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A Sandstorm Competitive Team

46
Posts
10
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    • He/Him
    • CT
    • Seen May 14, 2021
    So I've been working on a team that is both balanced and able to deal with the current competitive pokemon gameplay. I've come up with 2 version of a sandstorm team.

    Smogon safe:
    Tyranitar w/ Tyranitarite
    Ability: Sand Stream
    Nature: Jolly/Adamant
    EV: Speed, Attack
    Dragon Dance
    Stone Edge/Rock Slide
    Earthquake
    Crunch

    Hippowdon w/ Assault Vest
    Ability: Sand Stream
    Nature: Brave/Adamant
    EV: Hp/Attack
    Earthquake
    Stone Edge/Rock Slide
    Revenge/Fire Fang (Ice Killer)
    Ice Fang/Crunch (Coverage)

    Metagross w/ Focus Sash
    Ability: Clear Body
    Nature: Adamant
    EV: HP/Attack
    Zen Headbutt
    Brick Break
    Meteor Mash
    Bullet Punch

    Lucario w/ Air Balloon
    Ability: Inner Focus
    Nature: Timid/Modest
    EV: Special Attack/Speed
    Flash Cannon
    Aura Sphere
    Dark Pulse
    Dragon Pulse

    Ferroseed w/ Rocky Helmet
    Ability: Iron Barbs
    Nature: Sassy
    EV: HP/Half Defense/Half Special Defense
    Stealth Rock
    Leech Seed
    Toxic
    Power Whip

    Empoleon w/ Leftovers
    Ability: Torrent
    Nature: Bold
    EV: HP/Half Defense/Half Special Defense
    Aqua Ring
    Scald
    Toxic
    Ice Beam

    Smogon Safe (as far as I can tell) while being fairly strong. However, not everyone plays Smogon rules, thus making this team unable to handle the Uber tier pokemon that might be seen. For that, I have a modified team, but the mod is minor. I swap out a pokemon for Aegislash (Usually Empoleon or Lucario).

    Aegislash w/ Iron Ball
    Ability: Stance Change
    Nature: Quiet
    EV: HP/Special Attack
    King's Shield
    Toxic
    Shadow Ball
    Flash Cannon

    As many might know, Aegislash hit Ubers, and is kinda mean. Still, I feel I'm missing something. I'd really appreciate some input, especially since I lack experience in the Competitive Play.
     

    PlatinumDude

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  • Jolly is preferred on Mega Tyranitar so that it outspeeds Greninja post-Dragon Dance, something that Adamant Mega Tyranitar can't do.

    Assault Vest Hippowdon is terrible. It seems tempting to patch up its terrible Special Defense with Assault Vest, but you make Hippowdon lose out on reliable recovery in Slack Off and utility options in Stealth Rock, Whirlwind and the like. Without it, Hippowdon gets worn down easily:
    -Stealth Rock
    -Earthquake
    -Slack Off
    -Whirlwind/Toxic/Stone Edge
    Nature: Impish
    EVs: 252 HP/72 Def/184 SDef
    Item: Leftovers/Smooth Rock

    Metagross is too bulky for Focus Sash. And what's a sand offense team without Sand Rush Excadrill? Excadrill is as strong as Metagross, but it gets faster with Sand Rush in effect. Replace Metagross with Excadrill because of that reason:
    -Earthquake
    -Iron Head
    -Rock Slide
    -Rapid Spin/Swords Dance
    Nature: Adamant
    EVs: 252 Atk/4 Def/252 Spe
    Item: Air Balloon/Life Orb
    Ability: Sand Rush

    That's Ferrothorn you should be using, not its pre-evolution, Ferroseed. Also, Leech Seed does the wearing down of opponents part well enough already, so Ferrothorn should be using:
    -Stealth Rock
    -Leech Seed
    -Power Whip
    -Gyro Ball/Protect/Knock Off
    Nature: Relaxed
    EVs: 252 HP/88 Def/168 SDef
    Item: Leftovers
    Ability: Iron Barbs

