[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION) Page 1021

Started by Prof. 9 January 31st, 2007 7:25 AM
  • 1906964 views
  • 27748 replies
Re-point!! what is that? I don't understand and iv'e looked through the TUT page but nothing explains what it means by re-point. I always just select the first one on the list when inserting a new map, is that whats causing all the problems? Also the method I use to delete all the maps is by simply placing a "-5" on the zero bank. This deletes all other maps, could this method be messing up the game as well?
"Re-pointing", in other terms, redirects or tells the program/game to "start/end reading here!"

For example, If you have made a line of code that was too big for it's current space, it would tend to "overlap" one or two other lines of coding in the game. In this case, it creates a huge mess (or bug) within your game. This is where you try to start finding new space -- bigger+unused space, where your new line of code would fit perfectly without affecting other parts of the game.

Now when you find that new space, you want to tell the program to use that space... and telling the program to use that space is, yup, you've guessed it, repointing.

Once you find a free space, all you basically have to do is replace an old/previous "number" (like the one mentioned by sky) to the newly found free space "number". If there are multiple of those old numbers, you will have to repoint ALL of those numbers into the new one unless you would want to have more problems in the future.

It is also possible to overwrite a bunch of lines in the original game's data. However, the new data must have exactly the same size or length as the old one... so basically, you have to replace a sentence with a sentence just as long. No more, no less. Haven't done much into hacking the GBA roms, but that's the general idea.

XxAtlazxX

Male
Seen June 26th, 2013
Posted June 24th, 2013
6 posts
9.2 Years
LOL. I just got Mind raped. Yes you are correct, I am a complete NOVICE. I have never hacked before in my life, I know nothing about computer programming or software engineering. This is my very first attempt to hack, and let me tell you its confusing lol. But as frustrating as it is, it's fun it honestly is. Which is why ask all these questions because I want to learn where i couldn't from the TUT. Again I really appreciate all the replies and help you guys are giving me.

Oh, and what HEX editor do you guys recommend?
LOL. I just got Mind raped. Yes you are correct, I am a complete NOVICE. I have never hacked before in my life, I know nothing about computer programming or software engineering. This is my very first attempt to hack, and let me tell you its confusing lol. But as frustrating as it is, it's fun it honestly is. Which is why ask all these questions because I want to learn where i couldn't from the TUT. Again I really appreciate all the replies and help you guys are giving me.

Oh, and what HEX editor do you guys recommend?
Well, it IS confusing if you only read it. Much of this will make much more sense later when you're starting to get the hang of it. You'll realize soon enough what you are doing. XD give it time to sink in.

Any hex editor would work, actually... well ok, maybe not. But most recommendations you'd probably get would just come from that user's preference in searching, reading, or working with hexes. Some would find it easier/more comfortable to use this, some would find it easier/more comfortable to use that.

You can check (this) thread for what some people in here use specifically. But if i were you, just grab a random one (they all do the same thing) for now and get used to hex-editing itself. You can decide on what hex editor(s) you'd want to stay with later on when you already know about hex editing well.

I think there were one or two user-made hex editors from this community though, you might have to dig google for it.
Male
Seen May 17th, 2021
Posted April 22nd, 2014
22 posts
10.6 Years
Hi everyone!
I have a problem to find an offset and i don't know if you will be able to help me you find the offset I want is the raw of the trainer card, I have the offset of his palette (E99198) the offset of its tileset (E991F8) the offset of the background palette (00E991B8) I only need the of the 3 raw (front, back and background)
Thanks and hope you can help me.
Male
GA, USA
Seen 6 Days Ago
Posted July 13th, 2013
72 posts
14.7 Years
Hey all, I'm having a little trouble with the intro text. I'm using Advance Text to edit the intro text, but when I ran the game in vba, it showed a bunch of random letters and accents and whatnot after you enter the player's name. So I went into A-Text and looked at that part of the intro and this is what was there:

Spoiler:

