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Any other comments from any readers? While I do get a bunch outside of the thread/forums, it would be nice to have more comments in here for a change. =p
Part Thirty-One: Fu-wu-la~
Or learning how the standard villager of this town screwed up things this time.
Spoiler:
Right, let's see what this town is like already.
That sure is a colour scheme I love. And with owls too.
A mining place, eh?
A mountain, I see. I guess that's different.
More owls.
Bad reception problems? Gee, haven't heard that one before.
Of course, Bek doesn't ever have problems besides the odd message as seen last village. Because of the D shoot. Somehow.
I don't know!!
Fine, turn your back on me. Stupid owls.
The catch is there's only a single store here.
More houses. We know to the north is the mountain, but what's south?
Figures, see water, get a phone call.
I don't understand, should I give it a thing or not? Why did you start by saying Bub as well are you drowning or something?
Hmm, this does seem familiar...
Yep, the village is also north of Liz Island.
And this is the right side of the water separating it from M-city's forest.
This happened while swimming/walking.
Huh, what's this? This hole was a little bit to the west of the beach...
Nothing. Guess we can just forget about this place then until it's relevant! :V
And a dead end if you continue in either direction. How boring.
I don't know, if you are trying to order pizza then maybe it will help you lose weight?
Okay.
Why don't you just swim? Or heck, fly there?
These guys are lazy. THEY ARE OWLS THEY CAN FLY. PROBABLY.
I do not know why they refer to the mountain like this a few times when it has another name that's used in the map and all. And it doesn't even have cherries, let alone bays of them there.
See, there's the name. Bebli.
'Until you are told to fix stuff, then it's okay!'
...what? A devil is in the mountain? Okay...
HMM. Gee, I wonder what the plot of this part of the game involves.
But before we confirm our fears...
What? is right. For myself, anyways.
I really do not see. But I'll pretend otherwise.
...No? :/
Here's the plot continuation house. Starts with the standard villager monologuing.
Bek, this whole world is strange. Many somethings have happened on this adventure, all of them strange.
Scream. Alternatively, pay attention to me.
Some jumping and more of this continues... so let's skip that.
Well, we kind of already observed a bunch of owls complaining about phone reception, Bek. Doesn't get much more complicated than that.
See, there you go. Owl removes seal on mountain, phones stop working. Unless you're a protagonist.
That question is better.
[there was a devil living in the mountain]. Sounds like a thing an owl would say I suppose.
As you do.
Bek is referring as to why he removed said very big rock.
Did they say please, at least? If they asked nicely than that makes it perfectly understandable that you would REMOVE A GIANT ROCK SEALING AWAY A DEVIL.
The lesson you will have learnt from this update is that 'owls are dumb'.
You know, that guy.
It is a bit odd, actually, that it was him.
Firstly he forced a guy to do it, here he just bribed someone. Oh well, whatever works I guess. I suppose if you threaten an owl they'd just fly off.
Hands up if you didn't see that coming!
Or that stock standard response from Bek!
Thank you for helping us with our mistakes. Derp, we sure do mess up a lot by ourselves!
But before that, let's check out the rest of this village.
A typo there. Not that it's unusual or anything.
Friends do the strangers things! Let's check the shop.
Hum. I don't see any rocks.
Also a saw to the left. Pretty darn cheap, really.
After this section of the game you can go in here!
Well, for yourself anyway.
As we've heard.
That's new, though. Visional forest?
Encouraging!
Really, no more villages after this? This can only bode well!
Yes, please stay here. Don't remove any large rocks.
So why did you let the other owl up there?
Would you rather we not go and let a devil run loose?
Whelp. Let's get going.
That's a mountain alright.
Wonder what's up?
As we approach the e-monster blocking the path, a battle starts!
Oh hey an evolved one. Type sand. We've seen his pre-evolution ages back, in the second cave of the game.
Remember him? He's the only one who'll reach us in three turns, and is a good 26 levels lower than our opposition. It's kinda important for the moment that we get at least one 'friend' here.
Considering Not-Sandslash is great at attacking and at a higher level, that's really not bad of a defence there.
Okay.
Well.
Yeah, you're not going to do anything here.
Well, I guess if BUNIDE(R) hit it again...
Oh hey, you arrived.
You're six times better than BUNIDER!
\o/
More coherent and descriptive than other entries we've seen.
Permission from who?
...
Fine, be like that.
Bugger.
Whatever that actually means. Sounds like a marvellous character though. 'Hey man there's this marvellous guy, he's great, he loves GUN.'
Moving right on.
SCORPION FIGHT
Increase is a decent attack, Pricker is a weak one that may inflict poison. TITTLE is the charge up move.
I've continued north for a moment.
To show you this wonderful door.
Oh. Well that was boring.
Hi flaming bird.
Bye, BUNDIE(R).
As an aside, the names get shortened like this because of character limits that don't pose the same problem as Japanese. And it's really the assigned nickname of the e-monster. That's right, in the real games you could nickname stuff, but you can't here. But that's also why RANBRAGE became 'o!'. Because that was its filler nickname. For... some unknown reason.
That's after two hits, and may I remind you Not-Sandslash is weak to birds.
Mr. Scorpion here however tanks stuff like a boss.
And while not as strong offensively is still respectable.
Yay!
This made me laugh more than it probably should. 'Alas, it is on fire.'
Anyways, that's enough fooling about for now.
Next update, we're taking on this mountain of joy.
Loads of devils this time! And yea, people usualy call when you're facing a body of water. I dunno why, but it's like a rule. Or something!
Anywho, you were due for a comment, as I will say that I still love this LP of yours, and I'm still keeping track of it! I encourage you to keep it up !<33
Loads of devils this time! And yea, people usualy call when you're facing a body of water. I dunno why, but it's like a rule. Or something!
