haha well looks like thats what im working on right now i guess haha thanks for the quick reply though :D
okay here guys i think ive decided on my EV's and stuff but if you have any suggestions that would be greatly appreciated
Blissey:
Serene grace
-aromatherapy/heal bell
-softboiled
-flamethrower
-thunderbolt
EV's 252 Defense/252 Attack/4 HP
Scope Lens
Lax
Blissey wants bold nature with leftovers (because of her huge HP, the recovery will be huge comparatively). Also, you're wasting EVs in attack since she doesn't have any physical moves. I'd reallocate those attack EVs to HP, and give blissey seismic toss instead of t-bolt and flamethrower so her offensive stats don't matter. I'd also recommend a status move, I.e. either toxic or t-wave.
Gengar:
Levitate
-haze
-pain split/explosion
-flamethrower
-dark pulse
EV's 152 Speed/200 Attack/58 Defense/100 Special Attack
Razor Fang
Naughty
Explosion's been nerfed in gen V (no longer halves opponents defense) so it's not really useful. Haze is different and could be useful, but Gengar is probably too frail to be able to use it. Next, Gengar can't actually learn flamethrower; he has to settle for Hidden Power fire. Dark Pulse should be shadow ball, since it's stab'd and hits basically the same types except trades NVE to fighting for being ineffective against normals, which you can hit with the second attack you choose (HP Fire or something like Thunderbolt or focus blast).
Scyther:
Swarm
-baton pass
-double team
-sword's dance
-bug buzz
Ev's 252 Special Defense/158 Speed/100 Defense
Item?
Calm
Sadly Scyther isn't the greatest in OU play thanks to taking major damage from stealth rock and being generally frail. If you want him, though, you'll need some major improvements. First, double team (and other evasion-boosting moves) are generally banned from standard play. Next, you'll want to switch to a physical attacking move (e.g. bug bite), because Scyther's attack is much higher than his Special Attack (bug buzz is a special move). Last, Scyther is too frail for a defensive set. He wants to hit hard and hit fast, so I'd max out his attack and speed and give him either adamant or jolly nature.
Dragonite:
Inner focus
-draco meteor
-ice beam
-flamethrower
-thunderbolt
EV's 252 Speed/252 Special Attack/4 Defense
Quick Claw
Rash
Dragonite doesn't need Quick Claw. Better to give it Life Orb for that extra sting from its attacks. As for its nature...generally you want to stay away from natures that drop defense or special defense, unless you're running a mixed (physical and special) set, which this set isn't. Since you don't have any physical attacks, if you want to increase special attack, go for a modest nature, which increases Special Attack at the expense of physical attack. Anyway, I really don't know what to say about this set. It's fully special, something that doesn't often happen because Dragonite is a great stall breaker when it's mixed. But, if this works for you, go for it.
Heracross:
Guts choice scarf
-close combat
-megahorn
-stone edge
-toxic/night slash
EV's 252 Attack/252 Speed/4 HP
Razor Claw
Adamant
This looks fine. I'd go night slash over toxic since you'll be locked into the move, giving hte opponent a chance to set up, sweep a bit, then switch out before the toxic kills him (resetting the toxic counter). One thing--why do you say "guts choice scarf" above and then Razor Claw below? I'd definitely go choice scarf (razor claw is really only useful on pokemon with super luck, e.g. absol).
Togetic:
Serene grace
-double team
-extrasensory
-flamethrower
-water pulse
EV's 252 Speed/252 Special Attack/4 Attack
King's Rock
Jolly
If you're going to go togetic, you need to give her eviolite, not king's rock. Also, she's really not much of an attacking pokemon; to sweep, go togekiss, who gets the powerful air slash granting her a 60% flinch chance. (also, once again, you can't use double team in most standard metagames). If you go togekiss, I'd suggest leftovers to abuse the free turns after flinches for recovery.