Right[...]
So your name is [PLAYER]. I thought
that sounded familar!Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]=Ê1É1É1É1É1É1É1É1É1É1É1É1É1É;ÊË[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]7É9É9É9É[&H78]Ê[U]Ê9É9É9É[&H78]Ê[U]Ê9É9É9É?ÉË[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]7ÉYÉ"É"É[&H80]Ê[&H81]Ê"É"É"É[&H80]Ê[&H81]Ê"ÉbÉcÉ?ÉË[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]7ÉVÉWÉ[&H87][&H32][&H87][&H32][&H87][&H32]-[&H32]D[&H32]·[&H32][&H87][&H32][&H87][&H32][&H63][&H33]jÉkÉ?ÉË[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]7ÉdÉeÉ[&H86][&H32][&H86][&H32][...][&H32][f][&H32]L[&H32]$[&H32][...][&H32][&H86][&H32][&H6B][&H33]rÉsÉ?ÉË[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30][&HA0]É0É1É1É1É1É1É1É1É1É1É1É1ÉäÉ[&H8E][&H32][&H86][&H32][&H86][&H32][&H86][&H32]CÉ[f][&H32]L[&H32]$[&H32]CÉ[&H86][&H32][&H86][&H32][&H86][&H32][&H86][&H32]ÜÉ1É1É1É1É1É1É1É1É1É1É1É2É3É7É8É9É9É9É9É[&H7E]Ê[&H85]Ê[&H7F]Ê[&H5F]Ê9É9É9É\c[&H06][&H8E][&H32][&H86][&H32][&H86][&H32][&H86][&H32]KÉ[f][&H32]L[&H32]$[&H32]KÉ[&H86][&H32][&H86][&H32][&H86][&H32][&H86][&H32]

É9É9É9É[&H5F]Ê[&H7E]Ê[&H85]Ê[&H7F]Ê9É9É9É9É!É?É7É"ÉôÊôÊôÊ"É[&H86]Ê[&H84]Ê[&H87]Ê[&H67]ÊôÊôÊôÊÇÊ[&H8E][&H32][&H86][&H32][&H86][&H32][&H86][&H32]SÉ[f][&H32]L[&H32]$[&H32]SÉ[&H86][&H32][&H86][&H32][&H86][&H32][&H86][&H32]ÂÊôÊôÊôÊ[&H67]Ê[&H86]Ê[&H84]Ê[&H87]Ê"ÉôÊôÊôÊ'É?É7É[&H90][&H32][&H71]Ê[&H71]Ê[&H71]Ê[&H87][&H32][&H87][&H32][&H87][&H32][&H87][&H32][&H87][&H32][&H71]Ê[&H71]Ê[&H71]Ê[&H87][&H32][&H8E][&H32][&H86][&H32][&H86][&H32][&H86][&H32][&H86][&H32][f][&H32]L[&H32]$[&H32][&H86][&H32][&H86][&H32][&H86][&H32][&H86][&H32][&H86][&H32][&H87][&H32][&H71]Ê[&H71]Ê[&H71]Ê[&H87][&H32][&H87][&H32][&H87][&H32][&H87][&H32][&H87][&H32][&H71]Ê[&H71]Ê[&H71]Ê[&H91][&H32]?É7É[&H8E][&H32][&H86][&H32][&H86][&H32][&H86][&H32][&H86][&H32][&H86][&H32][&H86][&H32][&H86][&H32][&H86][&H32][&H86][&H32][&H86][&H32][&H86][&H32][&H86][&H32][&H86][&H32][&H86][&H32][&H86][&H32][&H86][&H32][&H86][&H32][f][&H32]L[&H32]$[&H32][&H86][&H32][&H86][&H32][&H86][&H32][&H86][&H32][&H86][&H32][&H86][&H32][&H86][&H32][&H86][&H32][&H86][&H32][&H86][&H32][&H86][&H32][&H86][&H32][&H86][&H32][&H86][&H32][&H86][&H32][&H86][&H32][&H86][&H32][&H86][&H32]?É7É[&H8E][&H32][&H86][&H32][&H86][&H32][&H86][&H32][&H86][&H32][&H86][&H32][&H86][&H32][&H86][&H32][&H86][&H32][&H86][&H32][&H86][&H32][&H86][&H32][&H86][&H32][&H86][&H32][&H86][&H32][&H86][&H32][&H86][&H32][&H86][&H32][f][&H32]L[&H32]$[&H32][&H86][&H32][&H86][&H32][&H86][&H32][&H86][&H32][&H86][&H32][&H86][&H32][&H86][&H32][&H86][&H32][&H86][&H32][&H86][&H32][&H86][&H32][&H86][&H32][&H86][&H32][&H86][&H32][&H86][&H32][&H86][&H32][&H86][&H32][&H86][&H32]?É&Ê[BL][&H33][&H9F][&H32][&H9F][&H32][&H9F][&H32][&H9F][&H32][&H9F][&H32][&H9F][&H32][&H9F][&H32][&H9F][&H32][&H9F][&H32][&H9F][&H32][&H9F][&H32][&H9F][&H32][&H9F][&H32][&H9F][&H32][&H9F][&H32][&H9F][&H32][&H9F][&H32][&H88][&H33][&H89][&H33][&H8A][&H33][&H9F][&H32][&H9F][&H32][&H9F][&H32][&H9F][&H32][&H9F][&H32][&H9F][&H32][&H9F][&H32][&H9F][&H32][&H9F][&H32][&H9F][&H32][&H9F][&H32][&H9F][&H32][&H9F][&H32][&H9F][&H32][&H9F][&H32][&H9F][&H32][&H9F][&H32][&H9F][&H32]+Ê[&H31]Ê1É1É1É1É1É1É1É1É1É1É1É1É1É1É1É1É[&H83]Ê0É1É1[&H32]1É2É[&H82]Ê1É1É1É1É1É1É1É1É1É1É1É1É1É1É1É1É[&H32]Ê[&H39]Ê9[&H32]9[&H32]9[&H32]9[&H32]9[&H32]9[&H32]9[&H32]9[&H32]9[&H32]9[&H32]9[&H32]9[&H32]9[&H32]9[&H32]9[&H32]9[&H32]'É8É\c[&H06]D[&H32]