    Physically-based Lucario is better because its physical options are generally stronger than its special ones. Also, most of your entire team is weak to Fighting Pokemon, so Pokemon like Breloom and Keldeo are free to come in and sweep you completely. See, not every sand team has to be composed of Ground, Rock and Steel Pokemon, since they stack weaknesses easily. Non-Ground/Rock/Steel Pokemon found in sand teams are Talonflame, (who can deal with the Grass and Fighting Pokemon that Tyranitar and Hippowdon struggle with), Greninja (who can also deal with Skarmory and Therian Landorus while possessing excellent coverage) and Amoonguss (who can deal with Wash Rotom, Breloom and Azumarill). Garchomp is also an option on this kind of team because it likes Excadrill's ability to manhandle almost every Fairy Pokemon available. Apart from Tyranitar, Hippowdon and possibly Ferrothorn, the last 4 or 3 slots should be replaced by any of the Pokemon I mentioned above.

    Talonflame:
    -Swords Dance
    -Flare Blitz
    -Brave Bird
    -Roost
    Nature: Adamant
    EVs: 252 Atk/4 Def/252 Spe
    Item: Life Orb/Sharp Beak/Sky Plate
    Ability: Gale Wings

    or
    -Flare Blitz
    -Brave Bird
    -U-turn
    -Tailwind/Roost
    Nature: Adamant
    EVs: 252 Atk/4 Def/252 Spe
    Item: Choice Band/Sharp Beak/Sky Plate
    Ability: Gale Wings

    or
    -Bulk Up
    -Brave Bird
    -Roost
    -Taunt/Will-o-Wisp
    Nature: Careful
    EVs: 248 HP/8 Def/252 SDef
    Item: Leftovers
    Ability: Gale Wings

    or
    -Brave Bird
    -Taunt
    -Will-o-Wisp
    -Roost
    Nature: Careful
    EVs: 248 HP/252 SDef/8 Spe
    Item: Leftovers
    Ability: Gale Wings

    or
    -Swords Dance
    -Flare Blitz
    -Brave Bird
    -Natural Gift
    Nature: Jolly
    EVs: 120 HP/252 Atk/136 Spe
    Item: Liechi Berry/Salac Berry
    Ability: Gale Wings

    Greninja:
    -Hydro Pump
    -Ice Beam
    -Extrasensory
    -Dark Pulse/Hidden Power (Fire/Grass)/Grass Knot/Spikes
    Nature: Timid
    EVs: 4 HP/252 SAtk/252 Spe
    Item: Life Orb
    Ability: Protean

    Amoonguss:
    -Spore
    -Giga Drain
    -Foul Play/Sludge Bomb
    -Clear Smog/Sludge Bomb
    Nature: Bold
    EVs: 252 HP/120 Def/136 SDef
    Item: Black Sludge
    Ability: Regnerator

    Garchomp:
    -Stealth Rock
    -Outrage/Dragon Claw
    -Earthquake
    -Fire Blast/Swords Dance
    Nature: Naive/Jolly
    EVs: 252 Atk/4 SAtk/252 Spe
    Item: Lum Berry/Focus Sash/Rocky Helmet

    or
    -Swords Dance
    -Outrage/Dragon Claw
    -Earthquake
    -Stone Edge/Fire Fang
    Nature: Jolly
    EVs: 4 HP/252 Atk/252 Spe
    Item: Life Orb/Lum Berry

    or
    -Outrage
    -Earthquake
    -Rock Slide/Stone Edge
    -Fire Blast/Dragon Claw
    Nature: Naive/Jolly
    EVs: 252 Atk/4 SAtk/252 Spe
    Item: Choice Scarf

    or
    -Stealth Rock
    -Dragon Tail
    -Earthquake
    -Fire Blast/Toxic
    Nature: Impish
    EVs: 252 HP/252 Def/4 SDef
    Item: Rocky Helmet
    Ability: Rough Skin

