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Sunnyshore City
Seen June 24th, 2018
Posted January 16th, 2018
63 posts
4 Years
3D checks if you only have one pokémon. if you have more, then you can do a double battle, so it returns 0
I've actually figured out that special 0x3D is used without special 2 and actually sets the memory byte 0x020370B4, which is 4 bytes before the 0x800X variables.


Random Uruguayan User

Montevideo (Uruguay)
Seen 5 Hours Ago
Posted 18 Hours Ago
1,936 posts
10.7 Years
045 checks for all viable pokemon. result stored in given variable
0FF checks pokemon in 0x8004's number and places it in given variable
By "given variable", does it mean that they're used with tile scripts or that I must provide them with a var inside the script?
If one of these can be used to check for a Pokmon's species and store its value on X Var, that'd be great.
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