É!É'É9[&H32]9[&H32]9[&H32]9[&H32]9[&H32]9[&H32]9[&H32]9[&H32]9[&H32]9[&H32]9[&H32]9[&H32]9[&H32]9[&H32]9[&H32]9[&H32][&H3A]Ê[&H41]Ê"É"É"É"É"É"É"É"É"É"É"É"É"É"É"É"É'É"ÉÇÊD[&H32]ÂÊ'É'É"[&H32]"[&H32]"[&H32]"[&H32]"[&H32]"[&H32]"[&H32]"[&H32]"[&H32]"[&H32]"[&H32]"[&H32]"[&H32]"[&H32]"[&H32]"[&H32][&H42][&H33]ËÇË[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]'É[&H90][&H32]-[&H32]D[&H32]·[&H32][&H91][&H32]'ÉË[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]'É[&H87][&H32][f][&H32]L[&H32]$[&H32][&H86][&H32]'ÉË[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]CÉ[&H87][&H32][f][&H32]L[&H32]$[&H32][&H86][&H32]CÉË[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]4É[&H87][&H32]t[&H32]u[&H32]v[&H32][&H86][&H32]4ÉË[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30].ÉË[&H30][&H90][&H30][&H91][&H30][&H92][&H30]Ë[&H30].ÉË[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]À[Lv]  Æ É ÂÁ      Ì[&H8C]àË    Áñ  [&H18] Ì  Á              Ê Ê Â ÂÇï Ê Â ÁÇÑ Ú Â  Â[&H18]     ÂÆ Â     [&H1F] Ê     [&H62][&H8C]àËÌ Ê         ÁÈ Á'[&H3E][&H72]Ëp[&H3E][&H72]ËÏ[&H3F][&H72]ËÏ[&H3F][&H72]Ë


So I made a backup of my rom and deleted all of that text and opened the game in vba again. Now, the intro works properly, but it corrupted one of my maps. Does anyone know a way to fix this without corrupting a map?
UPDATE
No matter where I repoint the data to, it always does the same thing. Right now I have it pointed to 0xB00000 and I'm still getting the same error. Any other ideas? I really need some help.



ROMs I Support:

destinedjagold

You can contact me in PC's discord server...

