Orx of Twinleaf
Branch into Psyche
- 273
- Posts
- 8
- Years
- Age 28
- The Corner of Hither and Yon
- Seen Mar 12, 2023
Uhm, right, well I'm new to this flavor of RPing and I have some perhaps silly questions about its inner workings to see if I could pitch a style of RP for feedback.
Now, it might just be that you're all actually just extremely friendly people, but sometimes I get the impression that pretty much everyone here already knows one another. Whether of not that's true it still serves to daunt me as I cannot in good conscience impose myself into such a built community without any sort of qualifications. I've had RP experience in a variety of other mediums, but I've never had a whole lot running with the forum style of it, so I apologize if this is a question that amounts to a nonfactor. It's just that anyone looking can see that I'm a new member here and a green poster besides, and I feel that that can affect my reception. Well, it will affect it, to be sure, but should I be worried about it affecting it too much?
Also, from what I've taken in here, a lot of the RPs appear to be of the sort where the GM sets the story in a certain direction or provides settings and missions and then the participants each write a goodly-sized piece that has their character working through these points, with occasional interactions with other participants, but largely nothing huge between players besides conversations. Now, I recognize that there are outliers to this generalization, such as one I saw with particularly shortened post-lengths in which the GM was actively answering the participants back in a manner akin to a conversation, and I am to understand that there is also an RP type that I'm afraid I haven't observed examples of in which the participants are combative toward one another. The thing I'm getting at here is that a lot of the time the participants seem largely content with taking the GM's prompts and occasionally having short interactions with the other participants. I apologize if that's just how it works here and I'm being a dullard, but would it be particularly poorly-received if a GM were to actively promote collaboration of that manner?
For an example of such, let us say that the story was being presented in a dispatch manner by the GM, who addressed the participants with some missions that required more than one of them to fulfill via working together. Would it be overstepping for the GM to require some of the players to collaborate? I realize of course that most people do have lives off of this forum and may not be able to fulfill these requirements, but do you suppose it would be so heavy an enforcement as to ruin the session's chances?
That's ultimately a question relating to the earlier one about the community, as if you all already know each other, it might be a possibility, but I certainly wouldn't expect you to do it at the command of an outsider like myself. If you're a bunch of strangers, then--assuming you decide to listen to me at all, given my lack of credibility--I can't very well expect any of you to collaborate effectively, even if I only want two people to do it per dispatch and don't care if it's always the same two people. It's just that I can see an activity like that leading to a lot of new friendships between the participants, and it would tickle me so to see people getting along like that. On the other hand, it would be a tad disheartening if no one was up to it. So, what do you suppose the situation would be there? What if they only had to do that kind of thing every now and again?
On a different note, what of GM-introduced participant-controlled persons? Most of the threads here that have a participant write multiple characters are the sort where it's a Trainer over his or her Pokemon, and most others don't implement it at all because it usually constitutes bunnying or ... what was that other term? I don't think I'm looking for godmodding ... well, you get the idea, anyway. Back to the point, if, say, the participants were squad leaders newly-recruited, they might be assigned squad out of a pool of strangers. Let's say for an extra dash of random nontraditional tomfoolery the GM, after accepting an application, gives the participants two loosely-defined squad members that they have full control of in their posts and develop as they see fit. I think it would promote an interesting development in their writing expertise, as they have to play with two characters that they didn't plan ahead for. Like if I gave them silly putty to play with alongside the play-dough of their own character and told them I expected both to be used to make a sculpture. I guess it can happen occasionally in these other threads, but this would be like a from-the-start assignment of people that would be with you until you kill them off of your own choice. Would that be too outlandish, do you think? I think it would let people play with a wider array of character types, to get them out of potential RP comfort zones and promote development as a writer.
Finally, and this one may be especially odd ... Now, I understand the GM sets the start point like setting and to some extent hometown but after that they present limitations and then the participants craft a character under those, right? Outside of the general in relation to the world, GMs don't tinker with the participants' histories, right? What if, say, to foster the collaboration of the previous example, the GM also established that all the participant characters were at the very least acquainted because they had, oh I don't know, graduated from protagonist school together or something? Would that be way out of line? Do you suppose anyone would want to even consider being a part of something that implies that they have to be chummy with their other participants? I mean, if you really all do know each other already it's not a problem--except that, again, I couldn't expect you to answer to me in such a situation--but if you're all shy of one another there's not a whole lot I can do as a text wall-building recluse to change that.