Anywho, you were due for a comment, as I will say that I still love this LP of yours, and I'm still keeping track of it! I encourage you to keep it up !<33
I think this is about where I got up to when I actually owned the game way back when and... idr why I didn't go any further. Either I just randomly stopped playing, it became too hard, or just got way too confusing (most likely). Then again, I was only a kid, so. d:
Have fun with the mountain of joy anyway! If it's as hard as I remember it being, you probably won't.
I think this is about where I got up to when I actually owned the game way back when and... idr why I didn't go any further. Either I just randomly stopped playing, it became too hard, or just got way too confusing (most likely). Then again, I was only a kid, so. d:
Have fun with the mountain of joy anyway! If it's as hard as I remember it being, you probably won't.
Either of the latter two options would make sense, haha. But I guess we shall see in the next few updates.
Yes, it's going to take multiple, somewhat-longer ones to get through this section. Let's do this!
Part Thirty-Two: Welcome to the freak show
Or why Bek hates mountains.
Spoiler:
Hi there, bald guy.
What better way to explore a mountain than with this tune playing on loop?
...Well, it'd probably be better without e-monsters, for starters. It's somewhat unlike any other we've heard before, and an interesting beginning. If you get up to here in the game this'll play a lot.
Oh. So I guess we can expect to fight a bunch of them here. This guy however doesn't fight you! How nice.
Taking the lower route leads to the first treasure chest.
But what OS does it run?
Oh no, there's scorpions in this computer! D=
Did you notice something by the way?
Suddenly this first encounter we see, who's a stage evolution below Not-Sandslash, is hitting as hard as him.
There's been a level spike - by about 7-8 levels just by walking inside. Whoops! That means even this scorpion is of a higher level than our reliable starter, who is by the way level 45.
All things considered, we're actually lucky other monsters didn't show up first.
Well, you're helping.
And our one is seven levels lower. And no poisoning occurred. =(
That helps though.
Thank goodness for one hard hitter.
The fight is as good as ours now - even if it has a good special attack stat, it won't have time to perform that move.
Anywhere near enough time, actually.
Sadly, he didn't give us his phone number. =(
That's not good - basically I need to grind here to get someone's number, or the trainer battles will wreck me. And as said, some of the natives will be dangerous anyway.
This... is not one of them.
But heck is it a creepy thing. What is going on with this monster? Do I even want it on my team? =/
Aaaaa!
Which end is- nevermind.
As said, it's a weaker monster than others that could have showed up. The only real threat it offers is to our eyes.
Yes, good idea. Kill it quickly.
Uh
Well, you are better than nothing...
Horrible, horrible science did this.
On that note, while you can evolve stuff yourself, this guy doesn't evolve for anything, nor evolves further. So at least kids don't have to feel responsible for this thing.
Let's not talk to him more than we have to, Not-Sandslash.
This guy is pretty neat looking. Less bony and mouth-y.
And at least our mouse friend has a type advantage as well.
Mind you, RASEN is one of those that would have been dangerous to encounter straight up.
He's not a happy chappy either.
Well, that helps. Starting with the long-setup move? I'm okay with this.
And he is kinda frail too.
Oh.
Oh again.
Wayaa indeed! We've failed to hit twice and got one hit, and he's already nearly ready to attack with the charge-up attack! Which normally takes several turns.
That's the danger of RASEN. Not really strong offensively, nor defensively. But he's fast as heck. Encounter this with an underlevelled monster, perhaps a slower-than-average one if you swap out regularly, and nobody nearby (and remember, Not-Sandslash was over-levelled in the previous dungeons too), and he may well just outspeed you.
For sake of example, one incident I recall when playing as a kid had RASEN move six times in a row. Six!
Thank goodness he chose the charge-up move, huh?
Yes.
He's the hill kind, and he'll take lib. Whatever that is. Its dex entry tells us it 'Attack by violent flame.'.
Oh look, another one.
Respectable, but it is just as well we used some P-cards on Not-Sandslash ages back so he's not so under-levelled here.
Much overthrowing.
Oh look, it moved again already.
Musical?
I don't like this singing.
That's pretty minor, but what a weird name for a move.
Whoops. Needless to say we won.
Let's skip a bit more of the grinding to meet this fellow:
He's the evolved form of a guy we used in a lab a while back!
RASEN was unable to overthrow RAIGARIN.
Hum, that's a pretty good hit.
I don't like RAIGARIN.
He can hit hard too. Again, meet one of these early on and you could lose. And I'll remind you that with the pirated versions of Telefang that if you didn't switch off before going past the game over screen, your save file got wiped. :<
Thank goodness for backup!
Yes, you do that.
It does seem a bit too big for him...
Uh oh, now my head will feel heavy.
No.
This happened. Yay, we're catching up!
Noooo
...Okay?
We encountered another friendly bald guy. What's with this SANARBA group?
At least this one didn't run on scorpions.
Moving...? The heck is that?
Well, let's get moving. Another two path deal, and there's a guy above there, so maybe we...
Oh, let's face it, every choice here will be wrong. I guess I have enough choices around to take them on relatively comfortably...
Because he'd much rather something bad happen to owls than himself.
Heeler? That's not right, this sprite has hair!
Wow, that thing looks dangerous.
And it's careless? I bet a lot of accidents happened there...
This guy is one of the evolutions of KOKIA. You know, that bird monster in the wild around Tulunk Village right at the beginning. Not a bad way to turn out!
...but how does it fly?
And here are its friends. Take lib, erties!
No, don't wait, else it'll-
Oh.
Well, that's the easy part out of the way.
=/
I like how the status sign for confusion is 'Hi!'. Pretty fitting actually when you think about it. 'Hi there, thing that just jabbed me with its horn!'
Sober? Did you just make our heavy-headed friend drunk?
Well, that's a nice critical, especially as he was attacking the guy which resists his attacks.
I'm okay with this.
If you haven't yet guessed, RIGODEN is also fast.
Bugger.
That's what confusion does - you're more likely to fail in attacking.
