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Do you feel you roleplay with a more narrative-centric approach/as a means of storytelling, or do you treat roleplays more like a game?
As an example to clarify what I mean, in a Pokemon roleplay, do you try to accumulate levels/badges as quickly as possible, or do you tend to prioritize your characters' stories, whether it be writing more slice of life-type posts, or having your characters lose from time to time for narrative purposes?
I know it may also heavily depends on the character you are writing - if your character is, by nature, very competitive and good at battling, you would write them very differently from a character you've planned out to be a more new and inexperienced trainer.
I mainly had Pokemon roleplays in mind in asking this question, particularly journey/badge collection, but if this is applicable to other roleplays too, written or tabletop, please chime in on those topics also!
As an example to clarify what I mean, in a Pokemon roleplay, do you try to accumulate levels/badges as quickly as possible, or do you tend to prioritize your characters' stories, whether it be writing more slice of life-type posts, or having your characters lose from time to time for narrative purposes?
I know it may also heavily depends on the character you are writing - if your character is, by nature, very competitive and good at battling, you would write them very differently from a character you've planned out to be a more new and inexperienced trainer.
I mainly had Pokemon roleplays in mind in asking this question, particularly journey/badge collection, but if this is applicable to other roleplays too, written or tabletop, please chime in on those topics also!
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