Age 31
Male
Seen 13 Hours Ago
Posted January 11th, 2022
8,581 posts
15.2 Years
UPDATE
No matter where I repoint the data to, it always does the same thing. Right now I have it pointed to 0xB00000 and I'm still getting the same error. Any other ideas? I really need some help.
Advance Text is buggy as heck. It's repointing feature, for my experience, does not work. The reason why you got random characters is because A-Text overwrote the other text offsets of the nearby text.

Anyway, that problem only occurs if you go beyond the character limit A-Text provides. Like I said, it's repointing feature isn't working properly.

I suggest you start anew, since your maps crashed and all.
But if you really do need to edit the text and go beyond the character limit, then do this...

0. Save a back-up of your ROM.
1. Write your new text in XSE and compile it.
#dynamix 0x901000

#org @intro
= This will be the new text.\nNo need for lock or start or\lanything like that.
2. Open Advance Text and search for the text you wanted to edit. Take note of the "Text Offset" of that text.
Spoiler:

3. Reverse that offset. In the example, 1C7017 will now be 17701C, and add 08, making it 17701C08.
4. Open your ROM with a hex editor and search(CTRL + F) for that reverse offset.
Spoiler:

5. Once you've found that, replace it with the offset of your new text (on step 1). Reverse it as well, of course, so 901000 will now be 001090, and add 08, making it 00109008.
Spoiler:

6. Save it, and test it out.

Note: If you don't know how to reverse an offset, here's how...
1C7017 -> 1C 70 17
Simply switch the first two and the last two digits.
17701C

karatekid552

What happens if I push it?....

Male
Do you really want to know? Really?
Seen January 12th, 2015
Posted December 14th, 2014
1,765 posts
9.8 Years
Hi everyone!
I have a problem to find an offset and i don't know if you will be able to help me you find the offset I want is the raw of the trainer card, I have the offset of his palette (E99198) the offset of its tileset (E991F8) the offset of the background palette (00E991B8) I only need the of the 3 raw (front, back and background)
Thanks and hope you can help me.
Turn on Logging in VBA-M and then open the trainer card. Then, save the log and learch through it for Lz77. Now you will see all of the things that have been decompressed, including the raws. You will just have to look at them in GBA Graphics Editor.

Hi, I got problems with tiles coruption, I have two maps, a small village and a route, I connected them, but when i enter the route, the house in the village corrupts , when i enter the house and exit the tiles are fine again.

PS. cant seem to find the spoiler button :S
They aren't using the same tilesets. Within 7 tiles of the map connection, all tiles must be shared btween the two maps.

[spoiler][/spoiler]
Is the code for spoiler.

Paired with Simba
Male
GA, USA
Seen 6 Days Ago
Posted July 13th, 2013
72 posts
14.7 Years
I've been having way too many problems this week T_T okay so now my map connections aren't working. I have the offsets right, and I checked and my connection isn't showing on any side of my map. For reference, I'm trying to connect my starting town to the first route (via bottom connection) and this is what my connection looks like:
Spoiler:

Starter town
Connections:
Connection no: 0
Direction: Down [01]
Offset: 16
Map bank: 3
Map no: 19
Zero out: $0000

Route
Connections:
Connection no: 0
Direction: Up [02]
Offset: -16
Map bank: 3
Map no: 0
Zero out: $0000



ROMs I Support:

GoGoJJTech

(☞゚ヮ゚)☞ http://GoGoJJTech.com ☜(゚ヮ゚☜)

Age 23
Female
Earth
Seen December 9th, 2016
Posted December 5th, 2016
2,472 posts
9.8 Years
Using the newest Advance map does this. To fix it, you need to maually change the connection offset and start fresh in free space.
I believe in Jesus Christ my Savior. If you do too, and aren't scared to admit it, then copy and paste this into your signature.
The HGSS Music Patch - The BW/2 Music Patch - ASM: Switch Music Based on Seasons
Romhack.me Profile - Pokecommunity Profile - Youtube Channel

Support me at my site!
Pokémon Platinum Red and Blue
Age 33
Male
Seen March 16th, 2022
Posted February 8th, 2019
416 posts
9.5 Years
sometimes... it just dont work lol (had it happen) just delete the connection and make it again (worked for me)

without knowing anymore, id try that...

my map connection was like walking into a wall... but i simply deleted the connection, in the header made the connction offset 00000000 and made a new connection... it worked... dont know why.

karatekid552

What happens if I push it?....