Not really doing much there...
...Yeah, that happened. Type advantage and all, but how about that, stuff can OHKO your starter here.
Let's get rid of the guy who can murder our remaining two monsters then.
Now to chip away with mouse-thing.
Dang, that was... pretty darn close. Would have been in serious trouble if that did any more.
No, stupid mouse thing, you're suppose to hit spikey bird thing!
Yay! Thank goodness for backup hard-hitter.
You're all right for a guy with a giant head.
As it was the last e-monster to get defeated, we get its number. Which is why I left the most dangerous monster alone until the end, if you were wondering.
It did pay off in the end, didn't it? =p
Well said.
Claws?
Let's continue on and find the next guy to fight.
Not too loose, I hope.
Hi, KAMERAN!
At least he isn't called ICE CREAM. We've seen the others before as well.
Whole bunch of hard hitters here.
Seeing he can paralyze us, it's the bigger threat.
Besides, KAMERAN is a coward.
That was easy.
Oh, I thought you were going to exploit your type advantage by actually attacking.
That wasn't a wise decision, talking... whatever-you-are.
I told you.
Unfortunately we have to wait for KAMERAN to reappear first.
Edge-bird isn't very defensively strong either, but that's okay.
Yay.
Yay!
I guess that's alright.
Yay!
Fense.
On to the next one.
So they do know about Bek.
Alas, lots of fire.
Two fast birds and a snake. Gee, I guess they do get on well these days.
Now, really, I should have chosen RASEN because of his own speed and type advantages. But I dun goofed and pressed A too quickly, and then decided, hey, what the heck let's see how this battle goes.
And yes, this was a 2-on-3 fight.
No, don't wait.
He's the fastest, but luckily not quite as hard hitting as the other. Still, that's about half my health gone!
Dang, just needed a bit more. Blame that on still being on a lower level than the other guys.
Yay.
Oh, he hit. =(
Not bad, just need a KO.
Wait what
Did he just
Uh.
Yes, that snake, which we've seen since, what, the second dungeon - smashed him. Sure, type advantage, but that's scary.
Uh-oh.
...Okay, now both of them are charging up. I could survive maybe a regular hit from one, but not a charged up attack.
Oh thank goodness, a critical hit in my favour
Oh god
You...poisoned me?
Well, not yet - this message displays first, then you take the damage after performing an attack. This is problematic though - the snake is a bother, but I'm going for the birds first.
See how quickly it charged up its attack? Dang!
Chip damage, really, but every bit counts...
I'm trying!
Oh dear oh dear oh dear
Oh thank god that was lucky.
Wait how did you charge it up so quickly you are the slower of the two birds! C'mon HIT
YES
Shut up game I'm doing things my way!
Yeah, I'm not taking your spunk, game.
Oh yeah, poison.
No stop that snake
41 points? Dang, where did you get so strong, SURUGEM? D=
Oh dear, I don't know if it applies after knocking out something, and I still have to hit first!
WHELP
Oh goodness, I won.
Good grief, that was close.
Yes, thank you.
I hate you.
Well, I... think that's a good a time to end an update. Remember kids, mountains are dangerous. I got lucky there and that's after getting a decent start in recruiting monsters too!
Always liked Rasen's design, personally. He was a cool guy. Even if he gave me some grief...
I'm kinda glad I could show how tough this place was given I lucked out in who I encountered first and befriended early too. Even if it was annoying at the time... and I did luck out too.
Part Thirty-Three: Navigating the Mountain
Or revealing the second difficulty.
Spoiler:
Last time, I demonstrated the capability of the game to ramp up in difficulty here with the battles. But that's not all! Time to continue.
Oh, and we mustn't forget the music of the place too.
I'm not SANARBA. Unless you're talking to him by phone...?
Not that you were making much sense anyway.
It's the Reject Crew!
Oh.
Yay, you're a sitting duck now for several turns.
But you're just annoying, so let's try to get rid of you first.
Oh.
I think I have a dumb RASEN. =(
RAIGAR knows what to do.
But I don't want to be stabbed!
Uh, okay.
Not Sandslash has a fear of being stabbed. And licked.
HE'S HELPING GUYS
That's more like it.
A light touch. Man, I really did get a bad RASEN. =/
Not much danger in this battle now.
That's mildly annoying.
Yes, we gathered.
NIGERA is a rather bulky thing.
But it can't do very much either save for that Lick move which can be good for status.
Yay.
As it was the last one we defeated, we got its number.
Oh look, another guy! Note that I'm actually backtracking right now to battle these guys.
Which is the odd one out...
>Get angr
>Get angr
>erties!
Such a cheerful guy.
How annoying. Oh well, at least it isn't killing me right now.
Got to hit something, I suppose.
And drill-bird-thing finishes that job.
Keep doing that.
Type advantage there. =/
And here's my type advantage. Goodbye, friendly ARMORY.
Still? You can come down you know, we killed your friends already!
Not much else I can do right now...
He has no stat-up moves. =/
Of course.
Yay - show, but hits like a truck.
Oh.
Noooo come back down
This is pretty pointless!
But so is that. See what I meant by FLY being an annoying move?
This is even more frustrating. =/
No EXP for Not-Sandslash.
Quite the violent move!
Seeing it's shared between two monsters now, that's a fair chunk.
Yay, I suppose.
I do.
Not as funny as its other form. =(
Ah, here we go. The first significant choice of Belbi Mountain. Right, or down?
I'll show what happens when you go down first, then backtrack.
Well, not exactly exciting.
A moment during the wild battles on the way. Seems awkward.
Oh, another one of these guys...
Huh, he just wanted to say that.
Oh, you can tell we'll have to fight this dude though.
Led what up?
GERON are never cool. >:[
This is cool, though!
Not too bad - worse at attacking than the deformed drill, but faster so it may get more hits in.
RAIGAR just hits.
Already went again, as you can see!
