ANARCHit3cht
Call me Archie!
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- Seen Sep 25, 2020
I've been thinking about making an RP wherein the players are part of an organization and apart from story elements, a large part of the RP will be through "missions." The format idea I have is that players have "free time" wherein they interact with one another and the RP is more of a sandbox type thing and that missions are offered for them to go on. It can be a mission that requires 3 people, just one, or requires everyone to go on. If I can work the system out there'd be like a "mission board" wherein players can collaborate and choose what missions to take--OR, they could just be the device that drives the plot forward and they are assigned to all the players or whatever. I have ideas for both, but I'm wondering what would interest people more.
As for the organization, I have a lot of ideas depending on whether people would want to play in a more fantasy based or realistic setting. It could be like an academy for mutants/super heroes if we want something more modern, or for like knights/mages etc if we want something more fantasy based. Or even it could be like a guild of monster hunters or demon slayers or something.
I have lots of ideas and obviously stuff that I am leaning towards, but I want to create something that the community actually wants. I don't want to make an RP based in fantasy lands with lots of magic and dragons and stuff if more people are interested in being super heroes in a modern setting or like mecha pilots or something, ya dig?
I know it might seem a bit weird to ask people to essentially choose the "plot" to such a relevant degree, but I feel like with the way some RPs here die of quickly or never get off the ground, getting peoples' opinions on what they want to play before devising all the innerworkings of the plot so that it can be long-lasting and meaningful.
So hit me with what kind of setting/world you'd want and how you feel about having a mission system--especially in regards to a bunch of missions being thrown up for players to choose or if like a global mission should be assigned as a plot advancer. I also would like an opinion on if the whole in between mission sandbox thing is a good idea or if something should constantly be going on to keep the plot moving. I like the sandbox element because I feel like if contained properly it will allow for better character development because in real life someone is hardly ALWAYS doing something. In most RPs the group goes to slay the dragon, then they hunt down the guy who released him, then thy find he was working for some group and they try to dissolve it to bring peace to the land and rarely have any times to just like be normal people.
Anyways sorry if I rambled or my thoughts seem scrambled, but just let me know what you think!
As for the organization, I have a lot of ideas depending on whether people would want to play in a more fantasy based or realistic setting. It could be like an academy for mutants/super heroes if we want something more modern, or for like knights/mages etc if we want something more fantasy based. Or even it could be like a guild of monster hunters or demon slayers or something.
I have lots of ideas and obviously stuff that I am leaning towards, but I want to create something that the community actually wants. I don't want to make an RP based in fantasy lands with lots of magic and dragons and stuff if more people are interested in being super heroes in a modern setting or like mecha pilots or something, ya dig?
I know it might seem a bit weird to ask people to essentially choose the "plot" to such a relevant degree, but I feel like with the way some RPs here die of quickly or never get off the ground, getting peoples' opinions on what they want to play before devising all the innerworkings of the plot so that it can be long-lasting and meaningful.
So hit me with what kind of setting/world you'd want and how you feel about having a mission system--especially in regards to a bunch of missions being thrown up for players to choose or if like a global mission should be assigned as a plot advancer. I also would like an opinion on if the whole in between mission sandbox thing is a good idea or if something should constantly be going on to keep the plot moving. I like the sandbox element because I feel like if contained properly it will allow for better character development because in real life someone is hardly ALWAYS doing something. In most RPs the group goes to slay the dragon, then they hunt down the guy who released him, then thy find he was working for some group and they try to dissolve it to bring peace to the land and rarely have any times to just like be normal people.
Anyways sorry if I rambled or my thoughts seem scrambled, but just let me know what you think!