Flowerchild
fleeting assembly
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- She/Her
- Hyperspace
- Seen May 9, 2024
this isn't a thread about "will the main series games ever do this kinda thing" because I'm pretty sure the answer is definitely gonna be no. pokemon aint an immersive sim and doesn't want to give players morally grey choices. but i'm curious how such a thing could be applied in theory - i've been playing a lot of games where the plot and gameplay shifts based on your decisions so it's got me thinking.
there's obvious stuff like "option to join an evil team", which would obviously lead the game to go very differently, but i'm more thinking about stuff that changes based on your playstyle, not big scripted choices like that - not that joining an evil team wouldn't be cool. for example, I'd love a Poke Ball that lets you catch trainer's Pokemon (much lower success rate than wild mons) at the cost of lowering some kind of "reputation" score. If you have low reputation, you're ineligible to perform certain sidequests, you won't get partner trainers in areas that normally have them (remember when partner trainers were a thing? i do), and certain key items won't be awarded. Basically for the cost of catching powerful mons, you lose out on XP and items, forcing you to grind more. That would actually be a really interesting tradeoff imo!
what would you think about a feature like this? are there any other ways you can think of that morality might work in Pokemon, in ways that would affect the gameplay and/or story?
(remember this thread isn't about whether game freak is likely to do this. they aren't)
there's obvious stuff like "option to join an evil team", which would obviously lead the game to go very differently, but i'm more thinking about stuff that changes based on your playstyle, not big scripted choices like that - not that joining an evil team wouldn't be cool. for example, I'd love a Poke Ball that lets you catch trainer's Pokemon (much lower success rate than wild mons) at the cost of lowering some kind of "reputation" score. If you have low reputation, you're ineligible to perform certain sidequests, you won't get partner trainers in areas that normally have them (remember when partner trainers were a thing? i do), and certain key items won't be awarded. Basically for the cost of catching powerful mons, you lose out on XP and items, forcing you to grind more. That would actually be a really interesting tradeoff imo!
what would you think about a feature like this? are there any other ways you can think of that morality might work in Pokemon, in ways that would affect the gameplay and/or story?
(remember this thread isn't about whether game freak is likely to do this. they aren't)