Yay.
That was a... very easy battle. Yay taking the time to fight the previous trainers!
That old chestnut...
Bah.
Installations...? Are you referring to the computers lying about?
How exactly do they stretch out...?
What awaits us upstairs?
...Outside-ness, I see. Hum.
Nothing to the right...
What's this way?
Another hole!
Look at that bald guy, just running around the room.
'Totally not suspicious guy'.
Two panels and a button. (Yes, it's a button).
But before we press it, let's see what was missed if we went right.
On the way back I encountered this guy! But he didn't want to give his number. =(
Anyways, back here, let's go.
To that mountain? We're IN a mountain. =/
So both ways has at least one trainer battle, hum. EXP, yay.
Minor annoyance during this battle.
Quickly solved.
Another annoyance.
Here's FAIKKE's moveset, by the way. CRUSADER is a good enough attack, and GOGGLEAT is a nice status move to abuse as well.
I would not give a knife to RAIGAR.
KAMERAN are pretty weak, really...
Let's never use you. Heck, you're only level 43!
Yay.
Found one of these, but no number either. Bugger, I rather like him.
You're yelling at my foot. =|
Oh, more flying types, joy.
Making sure to bring you to this fight then!
That's a nice change.
Hum, RASEN is good enough to land a critical!
Not-Sandslash will struggle in this fight, sadly. I could have always just switched him before the fight, but where's the fun in that?
FAIKKE likes attacking without being commanded to.
Works for me!
Oi, this other one has the wrong idea. >:[
Almost...
He went again, but didn't follow. Sigh.
That's more like it.
Just enough.
Yay, another drillbirdthing!
You know, the design of this is kinda obnoxious. Down a lot, up a lot again, and trainers in the way of the narrow passages.
Well... yes, it would. You'd probably confuse the poor thing, evil as it may be.
Three land types this time.
This battle was really boring, so here's the stats of a few of our guys instead. Interestingly they all have pretty similar fend (defense) stats.
Anyways, I won.
I suppose them all knowing FLY was annoying...
Do de do.
Yes, I think so.
Mine, all mine.
Huh... didn't someone near the start say that? Oh well, let's see what the exit holds.
...Hang on.
That's right - a dead end. Even with all the trainers, and a chest along the way... the game decided that hey, if you went that way and kept going, it was all for nothing in terms of actually progressing! Have fun walking ALL THE WAY BACK!
And you can't even blame this on the Engrish, this is how it was in the original too. And thus I have started to reveal to you one of the challenges of the game that only starts to show up now - the map design.
Because really, making me go all the way back like this is cruel. Stupid mazes.
Oh boy.
Wha-never mind, I'm just going to ignore what you just said. Scream, is my advice.
Annnd back to the fork.
And back to this part too!
So the button opens one of the doors. At least we're not forced to pick again. Interestingly, it's a time limit thing too - take too long and the door falls down, and you have to step on the button again.
And here is where we will leave it. You can rejoice though - we're finally on the second floor of the mountain!
Part Thirty-Four: Keep on Climbing
Or being unable to move.
Spoiler:
Let's continue with... this.
Can't forget the music! Settle yourselves in, this update's a long one.
Can't forget that these things live here too.
At least they have exp.
Anyways, continuing on this path leads to... this. A room of buttons.
The gimmick of this room is that you have to wait on a button for it to be pressed down - keep moving and nothing happens. Each button press opens that door... very slightly.
And you don't have to press them all to open the door! Of course, if you press one button too many, then the door closes and you have to do it again. It's... very straightforward however, and to this day I don't really get the point of this room.
That's all there is beyond it - another button
Whee!
The quick way back. :V
Evidently I was too quick.
Oh, really? Well, maybe they can help out too.
...you know, this is possibly the first useful and comprehensible phone call we've gotten thus far. Huh. Save for the 'came back to life' deal, it really just got released. But that's a good effort, BANLES! You've been studying.
Anyways, the effect of pressing that button means that now the other gate opens. So that was a very short and boring diversion.
An electric monster...that's evil?
Hey man, I honestly haven't a clue myself. I hope it's not an owl though. They're the worst.
Two flatworm things and a driller.
Although the bird has a weakness to the driller, our scorpion has an advantage against the GEDEJIAs.
Or well, when it isn't hiding anyway.
Good start.
Oh. Okay, thanks for making this fight trivial.
Or not. Mostly just delaying the inevitable, but it's kinda annoying.
Revenge.
=/
=/
Two down. You're soloing this, drill-bird!
...
C'mon.
WHAT
Good grief.
...wait, that's it?
Huh. DORIA's stat for special attacks must really suck!
Stop being paralytic.
WHERE ARE YOU JESUS
Well, at least you can move.
Not much damage was dealt.
Imagine if I hadn't had the good start earlier!
FINALLY
Pity it takes up the whole turn...
Let's just buy some time.
My status attack failed.
I just
...It's almost more frustrating than before, that while I can't hit it, all it does are frankly ineffective attacks.
THERE WE GO
You're not earning your keep, Mr. Scorpion. >:[
Take that!
Screw you.
Oh... I will...
The next room gives this. I've stood on the button, and those panels to the left and middle appeared.
Notice that they move - basically you have to time your crossing.
This was also straightforward.
If only I could combine them... But then I'd probably just film myself screaming, while unfitting mountain music plays.
Hi there.
Don't worry, I won't scream.
AAAAAAAAAAA
Three of them! Sounds like fun.
You better attack.
For those who paid attention to the mobile reception... this is another 2-on-3 battle. Oh boy.
Good start!
Hardly did a thing, but that's more than enough with the status. =/
...Oh no, I can see where THIS is going.
At least with this choice of monster, they can barely touch me damage wise. I just... need to have a chance to hit.
Huh, that's an improvement.
Hmm. At least it's by the one already damaged. And hey, that's one less that can paralyze me right now!
Oh.
Yay!
