyboi

    Pokemon hack/game player
    297
    Posts
    15
    Years
    • Seen Dec 19, 2013
    I beat him but he crashes the game after you beat him i sent Wichu a pm with the details on it. There is a method to kill him but i think you should find that out on your own. My team which i'll be posting on communication thread after the problem is fixed just barely kills him.
     

    Omn

    Moogle King
    163
    Posts
    15
    Years
  • ok cause i keep hitting his plates so i'm thinking once the plates are gone i can deal damage wait if he keeps using struggle he will end his life
     
    Last edited:

    monkeyboi

    Pokemon hack/game player
    297
    Posts
    15
    Years
    • Seen Dec 19, 2013
    You need a lot of attack power and then have to get lucky. My Zangoose which is my strongest pokemon died on 1 try because he kept hitting the plates which neutralized the damage.
     
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