    If you decide to keep Empoleon for whatever reason, here's a better support set and an offensive set below. It's also better specially defensive, as its resistances tend to be special:
    -Scald
    -Toxic
    -Roar/Protect
    -Stealth Rock/Defog
    Nature: Calm
    EVs: 248 HP/8 Def/252 SDef
    Item: Leftovers
    Ability: Torrent

    or
    -Hydro Pump
    -Flash Cannon
    -Grass Knot
    -Hidden Power (Fire)/Ice Beam
    Nature: Modest
    EVs: 4 HP/252 SAtk/252 Spe
    Item: Choice Specs
    Ability: Torrent

    Toxic Aegislash generally runs only Shadow Ball as an offensive move, as the utility of Substitute to avoid status and ease prediction for Toxic is too good to pass up:
    -Substitute
    -Toxic
    -King's Shield
    -Shadow Ball
    Nature: Modest
    EVs: 244 HP/12 Def/252 SAtk (avoids the OHKO from Therian Landorus' Earthquake while in Shield Forme)
    Item: Leftovers
     
    46
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    • CT
    • Seen May 14, 2021
    I meant Ferrothorn. I swear, I put that twice, and kept changing it (why, idk...).

    As for Empoleon, I like him as a support tank, but he cannot learn stealth rock or spikes. No entry hazard for him makes it bad to run roar, but protect isn't as reliable, and he cannot learn defog. The moveset I went for allowed the secondary effects to dominate the opponent, providing him steady health regen, and generally being bulky. I thought of a Rest/Chesto Berry combo, instead of Aqua Ring, but that is only good for one reset. It also still leaves the one move available for him to fill. As a special attacker, his options are severely limited, so I chose Ice Beam, due to its great coverage against Ground and Grass, as well as 10% chance of Freeze.

    Hippowdon, I was trying to find a good medium for. You did, and I like it, so I might just use yours. I was trying to make it a reliable attacker, but a tanky like that would be far better, especially against attack sweepers that need a set up. Whirlwind resets that, and with stealth rocks, chip damage wear down. Life Orb users and enemy Talonflames hate that big time.

    Greninja had always been a possibility, since it can learn Aerial Ace to cover it's own weakness to grass, and also shutting Breloom down hardcore.

    As for Sand Rush Excadrill, I hate it. With a passion. Seriously. I don't have a good reason, but I hesitate to run it as a result. I'd much rather avoid it, if possible.

    Metagross, yes, focus sash is an extremely bad idea. I was looking for a good item for him, and couldn't come up with one.

    Amoongus, I honestly didn't think of him. And your build is good. If I replace Empoleon, he would be my replacement for him.

    Garchomp, I hesitated only for the fact that his weaknesses already exist in my other pokemon. If I wasn't running Tyranitar, he would be in. But right now, him and Tyranitar fill the same slow.

    Lucario is in there for Special Attack coverage. Physical Attackers are common, but easy to wear down. Choice Scarf was the first choice of item on him, and would make him easily sweep. I lacked that before, and with Ferrothorn and Rough Skin Garchomp in the OU tier, it definitely chunked them with little repercussion. I decided Air Balloon would be a better idea, as Earthquake, being so common, is one of his biggest banes. Amoongus would be the only pokemon in your list that could fix my reliance on the Attack Stat for damage.

    Lastly, I wanted to run a Special Attack Aegislash, again because of my Attack reliance. The Toxic was the only thing I could think of that wasn't physical but could do some damage. Maybe I'm thinking too narrow, but I'm still open to suggestion with him.


    I appreciate your input, and will take everything into consideration.
     

    PlatinumDude

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  • I meant Ferrothorn. I swear, I put that twice, and kept changing it (why, idk...).

    As for Empoleon, I like him as a support tank, but he cannot learn stealth rock or spikes. No entry hazard for him makes it bad to run roar, but protect isn't as reliable, and he cannot learn defog. The moveset I went for allowed the secondary effects to dominate the opponent, providing him steady health regen, and generally being bulky. I thought of a Rest/Chesto Berry combo, instead of Aqua Ring, but that is only good for one reset. It also still leaves the one move available for him to fill. As a special attacker, his options are severely limited, so I chose Ice Beam, due to its great coverage against Ground and Grass, as well as 10% chance of Freeze.