That's okay with me.
Good...
Excellent!
Hah, it's even attacking the one it won't hurt much.
Oh.
Oh.
Good!
It paralyzed both of my monsters by itself? D=
...
To rub it in, it re-paralyzed my scorpion. Yes, that can happen.
We know, we know.
Oh thank goodness.
Pieces of rock proceeded to break on screen.
Still not a bad hit, considering it's hitting a tank and with a type disadvantage...
Arrgh! At least Not-Sandslash can hit now.
WHAT
I hate GEDEJIA.
I hate them so much it materialized into a cure for paralysis.
I'm... I'm okay with this!
...Not that, though.
C'mon...
PLEASE FOR THE LOVE OF PASTRIES HIT IT
YES
I DON'T CARE I KILLED ONE OF YOUR KIND
HAH
HAH!
COWARD!
God dang it, at the very end, I have to wait.
No point doing anything else anyways.
...why couldn't this have happened earlier?
Readers, this is how annoying battles can get here. Not very hard, but very, very tedious.
I am never going to use you.
Not another one...
Huh, he doesn't actually want to fight. Thank goodness!
Huh, another one of these.
An example of failing - wait too long on the zig-zagging panels and you have to try again.
How obnoxious.
And the guy tries to get in the way too!
Pa-trolls is right!
No...more birds...
I'll counter with my own bird and RASEN. Thank goodness I can choose three for this fight!
Dang, this bird is smart.
But so am I.
That's good too.
And this too, I'll be able to knock it out before then... touch wood.
...Of course.
Oh. Well, he still hit something anyway!
RASEN you are still drunk go home.
Man, I'm not very lucky.
That was silly.
Yay!
Yay again!
That's a nice bonus as well.
Sorry, I already have a drill-bird!
Nice to battle you too.
Hmm, what's down?
Of course. Treasure and battles.
Why not? :<
NIGERA... look kinda nasty.
The pink things still aren't dangerous!
Note that I have a type advantage here. Those things are Lake (water) type, based on sea urchins. With...tongues.
Not very effective. But just enough to knock that one out!
He stabbed me, and I was stabbed.
NIGERA are actually pretty darn defensive.
Well that was silly.
Anyway - after all, 70 for a super-effective hit isn't much for Not-Sandslash.
You do that too much. =/
That's much better than being paralytic!
I know, I know. Mountains are ****.
I like that these two guys just decided 'hey, we found this treasure. Screw actually doing our job, let's guard this instead'.
Seems straightforward.
Good start.
Not bad either!
Uh-oh?
Oh, never mind. It's just OBANA, they suck in attacking.
It's a start, I suppose...
Bah.
Despite that though:
Twice the finisher!
Now, let's see what they were guarding.
...A pan called Flying, and a pencil.
Seriously?
Huh, really?
Statues. Or coffins. Never really sure about these.
Oh look, a red one and a green one. And they're not people, nor are they owls!
Let's talk to them and see what's up in the next update.
Okay. Just one fighting me at a time, but I'm only allowed two monsters.
Let's go with the tank that has the type advantage.
GEIWURUS are fast. Luckily, he chose the e-magic option.
Good start!
...Not as good.
Notice how quickly his attack has charged up. =/
At least we got him in the end. And yes, the battle only lasts that long.
It had a name?
I'm not called Stupid. >:[
Take two!
...It starts the same way? That's unusual.
Well, okay then.
Yay, you hit this time.
And it basically ends the same way as the first battle.
Well, besides that detail.
And this detail.
Behold, the reason why I like using the scorpion here. It naturally evolves here! That means I can enjoy a buffed Pokémon now along with Not-Sandslash.
Said Bek.
Kinda amusing. After a curb-stomp, they decide maybe Bek isn't so bad after all.
I think Bek is saying that, as he jumped first. But nothing's really happening here. Just standard mis-translation - I think he's meant to say that he is going to go seal him.
That's... good to know.
I'm not sure if I really care myself, but okay.
And they disappear.
Oh.
Do question sound stupid? [Yes No].
Bek is a man. Did you not pay attention to the Disney song reference?
What.
Grumble grumble, stupid LILIAOB calling Bek a child.
We'll show that stupid water thing who can seal demons.
Uh, once we figure out which way to go.
Hang on...
Why are there three accessible paths!?
Go away, you're not helping anyone.
Hey, KINGPIN, you live here, do you know the way?
He has great defense (fend) and now a more respectable attack stat too.
Anyways, everyone is unhelpful, so here's a preview of the first couple rooms for each option.
One has a choice required to make straightaway - neither option leads directly to a dead end with treasure. Darn.
This doesn't, but it's also not an obvious dead end option.
Notice too that there's no trainers, just monsters here. I guess those two guys did actually stop people from getting past. Somehow.
And the third option is like the second.
And these three entrances don't even count as being on the same map. =/
This is also why the mountain sucks. After all that, the horrible realisation sinks in - there's so much more to see.
And at the risk of sounding like a used car salesman - and that's not all! For instance, there's still this going on:
As a reminder, this is the fourth update since we've entered the mountain.
Luckily, I am here to show you all available options and what they lead to. We start with the rightmost side.
Clearly, we aren't welcome here.
These battles are really boring in general as it's effectively just more 2-1 or 3-1 wild battles, and they happen all the time anyway. So I shall not focus on many.
Also, let's skip all the alleyways leading to rooms of note like this one. Hint: there's a lot of them.
Buttons are fun and spawn moving floor panels over black voids from nowhere!
I guess they're not that fun for Bek though. At least you just go back to the previous room you came from when you fall. This is an important note; it's not like the Tree in the previous village where if you fell you went down a level. And could have kept falling.
Basically, this puzzle is a butt. Easy, just tedious as it takes the long way.
What is even the point of these statues?
Get out of the way, mutant mouse thing.
Supernal electric monster? Why does that sound familiar...?
