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[Discussion] Curious: How long did it take to make your game?

ShinxHero

Main Director of Pokémon VSLP
59
Posts
8
Years
  • This is nothing but a curious question to those who finished their game/demo.

    How long did it take you guys to make your demo/completed game?
     

    PsyShockker

    Guest
    0
    Posts
    Many games have taken more time than one year. Most of them is because the creators didn't hace much time to make them, because they have a job.
     

    Sir_Tman

    Overworked game Dev
    201
    Posts
    8
    Years
  • 3 years and i've only done 1/17 of my game...Mind you I have drawn every sprite myself. That by far takes the longest.
     

    FL

    Pokémon Island Creator
    2,451
    Posts
    13
    Years
    • Seen today
    364 days for Island V1.0 (counting around 40 days that I didn't touch on game). Some time fixing bugs, two months for V1.1 extra content, plus more two months for V1.2 extra content.
     
    Last edited:
    772
    Posts
    13
    Years
    • UK
    • Seen Apr 19, 2024
    Lightning yellow was originally posted on March 9th, 2011, so over 5 years ago, and its still have stuff done to it now, mainly bug fixes and post game content
     
    199
    Posts
    8
    Years
    • Seen Apr 27, 2024
    ~2 years for a decently polished 2 gym demo. 1.5 years for a sloppier one. Dunno how long it'll take me to finish.
     

    Maruno

    Lead Dev of Pokémon Essentials
    5,286
    Posts
    16
    Years
    • Seen May 3, 2024
    The time elapsed between starting and finishing a project is only one element. The other is how active you were during that time.

    I can spend months on end doing nothing at all for Essentials, and when I do work on it, it can either be a quick bug report-inspired tweak taking 15 seconds, or I could spend 4 hours on something - both would take up one day of my timeline, but the latter is obviously more effort spent (which may roughly equate to productivity). So yeah, activity level is another aspect people should be talking about.

    I would say that another aspect is how often you found yourself doing work you ultimately rejected, but actually, I don't think you could just subtract that time and end up with "how long I took to make my game". Even if a particular feature or graphic or song you worked on ended up being rejected, you still gained experience and knowledge doing so, which undoubtedly had an effect on other things. Your game wouldn't be the same if you hadn't done the stuff that isn't in it.
     

    PercyX

    The darkness has just begin...
    180
    Posts
    7
    Years
    • Seen Mar 3, 2021
    Creating the first 20 minutes of gameplay took 3 hours...
     
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