    Hippowdon, I was trying to find a good medium for. You did, and I like it, so I might just use yours. I was trying to make it a reliable attacker, but a tanky like that would be far better, especially against attack sweepers that need a set up. Whirlwind resets that, and with stealth rocks, chip damage wear down. Life Orb users and enemy Talonflames hate that big time.

    Greninja had always been a possibility, since it can learn Aerial Ace to cover it's own weakness to grass, and also shutting Breloom down hardcore.

    As for Sand Rush Excadrill, I hate it. With a passion. Seriously. I don't have a good reason, but I hesitate to run it as a result. I'd much rather avoid it, if possible.

    Metagross, yes, focus sash is an extremely bad idea. I was looking for a good item for him, and couldn't come up with one.

    Amoongus, I honestly didn't think of him. And your build is good. If I replace Empoleon, he would be my replacement for him.

    Garchomp, I hesitated only for the fact that his weaknesses already exist in my other pokemon. If I wasn't running Tyranitar, he would be in. But right now, him and Tyranitar fill the same slow.

    Lucario is in there for Special Attack coverage. Physical Attackers are common, but easy to wear down. Choice Scarf was the first choice of item on him, and would make him easily sweep. I lacked that before, and with Ferrothorn and Rough Skin Garchomp in the OU tier, it definitely chunked them with little repercussion. I decided Air Balloon would be a better idea, as Earthquake, being so common, is one of his biggest banes. Amoongus would be the only pokemon in your list that could fix my reliance on the Attack Stat for damage.

    Lastly, I wanted to run a Special Attack Aegislash, again because of my Attack reliance. The Toxic was the only thing I could think of that wasn't physical but could do some damage. Maybe I'm thinking too narrow, but I'm still open to suggestion with him.


    I appreciate your input, and will take everything into consideration.
    1. Empoleon can learn Stealth Rock either as a Gen IV TM, or a Gen V move tutor in Black 2/White 2.

    2. Greninja has a much better option for Grass Pokemon in Ice Beam, as mentioned in the set I posted. Aerial Ace is weak and runs off of its inferior Attack. Only Mega Aerodactyl gets away with using it, since Tough Claws powers it up to usable levels.

    3. Why do you hate Sand Rush Excadrill? While it was a pain to deal with in Gen V, due to permanent sandstorm with Sand Stream, it's much more manageable now that Sand Stream got nerfed to last only 5 turns (8 with Smooth Rock attached).

    4. Greninja also is a special attacker. If you want a better special attacker over Lucario, use Gengar, as it also helps against the Fighting Pokemon sand teams struggle with:
    -Substitute
    -Shadow Ball
    -Will-o-Wisp
    -Sludge Bomb/Sludge Wave/Disable/Taunt
    Nature: Timid
    EVs: 28 HP/148 SAtk/80 SDef/252 Spe
    Item: Black Sludge

    or
    -Shadow Ball
    -Sludge Bomb/Sludge Wave
    -Focus Blast/Thunderbolt
    -Destiny Bond
    Nature: Timid
    EVs: 4 HP/252 SAtk/252 Spe
    Item: Life Orb
     
    46
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    • Seen May 14, 2021
    1. Empoleon can learn Stealth Rock either as a Gen IV TM, or a Gen V move tutor in Black 2/White 2.

    2. Greninja has a much better option for Grass Pokemon in Ice Beam, as mentioned in the set I posted. Aerial Ace is weak and runs off of its inferior Attack. Only Mega Aerodactyl gets away with using it, since Tough Claws powers it up to usable levels.

    3. Why do you hate Sand Rush Excadrill? While it was a pain to deal with in Gen V, due to permanent sandstorm with Sand Stream, it's much more manageable now that Sand Stream got nerfed to last only 5 turns (8 with Smooth Rock attached).