Can he kindly stop coming back to life? It's scaring the owls.
Fine, we'll do it your way.
Really, in terms of battles the first part of the mountain is by far and away the hardest.
Drillbird wants to say something, hmm.
How are you calling us? Your limbs are either drills or saws!
Hmm, a panel. There's been a few of them here and there.
I don't get the point of it here.
Oh well. Oh, and note the jerk move dead end to the right to that statue.
Oh hey, you're different.
Different is... something. Whatever you are. Some sort of worm?
A magic work, I see.
You don't know many good tricks, do you. =(
I suppose that's useful.
That... looks awkward. But okay, whatever suits you. I'll just stick to RAIGAR AND KINGPIN mostly anyway.
Finally, stairs!
More paths!
A person? Huh. How did you get here?
Aw, poor guy. I bet he was making conversation with the statue until we got here.
Here comes the ugly crew!
Bye, ugliest of them all.
See, KINGPIN hits decently now! :)
But that was fun. For myself, anyway.
The wonders of a well-leveled team...
Grinding while navigating these annoying twist and turns helps, I suppose.
Another fancy door panel, and a person.
If only I had a car...
So basically you're just stealing stuff?
Two Land types and a Hill. Gee, who do I have that has an advantage over the Land types?
Well, when they're not hiding anyway. =/
Kill them!
Really, this battle was also uneventful.
Onwards!
Ah...
Wait. Why....
This is an earlier part of the mountain. =|
It's this stupid room with the switch that opened the right door first, then the left one. Yes, the game does have a path that just winds back here.
If you look really closely, you'll see black outlines on the section of wall just south of the right statue. That's where that golden panel from the previous room leads to. And you can't go back from the way you came, somehow.
So you have to walk all the way back from that point. OH WELL. But there you go - the mountain continues to suck. But I'm sure you've come to expect that.
Let's try this way then. What is the gift?
Aw, he gave us experience points! How sweet.
Love you too.
Okay.
|
Hey we just met,
And this sounds crazy
But ow you are hurting me,
Shit! Remember it!
Huh. Another one of these?
Also a tedious one. Note that it can be confusing due to the similarities if you came this way or not! Thank goodness the presence of e-monsters running about indicates you haven't yet fought them...
At least you had the decency to call after we crossed that abyss...
WHAT DO YOU THINK I HAVE BEEN TRYING TO DO
Why is there a panel on this side of the room and not on the other? And all these statues too, bleh.
Not with that attitude!
...I guess that's an improvement?
Treasure!
Oh.
I can do what I want! You're not my dad (thank goodness), you aren't the boss of me!
Maybe this is just how people usually say goodbye here? Imagine if that was the case in real life. "Nice meeting you!" "Yeah, shit! Remember it!"
Two wheels to go until the dream of an automobile is realised.
Oh hey, you're new too! Sadly this guy didn't join, but he's type Sand.
These twists and turns are annoying. Above is the stairway from the previous path, by the way.
Hmm. Here is a minor detour along the path.
Who hides a pencil in a treasure chest in the middle of a mountain?
Whoops.
Yay, Not-Sandslash is catching up!
Yes, goodbye.
Another staircase!
I kind of already have, actually. It's not very memorable ever since that room with moving panels.
I do, I do...
Outside at last. Where does this lead then?
This looks good!
Why did that whole lead us to a tree.
Oh. Well, going back into the tree leads us back here, so it's clearly meant to do that...
I'm confused. Why are we in a tree now. That's not how mountains are supposed to work.
Well, there we are on the map. Previously we were at the very top-middle of the map. Now we are to the west of the mountains-wait.
Look at the cursor showing where we - and the tree - currently are. We've been south of this tree too.
THIS IS WHERE IT LEADS US
Just look four updates back. We've been at this very point before we actually went inside the mountain.
Well great. I guess we made a shortcut from the beginning? Let's just...go back all the way through that tedious path we just came from then.
WHAT
WHY
To recap for you fine readers - one of the paths you take from about halfway through the darn mountain sends you back to an Antenna tree, from a cave entrance, no less. This is a Antenna tree you can get to the outside of from the very beginning of this section of the game, but cannot actually access because the door is locked.
And despite coming from the other side, you still cannot access it from the door.
Yes, really.
And now think back to a short moment ago:
That's right. This guy knew. He asks you flat out 'seen that way you just took?'. Because he knew you've just spent the whole time going through that path, only to go back. Hey, I hope if you were playing this as a kid you remembered how to get back to that part in the first place!
Ah, but some people who save often may say 'ah, if I saved before going out the door from the Antenna tree, I can just walk back along that path, saving myself from backtracking from the very beginning'. Yes, that's all very well if you save just beforehand.
Except it isn't.
Remember this little panel, in the room right after the abyss?
Yeah, let's just try falling down.
YOU JUST END UP ON THE WRONG SIDE AGAIN.
But why is that? Well, I did say this was important:
At least you just go back to the previous room you came from when you fall. This is an important note; it's not like the Tree in the previous village where if you fell you went down a level.
Ergo - you actually can't backtrack along that path. In fact, if you tried to, you get to go all the way back again to the very beginning of the mountain.
It's no wonder that I'll choose here to end the update. I'm sure that for many players before and after I played this part of the game had an inclination to just take a break and lie down for a while.
Part Thirty-Seven: Conversing with devils
Or how to be a hero.
Spoiler:
Well, we made it. Let's take a step forward!
Oh look, it's the devil.
Looks kinda small.
Idk, you're also kinda small, Bek.
Hey, that's not right. You're all the strange ones!
How polite. 'Please go back to bed for a few hundred years or something. There's absolutely nothing you're missing out upon. I heard it's even going to rain today.'
Something like that.
Life tree?
Good question, Bek.
It isn't?
Oh, okay.
Yes, we are fighting a koala. Maybe he's a relative of drop bears?
Let's do this.
