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[Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

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Hi.. i have a question. im gonna begin to use that kit to make a pokemon game , but in that kit is possible set the three start pokemon like in D/P where u select the pokemon into the bag ?! there are all the pokemons of D/P !? and is possible change the intro of the prof or i have to use the predefinite ? tnx
 
I fixed the other problem I had, it was a conflicting event on the map I had. Is there a way to add more screenshots to the intro before the main screen?
 
NastyA: To make the bag, you have to do some very creative event commands, or learn to script.
All DP Pokémon are included, but there no DP moves, abilities or items - you have to make those yourself.
To edit the intro, there is an invisible event in the top-left corner of MAP000 you can edit.

Phoenixprime: There's a line in the Main section of the scripts which has something like this in it (Pic_1,[Pic_2]). I can't remember it exactly. Basically, in the square brackets, add a comma followed by the filename of a picture in the Titles folder. That should work.
 
NastyA: To make the bag, you have to do some very creative event commands, or learn to script.
All DP Pokémon are included, but there no DP moves, abilities or items - you have to make those yourself.
To edit the intro, there is an invisible event in the top-left corner of MAP000 you can edit.

Phoenixprime: There's a line in the Main section of the scripts which has something like this in it (Pic_1,[Pic_2]). I can't remember it exactly. Basically, in the square brackets, add a comma followed by the filename of a picture in the Titles folder. That should work.
get it . im a very good graphic designer but i know nothing about scripting and things like that... i have to find someone that could script for my project... wichu for your game ( i saw it and it's great ;D ) you have made the abilities of the new pokemon !?
 
Phoenixprime: There's a line in the Main section of the scripts which has something like this in it (Pic_1,[Pic_2]). I can't remember it exactly. Basically, in the square brackets, add a comma followed by the filename of a picture in the Titles folder. That should work.

Well could you show me a pic of the script or something so I know what to change and where it is cause I was looking for what you told me and it's all over the place and I don't want to mess with the script that much if I don't know what I'm doing.
 
NastyA: I have some of the abilities, but if you want them, forget it. MINE!!! >_> <_< *evil laugh*

Errm... Sorry about that. But you must know how I feel - it's one of the things which makes my game stand out above others.

Phoenixprime: I can't, as I don't have access to RMXP at this time. But Main is the bottommost script in the script editor.
 
NastyA: I have some of the abilities, but if you want them, forget it. MINE!!! >_> <_< *evil laugh*

Errm... Sorry about that. But you must know how I feel - it's one of the things which makes my game stand out above others.

Phoenixprime: I can't, as I don't have access to RMXP at this time. But Main is the bottommost script in the script editor.
ahahah no problem man i can undestand , and how i said ,your game is cool cuz it's full of things news for that king of game made in rpgxp ! but don't worry , i have a lot of new ideas to my game hehe one day maybe we can make something together ;) !
 
When I run my game in RGSS2, after a certain amount of time the game crashes and the "Send Error Report" thingy pops up. Why is this happening?!
The reason I like playing the game in RGSS2 is the male female signs. They look HORRIBLE in RGSS1! SO please help me sort out the error!
 
Well, I still wanna know how to set the protagonist's money. For instance, when the protagonist goes into the Museum or a Park, the money needs to be automatically reduced. Please help...
 
Use a conditional branch and a script.

Conditional Branch: Script: $Trainer.money>=500
Script: $Trainer.money-=500
Else
Text: You don't have enough money...
End

Basically, it checks whether the trainer's money is greater than or equal to 500, and if it is, takes 500 away.
 
i have tried yesterday and now my rpgxp works and essentials works also if i change the oak's speech..but i have a question..i wanna change the map but if i change the streets and citys its gonna coincide with the journey that i do in the game !?!?!?
 
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I've been having a problem with my region map of johto. The game starts off in my custom region and when you go to a map in the pokecenter there or check the pokegear, the map shows that new region but the map of johto, once your in johto only shows up when your outside one of the towns or cities. If your in a house, building, or route it will show the other region instead of Johto even though you techincally still in Johto.
 
Use a conditional branch and a script.

Conditional Branch: Script: $Trainer.money>=500
Script: $Trainer.money-=500
Else
Text: You don't have enough money...
End

Basically, it checks whether the trainer's money is greater than or equal to 500, and if it is, takes 500 away.

Thank you for your kind answer.

I recently encountered another issue with POKEMON GYM Leader. After I defeated the GYM Leader, there appears an error:
Code:
Exception: RuntimeError
Message: Script error within event 2, map 53 (PEWTER CITY GYM): 
(eval:1:in `pbExecuteScript`uninitialized constant interpreter:Badges
Section019:238:in `pbExecuteScript
Section019:1614:in `eval
Section019:238:in `pbExecuteScript
Section019:1614:in `command_355
Section019:466:in `execute_command
Section019:190:in `update
Section019:104:in `loop
Section019:195:in `update
Section021:98:in `update
Section021:96:in `loop

Interpreter:249:in `pbExecuteScript
Interpreter:1614:in `command_355
Interpreter:466:in `execute_command
Interpreter:190:in `update
Interpreter:104:in `loop
Interpreter:195:in `update
Scene_Map:98:in `update
Scene_Map:96:in `loop
Scene_Map:109:in `update
Scene_Map:65:in `main

I don't what's going on and hope you could tell me how to solve it. Besides, can you tell me whether it's possible to have more than 8 badges defined in the game. Thanks.
 
You need to use $Trainer.badges[0]=true, with the exact capitalization.

EDIT: Phoenixprime: Have you set the map location in the Metadata for every single Johto map?
 
Is this possible yet? With the phone can you make non-trainer phone numbers like "MOM" and "PROF. ELM" in GSC? If it is not possible maybe this is the next thing to update in the kit ;P
 
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