    4. Greninja also is a special attacker. If you want a better special attacker over Lucario, use Gengar, as it also helps against the Fighting Pokemon sand teams struggle with:
    -Substitute
    -Shadow Ball
    -Will-o-Wisp
    -Sludge Bomb/Sludge Wave/Disable/Taunt
    Nature: Timid
    EVs: 28 HP/148 SAtk/80 SDef/252 Spe
    Item: Black Sludge

    or
    -Shadow Ball
    -Sludge Bomb/Sludge Wave
    -Focus Blast/Thunderbolt
    -Destiny Bond
    Nature: Timid
    EVs: 4 HP/252 SAtk/252 Spe
    Item: Life Orb

    Due to the ease of hacking in Gen V and earlier, all pokemon are supposed to be bred in Gen VI. I play with those rules, and therefore are locked for Empoleon.

    I love Gengar, he is my favorite, and was my first Special Attacker choice. But I didn't think of the Will-o-Wisp moveset, which works far more than the sweeper version I used to beat my game.

    Greninja, I had Attack and Special Attack backwards in my mind. But they are very close to each other, so much like Lucario, it's more dependant on what you need, and Special Attack is what I need.

    As for Sand Rush Excadrill, I hate it because literally EVERY PERSON I have asked said it is mandatory. I refuse to think that. Stubborn of me, but that's why.
     

    PlatinumDude

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  • Due to the ease of hacking in Gen V and earlier, all pokemon are supposed to be bred in Gen VI. I play with those rules, and therefore are locked for Empoleon.

    I love Gengar, he is my favorite, and was my first Special Attacker choice. But I didn't think of the Will-o-Wisp moveset, which works far more than the sweeper version I used to beat my game.

    Greninja, I had Attack and Special Attack backwards in my mind. But they are very close to each other, so much like Lucario, it's more dependant on what you need, and Special Attack is what I need.

    As for Sand Rush Excadrill, I hate it because literally EVERY PERSON I have asked said it is mandatory. I refuse to think that. Stubborn of me, but that's why.

    There's a hack check in Poke Bank; very few hacks have gone through because of that.

    Also, there's a pretty noticeable difference between 95 Attack and 103 Special Attack. Greninja is better at special attacking because its special options have more power and coverage than its physical ones.

    While Excadrill tends to be a boring suggestion for sand teams, it's the most practical. Also, if you don't want to use Excadrill, that's fine, but keep in mind that you lose out on a ton of sweeping potential this team has.
     
    46
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    • Seen May 14, 2021
    There's a hack check in Poke Bank; very few hacks have gone through because of that.

    Also, there's a pretty noticeable difference between 95 Attack and 103 Special Attack. Greninja is better at special attacking because its special options have more power and coverage than its physical ones.

    While Excadrill tends to be a boring suggestion for sand teams, it's the most practical. Also, if you don't want to use Excadrill, that's fine, but keep in mind that you lose out on a ton of sweeping potential this team has.

    Pokémon used in the Standard Format must be native to the Kalos region in Pokémon X or Pokémon Y. A native Pokémon is a Pokémon that is hatched or caught in Pokémon X or Pokémon Y. Pokémon that have been transferred to Pokémon X or Pokémon Y via Pokémon Bank or Poké Transporter are not native.

    That's VGC 2014 Rules.
    I don't wanna have to worry about that, is all.

    And I'd post a link to the site, but I can't until I reach a certain point.
     

    PlatinumDude

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  • Pokémon used in the Standard Format must be native to the Kalos region in Pokémon X or Pokémon Y. A native Pokémon is a Pokémon that is hatched or caught in Pokémon X or Pokémon Y. Pokémon that have been transferred to Pokémon X or Pokémon Y via Pokémon Bank or Poké Transporter are not native.

    That's VGC 2014 Rules.
    I don't wanna have to worry about that, is all.

    And I'd post a link to the site, but I can't until I reach a certain point.

    All VGC battles are double battles. This team is clearly a singles team, as none of the Pokemon in it are geared for doubles. It should be noted that VGC rules are followed only at official tournaments. If this team is meant to be played for friends and online only you're safe.

    In Battle Spot and Wi-Fi battles, Pokemon transfered via Poke Bank are allowed. I had no problems using a Knock Off Bisharp I bred in White 2 in both battling formats.
     
