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6th Gen O-Powers

Palamon

Silence is Purple
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  • O-Powers were the Pass Powers of Generation VI. In order to obtain these O-Powers, you obtain them from Mr. Bonding (or pieces of him in OR/AS). These O-Powers give temporary boosts in power when used. In order to upgrade O-Powers, you need to use them on other players through the PSS. In Generation VII, O-Powers are replaced w/the Robo Lotto Feature in US/UM, however.

    Did you ever make use of O-Powers, if so, which one did you use most frequently? What did you think of O-Powers?
     

    Sydian

    fake your death.
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  • oh no i didn't lol i honestly didn't figure out wtf they were until i was like 500 hours into the game. nice right
     

    Nah

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    • Age 31
    • she/her, they/them
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    Gen 6 was when I did most of my breeding, so I used the hatching O-power a fuckload
     
    2,777
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    • Age 31
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    O-Powers are far superior to the Rotom powers, because they're not random. Speeding up their recovery time based on the amount of steps logged in the 3DS was a nice little incentive to bring the 3DS around with you for Streetpass and maybe give yourself a little bit of "exercise." It made egg-hatching a breeze. It's a shame, as the hatching Rotom power is the one I've gotten the least over in gen 7 (randomness is not fun in this instance!). O-Powers were definitely an effective and intuitive improvement to the Pass Powers of gen 5. They're one of many things I wish had remained in gen 7 and really don't understand why they had to be downgraded.
     
    Last edited:

    bobandbill

    one more time
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  • I made a lot of use from them, haha. I also agree Rotom Powers were the inferior version given the lack of choice in earning them, and the need to wait for the 'minigame' to happen.
     
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