He's type Land, so this isn't a bad combo for us at all. We have no weaknesses, and one advantage who takes hits like a... kingpin.
And it's three against one. That'll help the fact he outlevels us by 11.
...Huh, good start.
Really? Lowing his attack?
And it didn't even work!
Well, I guess that evens that out...
Huh, even with his not-great-attack, that's not half bad either.
Oh.
After that whole mountain... after all that climbing, getting lost, getting sent back to the start...
...it took us maybe half a minute to win!?
Most certainly a case of the dungeon being FAR harder than the boss.
Hurrah!
Boo hoo.
Straight to business, Bek.
Powerful tree? Huh.
How... does that even work?
And if you'd care to recall something familiar from ages back:
Spoiler:
Yes, this game has had more than one bit of foreshadowing in it, if you can call it that.
Yeah, yeah, stop whinging.
Stupid koala.
...Wait.
Waaaaaaaaait.
You're kidding me.
After seven updates in this mountain alone, we finally make it here, curbstomp this boss, and then he just runs off?
Well put, Bek, well put.
The sound of pain.
I think there's a lot of use in regretting. All that pain...
Thankfully, the game realises it would be a tad too mean to expect you to go all the way back down yourself.
Where could he have gone?
Oh. Hi there.
The what what? We've heard this term before too. Life trees, supernal e-monsters...
Trees and supernal monsters, of course. What do YOU think about, Bek?
Being the worst hero ever.
Also appearing to levitate when I capture him in mid-jump.
Uh.
Why aren't you asking questions then?
Yep!
How rude.
Yeah, and we'd have to remember it and all.
Actually, I'm pretty sure that given your people were inside, and that you were by the mountain laughing manically about supernal electric monsters the moment the so-called devil e-monster escaped from here, it might very well be your business. Just a guess.
What a jerk.
Of course, you can't do anything but stand there and watch. Like a heroic hero.
And then you get a phone call.
Always with problems, Sungki.
I guess...
Kill us all, it seems.
Of course, that's how it is.
Naturally Bek agrees.
Whelp, let's get going, I suppose.
Back here first though, let's see what everyone says.
Whenever SANARBA people leave, stuff works again. Odd.
Must have? Uh...
I don't like that people seem to be tense still...
Oh boy!
...You don't even have arms!
I think that just makes sense.
Outcurve ball? That's not basketball. How could that option be wrong?
And why is one of the options missing the A?
How do you even throw a ball to us over the phone? @_@
Ow my head. Again.
Oh cool, that's neat, the construction work finished during our adventures in the mountains.
Screw you.
Let's begin the great backtracking then. All the way back to Liz Island!
~Memories~
And there! Let's see what all the fuss is about next update.
Thanks, glad you enjoyed that. As for more, I've recently taken a whole bunch of screenshots for the next area. Just need to remove bad ones, upload, etc.
Part Thirty-Eight: The island, again
Or visiting the one square we haven't been before which contains a whole giant maze, of course.
Spoiler:
I have felt strange since this game started.
More e-waves here again? =/
I didn't say anything. I also don't recall seeing a temple...
Well, I guess that's our cue.
No, not you.
I know the song 'Stop calling me'!
I wish you fell down a well.
So it's not a field, but you still gained points? Go back to your formerly deformed tree.
There's always a whinger, isn't there?
Well, let's make the dash to our destination.
Hey, come to think of it, wasn't there a guy standing here before, blocking our path?
What a lousy looking temple.
Interior decoration 101.
Oh hey, more bald guy people!
I don't see any books.
Oh hey, it's a dodo. With spikes.
Standard sort of team here. Let's try and get that dodo by knocking it out last.
Oh yeah.
This might be a problem. Maybe we'll worry about that when we have someone else in the 50s to fight the level 50 monsters.
I love WARATA's non-sequitur there.
Given it survived a super-effective - I mean, injure increase attack from Not-Sandslash, it's not bad! Just not great either.
Likewise, it took off over half of old-man BANGUP's health here. (In hindsight, that phrase is terrible). But it is at a higher level...
Good work, you did something of use.
Well, at least I don't have to worry too much about him.
However...
One more and the fight is in the bag for me.
Seeing he's going to do similar sort of damage as BANGUP, might as well use a status attack!
...This is terrible in hindsight.
Now we have a sitting, sleeping... thing to aim at!
Oh no you don't!
Touché.
Grumble grumble. Sometimes the AI just likes to be a douche.
That's more like it.
Likewise.
That's not going to help much. Nor be particularly painful.
Well, except for you.
Woo!
Very good.
Very rude.
Right. So, we have a standard lab maze here. Luckily there's no teleporting panels, or really any tricks to this place. It's just a messy maze full of dead ends and battles, and the downside is that isn't terribly interesting in of itself.
But look at this lil' guy!
Big on defense.
A lost strategy there.
Just to show how little firepower the other guys have, particularly poor WARATA. At least you tried.
That was all there was to see from that stairway. Well, at least it's one stairway down!
I think it heard about our Propelle.
O...ouch. Yeah, WARATA is out when we get a third e-monster.
So close!
Minimal healing moves! They really are kind of pointless in this game in the vast majority of cases.
Alas, he did not want to be our friend.
Now, for the route just to the north of the first one we took!
Telefangmazes.jpeg
Oh yeah, and the remaining choice leads to 23290 dead ends. Cooool.
And plenty of battles too. Why is there a giant hole in the middle of this room in a building though...?
It's me!
Okay, now let's maybe try and get a dodo-
Oh.
Well okay then.
Yep, last we'll see this guy battling for us.
That little hat though!
How boring.
That level up provided all the difference.
Ouch.
Huh, how useful of you! WAMITE is trying to stick in the team.
What is with everyone and using DEFEND?
Oh, okay.
Now we can focus on the killer pony.
No, don't miss.
Are you deaf?
Much more like it.
So much to remember.
Now to battle the other dude-oh look, a giant pit.
