jastolze007

Age 30
Male
Seen 21 Hours Ago
Posted 1 Week Ago
435 posts
4.7 Years
I wanted to report an absolute impossible battle with a dynamaxed Exploud at level 46. I have a team of level 66 mons and I brought the Exploud down to red health like four times but since it moves at least two times every turn, it would use Rest and recover ALL of its health.

Then, because it could get out of any status condition each turn it would immediately wake up that same turn and attack once or twice. On top of all that, those damn barriers kept it alive and kept coming back after it refilled its health. It only has two bars but it was enough to keep it from being one shotted. I ended up getting booted from the battle after the 10 turns passed. Luckily, I still received the items.

Maybe make Rest unusable by dynamax or nerf it to 1/3 or 1/2 health.
Seen 1 Week Ago
Posted 1 Week Ago
9 posts
14.5 Years

Well I can now officially say I've beat this game. Hope you're still accepting and adding people to the hall of fame. Well anyway, my team was as follows:

Banette @ Bannetteite
Relaxed
Ability: Frisk
Poltergeist
Trick Room
Shadow Sneak
Thunder Wave

The longest running team member, picked it up from Viridian 10 minutes into the hack and it's been on and off the team for ages but has always been in clutch for me when I needed it the most, including setting up Trick Room on the final battle.

Eelektross @ Expert Belt
Quiet
Ability: Fatal Precision
Zap Canon
Fire Blast
Hydro Pump
Volt Switch

This was a Seviper for most of the run, but I was keen to switch to Eelektross as it's a mostly useless otherwise Pokemon that gets an incredible buff in this game. Being able to land Zap Canon without ever missing makes it so good.

Wailord @ Chesto Berry
Calm
Ability: Multiscale
Bouncy Bubble
Ice Beam
Rest
Rain Dance

This bulky mon has been saving me throughout the run on multiple occasions, especially in multi battles, with how bulky it is and the ability to so reliably deny weather. Incredible move and ability combo thats brand new to this game. Almost used Dewgong instead though.

Torterra @ Yache Berry
Jolly
Ability: Self-Sufficient
Wood Hammer
Earthquake
Head Smash
Shell Smash

The only mon I had to breed up in the min grinding playthrough. It took so long from getting the female Turtwig to where I could actually catch a Turtonator its unreal. The roadblock stopping you from going to bike road until you beat Sabrina was probably the most frustrating thing in this entire game. Originally knew Grav Apple too, passed down from the Flapple I had been using up til that point, but it just wasn't doing enough damage, even after a Shell Smash.

Granbull @ Choice Scarf
Naive
Ability: Bull Rush
Play Rough
Close Combat
Crunch
Rock Slide

The second longest surviving member on my team. As soon as I saw it had a unique typing and a brand new ability I knew I had to use this thing. Really started dropping off in the late game until I found the Choice Scarf where it went right back to being clutch, even securing the final blow of the run.

Darmanitan-G @ Leftovers
Jolly
Ability: Zen Mode
Icicle Crash
Flare Blitz
Earthquake
U-Turn

Earthquake was Superpower and Lefties was Choice Band up until the very final fight, but this is probably the most standard pick of the entire team. Was originally an Alolan Marowak for its fun new ability until Alolawak wasn't proving its worth anymore and a perma Zen mode Darmanitan sounded too good to pass up. Lost the 1v1 against the rivals Darmanitan-G unfortunately, but still was a powerhouse throughout the end game.
Lets battle!

DJCherryTempo

The Reserved Observer

Male
Alabama
Seen 1 Hour Ago
Posted 4 Days Ago
403 posts
12.8 Years
Does anyone know of a batteryless patch for this rom? I am absolutely loving it but would really love to play it on a real device! :D
In the Options menu for your Emulator, there's a menu called Emulator. In that menu, enable Real Time Clock. For the option further down 'Save Type', I go 'Automatic' and 'Flash 128K'. Finally, there's a file you can download for Visualboy Advance called vba-over.ini that should help out. Just place it into the folder where all your Visualboy Advance files are.
Seen 2 Hours Ago
Posted 3 Days Ago
3 posts
8 Days
In the Options menu for your Emulator, there's a menu called Emulator. In that menu, enable Real Time Clock. For the option further down 'Save Type', I go 'Automatic' and 'Flash 128K'. Finally, there's a file you can download for Visualboy Advance called vba-over.ini that should help out. Just place it into the folder where all your Visualboy Advance files are.
This doesn't help me with getting it working on an actual Gameboy and cartridge though, unless I am misunderstanding?