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    The cleaned up version, so far. All thanks to you, PlatinumDude


    Tyranitar w/ Tyranitarite
    Ability: Sand Stream
    Nature: Jolly
    EV: Speed, Attack
    Dragon Dance
    Stone Edge/Rock Slide
    Earthquake
    Crunch

    Hippowdon w/ Smooth Rock
    Nature: Impish
    EVs: 252 HP/72 Def/184 SDef
    Stealth Rock
    Earthquake
    Slack Off
    Whirlwind

    Ferrothorn w/ Leftovers
    Ability: Iron Barbs
    Nature: Sassy
    EV: HP/Half Defense/Half Special Defense
    Stealth Rock
    Leech Seed
    Gyro Ball
    Power Whip

    Greninja w/ Life Orb
    Ability: Protean
    Nature: Timid
    EV: Speed/Special Attack
    Hydro Pump
    Ice Beam
    Extrasensory
    Grass Knot

    Amoonguss w/ Black Sludge
    Ability: Regenerator
    Nature: Bold
    EV: HP/Half Def/Half Special Defense
    Spore
    Giga Drain
    Foul Play
    Sludge Bomb

    Excadrill w/Air Balloon
    Ability: Sand Rush
    Nature: Adamant
    EV: Attack/Speed
    Earthquake
    Iron Head
    Rock Slide
    Rapid Spin
     
    46
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    • Seen May 14, 2021
    It's been a while, and I'm liking my team so far. So why am I posting? Cause I found an issue.

    I originally said I wanted it gen 6 only. This is because vgc rules state only generation 6 is allowed in , and I want to take this team to tournaments. It's also why I originally asked for smogon safe as well. You never know what some local tournaments run, and I don't wanna be disqualified.

    That said, my Excadrill? Iron head is only available generation 5. And thus I lose out, midway through my training, all because I didn't fully double check. So I wanna salvage it and I think I found a way.

    Excadrill w/ choice band
    Ability: sand rush
    Nature: adamant
    EV: attack, speed
    Earthquake
    Rapid spin
    Metal claw
    Shadow claw

    This version still is strong, and though choice band makes rapid spin difficult to use, I think this still allows for the strong anti fairy options, with an additional anti goat option. This kills gengar and rotoms, despite them having levitate. It's not as good of a sweeper, but I think still strong when paired with tyranitar.

    I also realized something while my talonflame is either hard to kill, or OHKO'd. At the same , it's good at rushing, and I need it against certain types. I already have a u-turn version, but I was wondering if changing u-turn to will-o-wisp and putting a focus sash on it would work to counter the incoming changes (like enemy tyranitar's) without giving up it's powerhouse approach...suggestions?

    And I took amoonguss out, because I couldn't get a regenerator one. Ferrothorn is working in its place. Just so you know
     

    PlatinumDude

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  • It's been a while, and I'm liking my team so far. So why am I posting? Cause I found an issue.

    I originally said I wanted it gen 6 only. This is because vgc rules state only generation 6 is allowed in , and I want to take this team to tournaments. It's also why I originally asked for smogon safe as well. You never know what some local tournaments run, and I don't wanna be disqualified.

    That said, my Excadrill? Iron head is only available generation 5. And thus I lose out, midway through my training, all because I didn't fully double check. So I wanna salvage it and I think I found a way.

    Excadrill w/ choice band
    Ability: sand rush
    Nature: adamant
    EV: attack, speed
    Earthquake
    Rapid spin
    Metal claw
    Shadow claw

    This version still is strong, and though choice band makes rapid spin difficult to use, I think this still allows for the strong anti fairy options, with an additional anti goat option. This kills gengar and rotoms, despite them having levitate. It's not as good of a sweeper, but I think still strong when paired with tyranitar.

    I also realized something while my talonflame is either hard to kill, or OHKO'd. At the same , it's good at rushing, and I need it against certain types. I already have a u-turn version, but I was wondering if changing u-turn to will-o-wisp and putting a focus sash on it would work to counter the incoming changes (like enemy tyranitar's) without giving up it's powerhouse approach...suggestions?