Bek accidentally the giant pit.
Could you at least give Bek a bandage?
Okay, now we'll get the dodo.
Too bad, we already have a pony.
One-sided atm!
So close...
Well done!
Sorry, but I'm still going to ditch you.
BORUTAMA-err, the dodo's choice of using the charge up special move on the monster it can hardly damage in the first place confused killer pony too much.
It's okay.
There was another one of them anyway.
Dang.
And here we can note that Killer Pony is actually not so killer any more! Other stuff has started evolving and/or leveling up decently by now. On the flip side, the dodo is semi-bulky, I suppose.
Even more so now.
Getting there.
Dang again.
=/
He just went again... and did a whole seven damage. Uh.
Good enough!
That was fun.
What is a moving?
Now, we fell down, so we are... here. Wherever that may be.
Part Thirty-Nine: Temple Adventures and Battles Galore
Or wandering around some more and talking to RESEARCH.
Spoiler:
Let's take a third option.
Hi, random encounter! Alas, the battle was short lived. Let's just beat up this guy here. Hope you guys like battles!
Looks like it has cancer.
One of these is not like the other~
Yes.
So is that.
So is that. Thanks for wasting your time!
That's more like it, killer pony.
Sure, it's super effective, but still not a bad hit!
AI is being kinda dumb right now.
And that was completely wasted too.
Dang.
Well, that's one less problem.
Sigh.
The loudest hippo-bird-like thing.
How uneventful.
Why? You have two of their numbers anyway!
It was pointed out that BORUTAMA is not a dodo, which is true (it is based on a hippo). But child me looked at its line and saw more of a bird rather than a hippo, and thus it was a dodo that lives in water. Hey, it made sense for this game! And I still say it doesn't look much like a hippo to me.
This though
it's a thing with cancer.
He mentioned me? Cool. Nice to know that jerks who turn up to laugh at Bek for letting devil e-monsters run right past him then goes and tells other people about this.
Whelp, we know what that means:
I don't like any of these.
Killer pony sure is ignoring a lot this time around. =/
At least they can't hit too hard.
=/
Ouch.
So close!
Could he perhaps see something and also do something about it?
Well, that... helps.
There.
A dangerous customer.
Something... isn't right here.
=/
Okay, it did more damage than killer pony. That doesn't make sense.
Oh, I'm okay with this.
Yes, that's how you do it.
NO.
Better.
Just a bit more! (And now they did the same amount of damage?)
Finally.
Well... yes. Quite. Hurrah for pointless dead-end rooms!
This sure is a maze alright. I maintain that this is still far better than that darn mountain.
I maybe have thing-intention.
'What?' is my response.
This is true. It's just that it doesn't help me, nor make sense.
See what I mean?
Hi, RESEARCH guy.
Huh, you don't jump at me to cause a battle?
Well, okay. Carry on then.
What a nice guy.
What obnoxious rooms.
This map means I'm nearly back at the start.
A sensible piece of dialogue!
Cool, this guy.
Otherwise though I suppose it is a standard lineup...
Kapow.
He recovered straight away, but that's still annoying!
Keep it up.
Kinda ineffective.
And that's... even more so.
-_-
If only I had two of you.
Wow that's also pretty weak.
Seriously?
You're weird and slow, but at least you're dependable.
Oh dear.
FINALLY
>Critical hit
>32 damage
...
Battles like these would be far faster if I had three competent monsters...
Pony! Remember it?
And we're back here, where I fell down the hole last update.
DON'T YOU LOVE MAZES?
Huh? I beat him, not the other way around. It's just that Bek likes to allow people and devils to run off.
Sure looks stoned.
A more varied team here.
This one can inflict the afraid status, so it needs to go first.
Gotta go fast.
Sigh.
Cleaning up as usual.
A speed and defense buff, I see.
Sit still for a while then.
Okay.
Oh no you don't.
Let's skip to the end:
That was fun!
That's kinda cool.
Alright, let's go up.
Two paths?
Oh. Well sure, there's no treasure and a dead end there, but
Pots
I like that he's talking to his monsters he hasn't called yet.
Not-Sandslash only likes two of these.
And it isn't you!
Oh.
Oh, boosting your defense. That's alright.
Good, that's a start.
Oh.
Water fight, with teeth.
Pfft
(lost). That's more like it.
Good, don't attack Not-Sandslash.
Standard exchange.
Whyyyy
Thank goodness you did that on him at least...
Take that, defense boost.
Aw yeah
I always do.
Too late.
This'll be easy.
See? 255 is the maximum damage one can deal, by the way.
Following the magic of the STONE:
Pots!
THE POTS ARE NOW DIAMONDS
No, really. Not all pots do this, but if you need more money...
Just got to be careful with where you throw them as the diamonds can go out of the room, bleh.
If only I didn't already have a filled wallet.
Wha
Oh, that's better. As long as you listen more.
That's pretty cool.
Yep, pots respawn as well when you go revisit the room. I don't understand this setup though.
Uh
Maybe?
]
Really, game?
Do you want me to like you for asking that question?
Bitterly.
I liked how I timed this screenshot.
I don't see him nearby...
The team? Three HERIOPS! AH HA HA.
They have a weird sprite.
Eh.
=/
That's a start...
Great, this may take some time.
Why do they keep saying burning?
Fight fire with fire. Or afraid with afraid. Or eyes, with... shouting.
Thank goodness their attack sucks!
Alas...
I guess being bitten might give you a burning sensation?
Or do you just want to burn things?
No, HERIOPS, fire is bad.
Notice the change in Not-Sandslash's health bar.
Now notice that change.
That's not quite the same level...
But going twice in a row helps. I guess it still has that going for it.
The first failure of BORUTA?
And then there was one.
Aw yeah.
Oh hey, there was a RESEARCH. You're free now!
...Oh. Really?
Man, saving people sucks. Even if I win, I'll just stop playing!