Thank you all for your time in this regard: time is, after all, a horrible thing to waste and it is perhaps a bit presumptuous for me to demand so much of it. I apologize again if these questions all have obvious answers that I am overlooking, and I sincerely hope I'll be able to get the hang of things here before too long.
Now, it might just be that you're all actually just extremely friendly people, but sometimes I get the impression that pretty much everyone here already knows one another. Whether of not that's true it still serves to daunt me as I cannot in good conscience impose myself into such a built community without any sort of qualifications. I've had RP experience in a variety of other mediums, but I've never had a whole lot running with the forum style of it, so I apologize if this is a question that amounts to a nonfactor. It's just that anyone looking can see that I'm a new member here and a green poster besides, and I feel that that can affect my reception. Well, it will affect it, to be sure, but should I be worried about it affecting it too much?
Also, from what I've taken in here, a lot of the RPs appear to be of the sort where the GM sets the story in a certain direction or provides settings and missions and then the participants each write a goodly-sized piece that has their character working through these points, with occasional interactions with other participants, but largely nothing huge between players besides conversations. Now, I recognize that there are outliers to this generalization, such as one I saw with particularly shortened post-lengths in which the GM was actively answering the participants back in a manner akin to a conversation, and I am to understand that there is also an RP type that I'm afraid I haven't observed examples of in which the participants are combative toward one another. The thing I'm getting at here is that a lot of the time the participants seem largely content with taking the GM's prompts and occasionally having short interactions with the other participants. I apologize if that's just how it works here and I'm being a dullard, but would it be particularly poorly-received if a GM were to actively promote collaboration of that manner?
For an example of such, let us say that the story was being presented in a dispatch manner by the GM, who addressed the participants with some missions that required more than one of them to fulfill via working together. Would it be overstepping for the GM to require some of the players to collaborate? I realize of course that most people do have lives off of this forum and may not be able to fulfill these requirements, but do you suppose it would be so heavy an enforcement as to ruin the session's chances?
That's ultimately a question relating to the earlier one about the community, as if you all already know each other, it might be a possibility, but I certainly wouldn't expect you to do it at the command of an outsider like myself. If you're a bunch of strangers, then--assuming you decide to listen to me at all, given my lack of credibility--I can't very well expect any of you to collaborate effectively, even if I only want two people to do it per dispatch and don't care if it's always the same two people. It's just that I can see an activity like that leading to a lot of new friendships between the participants, and it would tickle me so to see people getting along like that. On the other hand, it would be a tad disheartening if no one was up to it. So, what do you suppose the situation would be there? What if they only had to do that kind of thing every now and again?
On a different note, what of GM-introduced participant-controlled persons? Most of the threads here that have a participant write multiple characters are the sort where it's a Trainer over his or her Pokemon, and most others don't implement it at all because it usually constitutes bunnying or ... what was that other term? I don't think I'm looking for godmodding ... well, you get the idea, anyway. Back to the point, if, say, the participants were squad leaders newly-recruited, they might be assigned squad out of a pool of strangers. Let's say for an extra dash of random nontraditional tomfoolery the GM, after accepting an application, gives the participants two loosely-defined squad members that they have full control of in their posts and develop as they see fit. I think it would promote an interesting development in their writing expertise, as they have to play with two characters that they didn't plan ahead for. Like if I gave them silly putty to play with alongside the play-dough of their own character and told them I expected both to be used to make a sculpture. I guess it can happen occasionally in these other threads, but this would be like a from-the-start assignment of people that would be with you until you kill them off of your own choice. Would that be too outlandish, do you think? I think it would let people play with a wider array of character types, to get them out of potential RP comfort zones and promote development as a writer.
Finally, and this one may be especially odd ... Now, I understand the GM sets the start point like setting and to some extent hometown but after that they present limitations and then the participants craft a character under those, right? Outside of the general in relation to the world, GMs don't tinker with the participants' histories, right? What if, say, to foster the collaboration of the previous example, the GM also established that all the participant characters were at the very least acquainted because they had, oh I don't know, graduated from protagonist school together or something? Would that be way out of line? Do you suppose anyone would want to even consider being a part of something that implies that they have to be chummy with their other participants? I mean, if you really all do know each other already it's not a problem--except that, again, I couldn't expect you to answer to me in such a situation--but if you're all shy of one another there's not a whole lot I can do as a text wall-building recluse to change that.
Thank you all for your time in this regard: time is, after all, a horrible thing to waste and it is perhaps a bit presumptuous for me to demand so much of it. I apologize again if these questions all have obvious answers that I am overlooking, and I sincerely hope I'll be able to get the hang of things here before too long.