    And I took amoonguss out, because I couldn't get a regenerator one. Ferrothorn is working in its place. Just so you know
    Excadrill would rather have Life Orb, or even Air Balloon as its item because it appreciates the freedom of switching moves and being forced to switch tends to eat away sandstorm turns. Sand Rush Excadrill generally stays in battle and sweeps as much as it can before something threatening forces it out. Iron Head is also preferred over Metal Claw, since it's stronger and a 2x super effective Metal Claw does as much as a neutral Earthquake.

    Focus Sash isn't worth it on Talonflame since Talonflame can break it with its self-induced recoil, or after a turn of sandstorm. Will-o-Wisp should only be used on defensive Talonflame.
     
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    Excadrill would rather have Life Orb, or even Air Balloon as its item because it appreciates the freedom of switching moves and being forced to switch tends to eat away sandstorm turns. Sand Rush Excadrill generally stays in battle and sweeps as much as it can before something threatening forces it out. Iron Head is also preferred over Metal Claw, since it's stronger and a 2x super effective Metal Claw does as much as a neutral Earthquake.

    Focus Sash isn't worth it on Talonflame since Talonflame can break it with its self-induced recoil, or after a turn of sandstorm. Will-o-Wisp should only be used on defensive Talonflame.

    Still aren't listening, but I do get the lock up issue on excadrill. What I'm saying is that I cannot get iron head, due to the gen 6 rule. I know it's not mandatory, but I'm imposing it. That's why I was asking for suggestions

    As for will-o-wisp, I only thought about it cause I have issues with certain pokemon running counter and focus sash just to ko a talonflame. Otherwise, just a general anti tyranitar with choice specs, as if he gets the proper setup, he can near ruin me. And my friend runs a baton pass sword dancer, so...It hurts
     

    PlatinumDude

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  • Still aren't listening, but I do get the lock up issue on excadrill. What I'm saying is that I cannot get iron head, due to the gen 6 rule. I know it's not mandatory, but I'm imposing it. That's why I was asking for suggestions

    As for will-o-wisp, I only thought about it cause I have issues with certain pokemon running counter and focus sash just to ko a talonflame. Otherwise, just a general anti tyranitar with choice specs, as if he gets the proper setup, he can near ruin me. And my friend runs a baton pass sword dancer, so...It hurts

    If you can't get Iron Head Excadrill, just make do with Earthquake + Rock Slide:
    -Swords Dance
    -Earthquake
    -Rock Slide
    -Rapid Spin
    Nature: Adamant
    EVs: 252 Atk/4 Def/252 Spe
    Item: Life Orb/Air Balloon
    Ability: Sand Rush

    I don't get what you're saying about Tyranitar, but if you're thinking about running a Specs variant, don't. Tyranitar's physical Attack is better than its Special Attack, meaning its physical options are generally better. It only uses 1-2 Special moves at most, seen below:
    -Stealth Rock
    -Crunch
    -Stone Edge/Ice Beam
    -Earthquake/Fire Blast
    Nature: Relaxed
    EVs: 252 HP/252 Def/4 SDef
    Item: Leftovers
    Ability: Sand Stream
     

    Nah

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    • Age 31
    • she/her, they/them
    • Seen yesterday
    This is the defensive Talonflame Platinum mentioned:

    -Talonflame w/Leftovers
    Nature: Careful
    Ability: Gale Wings
    EVs: 248 HP, 252 Sp.Defense, 8 Speed
    Moves: Bulk Up, Brave Bird, Roost, Will-o-Wisp/Flare Blitz

    It works surprisingly well for something with only base 81 Attack.
     
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    • He/Him
    • CT
    • Seen May 14, 2021
    I was hoping to avoid rebreeding a talonflame, but the will-o-wisp is too good right now. Special attackers are harder to find, and both tanks and attackers hate that move. In addition, running ferrothorn with leftovers...It contradicts item wise

    And I meant choice scarf tyranitar, not specs
     
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