Male
Do you really want to know? Really?
Seen January 12th, 2015
Posted December 14th, 2014
1,765 posts
9.8 Years
Hey guys! Im trying to make a FireRed hack where most of the trainer battles are doubles; I want to give Red two starters, is that possible, if so, how?
Cheers!
I may end up having the first strter hold a master ball and let him lose in a secret area of Pallet, xD
That, or just use another "givepokemon" command. Get creative with it.

Paired with Simba
Male
Seen June 27th, 2013
Posted June 25th, 2013
2 posts
9.2 Years
sorry if this is already somewhere on here - the forum is still a bit tough for me to navigate.

I was wondering, when using songs, tiles, art what is the best way to give credit?

ex: I want to use a song from a movie/show in the pokemon game and want to use art I saw on google images - are those big "no no"s or is it doable?

~ thanks ^_^
sorry if this is already somewhere on here - the forum is still a bit tough for me to navigate.

I was wondering, when using songs, tiles, art what is the best way to give credit?

ex: I want to use a song from a movie/show in the pokemon game and want to use art I saw on google images - are those big "no no"s or is it doable?

~ thanks ^_^
Can't really be sure about the songs, but to an extent, it could be accepted as long as you properly cite the composer/artist/song title and where you got it from. If you created it yourself (like turned the song into 8-bit music) you still have to at least mention the song title/artist/composer. But then again, i'm not sure about this.

As for artwork, regardless of where you got it from, it is required for you to get permission from the artist who made it. I've known many people who just take pictures off from google results (with the mindset "it's on google, everyone has access to it") and put it in their sites, but still had to pay thousands of dollars for whatever copyright laws they've broken in the end. Especially those taken from deviantart... everything there is copyrighted material. Art theft is mostly not tolerated.

Additional note about artworks: even though you include the artists' names in your credits, some people simply don't want their images/ideas reused/redistributed at all. They may want to keep that piece strictly and only on that site. It is still best to get everyone's permission, regardless.

karatekid552

What happens if I push it?....

Male
Do you really want to know? Really?
Seen January 12th, 2015
Posted December 14th, 2014
1,765 posts
9.8 Years
sorry if this is already somewhere on here - the forum is still a bit tough for me to navigate.

I was wondering, when using songs, tiles, art what is the best way to give credit?

ex: I want to use a song from a movie/show in the pokemon game and want to use art I saw on google images - are those big "no no"s or is it doable?

~ thanks ^_^
Like molivious said, it is always good to ask. However, sometimes the creator is long gone or won't get back to you. In that case, simply take their username (or real name) and add it to the credits list with a list of what materials you used of theirs. For my hack, I used sprites by JoshR691. Since the sheet was in public use with credits, I added him to the credit list and put "for opening charizard animation sprites".

Paired with Simba

GoGoJJTech

(☞゚ヮ゚)☞ http://GoGoJJTech.com ☜(゚ヮ゚☜)

Age 23
Female
Earth
Seen December 9th, 2016
Posted December 5th, 2016
2,472 posts
9.8 Years
Anyone know the offset of the worldmap pallet for fire red? I couldn't find it after days of searching.

Edit: nevermind. it's at 3ef3dc
I believe in Jesus Christ my Savior. If you do too, and aren't scared to admit it, then copy and paste this into your signature.
The HGSS Music Patch - The BW/2 Music Patch - ASM: Switch Music Based on Seasons
Romhack.me Profile - Pokecommunity Profile - Youtube Channel

Support me at my site!
Pokémon Platinum Red and Blue
Age 33
Male
Seen March 16th, 2022
Posted February 8th, 2019
416 posts
9.5 Years
ok hacking geniuses... after you beat the E4... oak approaches you in Palette town... and you follow him (without control) into his lab thats a level script in Palette town.. but inside the lab, oak walks forward, you follow (again without control) and you talk to him... WHERE IS THAT SCRIPT... its not a level script, the conversation is in Oaks script (offset 0x8169035) but what tells sprite 0x4 to walk forward and turn around, what forces the player to follow and start the conversation... PLUS if the player actually talked to oak (of his own free will) there would be more conversation before the one at 0x8169035... im so confused, it SHOULD be a level script... it SHOULD be easy to find...

karatekid552

What happens if I push it?....

