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[Audio] Audio's properties?

Ć1

19
Posts
6
Years
  • Latelty i've been trying to messing around A.S and made a little piece of music, which later I tried to assemble. I transfered missing instruments to voicegroup I used so everything was ready. However when I played it via VBA it sounded kind off... odd. Generaly drums and gunshots. It felt like someone deleted some of their notes randomly. Looking at instrument's properties there were:
    - 3 MultiSamples.
    - 2 DirectSounds.
    - 1 Noise.
    - 1 Drum.

    And here's my question: Does Pokemon Fire Red has some kind of limitation of used instrument kinds?
    If yes, is it possible to baypass them?
     

    Dinisk

    DinisK
    89
    Posts
    7
    Years
    • Seen Apr 27, 2019
    five direct sounds can be tricked up to sixteen, but the more direct sounds in a track, the more noise. I recommend putting an ipatics mixer. The more multisamples the more friezes. two squares per track maximum (first and second) the first two will fail or two second. If I am not mistaken channel 1,2-square 3-wave 4-noise
    https://www.pokecommunity.com/showpost.php?p=7559059&postcount=316
     
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