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[Eventing Question] SWORD AND SHIELD FOOTPRINTS SYSTEM?

9
Posts
8
Years
  • If you are talking abount how you can find footprints of Cobalion, Terrakion and Virizion in the Crown Thundra:

    I think you can easly get away with some copy-pasted events scattered around the map, similar to hidden items.
    Every one of these will then go on and increase a global variable until it has reached a certain value (should be 50 if I'm not mistaken).
    Once you have gathered enough footprints you can then show an event encounter somewhere or anything really.
     

    YashPokeFan123

    #PokeFan
    283
    Posts
    3
    Years
    • Seen Apr 28, 2023
    If you are talking abount how you can find footprints of Cobalion, Terrakion and Virizion in the Crown Thundra:

    I think you can easly get away with some copy-pasted events scattered around the map, similar to hidden items.
    Every one of these will then go on and increase a global variable until it has reached a certain value (should be 50 if I'm not mistaken).
    Once you have gathered enough footprints you can then show an event encounter somewhere or anything really.

    Yes
    Which event can you Plz tell
     
    9
    Posts
    8
    Years
  • Yes
    Which event can you Plz tell

    I'll leave a step by step rapresentation of what I mean:

    1) Choose a free variable (I chose number 90 but it can be whichever you want)
    dechhrj-e39f5581-5e49-46e8-960b-d81a7bbeb840.png


    2) Scatter 50 of these events wherever you want
    Spoiler:


    3) For the encounter, nothing fancy, just a standard static encounter but with a condition on the variable chosen on step 1 (highlighted in orange)
    Spoiler:
     

    YashPokeFan123

    #PokeFan
    283
    Posts
    3
    Years
    • Seen Apr 28, 2023
    I'll leave a step by step rapresentation of what I mean:

    1) Choose a free variable (I chose number 90 but it can be whichever you want)
    dechhrj-e39f5581-5e49-46e8-960b-d81a7bbeb840.png


    2) Scatter 50 of these events wherever you want
    Spoiler:


    3) For the encounter, nothing fancy, just a standard static encounter but with a condition on the variable chosen on step 1 (highlighted in orange)
    Spoiler:

    Thanks
     
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