Male
Do you really want to know? Really?
Seen January 12th, 2015
Posted December 14th, 2014
1,765 posts
9.8 Years
ok hacking geniuses... after you beat the E4... oak approaches you in Palette town... and you follow him (without control) into his lab thats a level script in Palette town.. but inside the lab, oak walks forward, you follow (again without control) and you talk to him... WHERE IS THAT SCRIPT... its not a level script, the conversation is in Oaks script (offset 0x8169035) but what tells sprite 0x4 to walk forward and turn around, what forces the player to follow and start the conversation... PLUS if the player actually talked to oak (of his own free will) there would be more conversation before the one at 0x8169035... im so confused, it SHOULD be a level script... it SHOULD be easy to find...
This could be like Bill's script on Cinnebar Island. For some reason, XSE won't decompile it because of a weird branch to get to it. I think Bill's script can be found in PKSV, not sure though. I'm going to give this a try in PKSV.

Edit: I can't find it in either script editor either, though I have a plan. This is a very long way of doing things, but it works:

1) Take the first thing Oak says inside and find it using A-Text.

2) Take the offset it exists at and create a pointer with it.

3) Search for that pointer in the rom using a hex editor.

4) The only result should be in the script. Write down the offset of the pointer.

5) Open up XSE and go to that offset.

6) Continue to subtract 1 from the offset until you think you found the beginning of the script (most map scripts begin with Lockall).

7) Thank me when you find it.:P

Paired with Simba
Age 33
Male
Seen March 16th, 2022
Posted February 8th, 2019
416 posts
9.5 Years
This could be like Bill's script on Cinnebar Island. For some reason, XSE won't decompile it because of a weird branch to get to it. I think Bill's script can be found in PKSV, not sure though. I'm going to give this a try in PKSV.

Edit: I can't find it in either script editor either, though I have a plan. This is a very long way of doing things, but it works:

1) Take the first thing Oak says inside and find it using A-Text.

2) Take the offset it exists at and create a pointer with it.

3) Search for that pointer in the rom using a hex editor.

4) The only result should be in the script. Write down the offset of the pointer.

5) Open up XSE and go to that offset.

6) Continue to subtract 1 from the offset until you think you found the beginning of the script (most map scripts begin with Lockall).

7) Thank me when you find it.:P
lol I have done this before... problem is...

I know where the exact conversation is... i just dont know why it starts on its own (or the walking)

and its not even that I need to edit it... it just bugs me that I cant find it and it should be a level script... y isnt it... grr (ur right bills is the same way, but I managed to remove it)

karatekid552

What happens if I push it?....

Male
Do you really want to know? Really?
Seen January 12th, 2015
Posted December 14th, 2014
1,765 posts
9.8 Years
Hi , i need know if exist an pokemon mistery dungeon hack rom for gba with all pokes !!
Please i really want this " room " for 2 weeks !!
To my knowledge, there isn't a single hack of mystery dungeon. Some research was done a while back, but nothing came of it.

lol I have done this before... problem is...

I know where the exact conversation is... i just dont know why it starts on its own (or the walking)

and its not even that I need to edit it... it just bugs me that I cant find it and it should be a level script... y isnt it... grr (ur right bills is the same way, but I managed to remove it)
haha, it is kind of funny. I'm sure if you found the script, you could also find the pointer that calls it and from there learn maybe why it doesn't show up.

Paired with Simba

karatekid552

What happens if I push it?....

Male
Do you really want to know? Really?
Seen January 12th, 2015
Posted December 14th, 2014
1,765 posts
9.8 Years
What does everyone like to use for trainer editing?
Right now, Advance Trainer. However, Jambo51 is in the process of making a trainer editor that fixes some of the issues with A-Trainer (such as it not having an .ini). So keep an eye out for his.

Paired with Simba