I'm making a POKEMON game with RPG maker ad POKEMON essential and I've encountered some problem. I'd appreciate it very much if you could help...
1. How to set items based events? For instance, in POKEMON firered/leafgreen version, the Shop owner will give the protagonist a parcel to urge him to send it to PROF.OAK, and when he hands the parcel to PROF.OAK and receives POKEDEX, he's enabled to purchase goods. If he fails, the shop owner will just keep requesting him to send the parcel to PROF.OAK. In this way, this event is decided by the item "parcel" and "POKEDEX"... I tried to use the internal event commands, but there's even no any items listed. What should I do with this incident?
2. How to associate an event with another event? For instance, in POKEMON Firered/Leafgreen version, PROF.OAK will run into the protagonist when he walks out of the town without POKEMON. The case is that PROF.OAK is in a position far away from the protagonist and being hidden before the event of Protagonist going out of the town happens. When the event of Protagonist going out of the town happens, the event for PROF.OAK to run into the protagonist and lead him to the institute happens as a sequel. How can I do to make this effect?
3. I don't know whether it's a stupid question, but what can you do to add a rival for the protagonist (like Gary-Ash, Silver-Gold). I mean, the rival will battle the protagonist in the lab first and then somewhere else when they meet. After the battle, the rival will walk away and appear in another place. Besides, how can I make the rival or the game NPC to walk to the POKEBALLS or itemballs to pick up a POKEMON or item just as the protagonist do? I really don't know how to deal with this, please give me a hand at this...
Still, I'd appreciate it very much if you could answer those three questions to me, thanks!